Making a Clone of Civ II

7 currently. But the number of civs per se isn't a limitation. Like I mentioned in one of previous posts in the game loop I'm doing a foreach through all the civs, no matter how many there are. What would have to be done though is to decouple civs from certain rules, colors and such where everything is currently tied to number 7 (8 with barbs) in the game's .txt and .gif files. But I don't see that as a huge problem.

Very good to hear. Any new Civ2 clone should definitely aim at over-coming the traditional limitations of the old game.

That one breakthrough will get many people on board if the game plays as elegantly as Civ2.
 
Yeah exceeding the 7 civ limit is my no 1 dream. That's cool you've got a guy helping with ToT support too as it's the big multi-world ToT scenarios where you feel that 7 Civ limit the most. The official scifi and fantasy scenarios would be so cool with more Civs going at it across the worlds.
Wow I dream of a huge map with all the civs possible and 4 maps with each of the alien civs in each one and the human civs in the other...
 
Right now only the unit AI is implemented by randomly moving enemy units. It would be great to have original logic, or at least parts of it. Otherwise we'll have to improvise. Some projects like OpenApoc are left unfinished because the AI is unknown or not properly implemented.
 
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Civ2 could handle smooth with 14 civs or more, no problem. Later civ games lag due to lots of 3D animation and probably lazy programming by bored devs.

Win10's dodgy running of older programs is another matter altogether. I suppose that is the reason some people stick with old potato PCs.
 
Yes! That is a very exciting pair of screenies...Great achievement, Axx!
 
Lots of updates by reubene, he is bringing the project to a whole new level. I've been busy with all other life things but perhaps for the better as he just has to refractor my mess afterwards. I'm more of a nuisance at this level and would rather be an outside contributor (plain and simple I lack skillz) so if there are any programmers experienced with github who are willing to take charge (reubene included if he's reading this) ...
 
MGE & ToT both load so much from mod folders but they of course don't load custom dlls from there meaning modders like myself that want to make changes to the GUI backgrounds/city view/throne room/videos/spaceship etc have to write big guides telling players how to backup and replace all their core vanilla Civ2 dll files. A Civ2 engine without that limitation built to load videos and ALL those extra dll files from a custom mod folder would mean that the original Civ2 graphics could be easily loaded by fans who own Civ2, while big total conversion mods with custom dlls and videos etc like my & @Metro Polis 's big Heroes of Might & Magic 2 Civ2 project (which will hopefully be finished and released in the next few months if I can get my act together lol) could be simply placed in a mod folder and loaded without any hassle (eg NOT having to swap around core Civ2 files).

Quoting myself here lol.. but just thought I'd mention that TheNamelessOne has added full mod loading (eg dlls etc) from the mod folder support in ToTPP and (after I pestered him lol) is looking at custom video loading from the mod folder too. Cool to see something we were talking/dreaming about earlier in this thread become a reality (well for ToT at least). Also thought I'd let you guys know in case you want to see an example in action before trying to set such a thing up yourselves in your rebuild (if you do).
 
Figured out how to log into this account after a decade. I love work like this, and have been seeing some amazing stuff from the Alpha Centauri scene on a similar decompilation project.

Keep up the amazing work!
 
You know, with lua and ToTPP so much is possible in Civ2. I keep going back to the thought of "why doesn't the rights owner just upload a download on steam and charge $5." Maybe we need a twitter campaign to convince them of as much. I would again refer to Matrix Games and the way they've turned over updates of "Gary Grigsby's Bombing the Reich" to a small group of modders on their forums. The modders were given some parameters such as "No B-29s" but basically left a free hand. It's simple profit for the company as I'm pretty sure the modders do it out of love.

It's just stupid that a game that can literally be copy and pasted from one machine to another isn't uploaded somewhere with a legitimate DL link so we can get others to play it. We're all here trying to figure out a way to build one from scratch to solve this issue (though fixing hard coded issues like the # of civs would be great too).
 
I think ToTPP and Lua are the only legit ways to transform CIV2 into the next stage of evolution.
If TNO can ever break the limit of civs in game, then ToT will be modded for the next millenia!
 
If TNO can ever break the limit of civs in game, then ToT will be modded for the next millenia!

... in the case that ToT should be modded in the next millenia, too, it would be needed to also fix the combat graphics for animated units and the movement sounds. :p
 
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