Oh wow, I didn't know you were one of said brave FreeCiv modders who tried to mod the game only for something to go wrong lol. That's really cool that you worked on a Civ2 mod for it, did you ever release it? Another guy did a FreeCiv Civ2 mod a few years back that I've been meaning try but of course have to roll back to some old version to try it. Sounds like maybe yours would have been even more impressive. He posted it on a few sites and even came here to share it (screenshots hidden in spoiler tags):
https://forums.civfanatics.com/thre...-civilization-2-on-the-freeciv-engine.625553/
No public release, but if there's an appetite I can pack it up for export.
Fortunately it's a graphics pack rather than a rules overhaul, so it's a bit more resilient against engine updates: I pulled newer SLeague sprites to replace Nemo's units used for the Amplio2 tileset and imported most of the original Civ2 soundscape. (Unfortunately it doesn't [yet] parse multiple files for a single definition like, say, OpenRA, so the generic cheers for city improvements can't cycle.)
I'd hoped to replace IsoTrident with Catfish's terrain, but while it
technically works, the top clips on the map and unit icons get cropped in the city view in a way that hides their status. It seems Freeciv uses the terrain dimensions as the 'base' tile definition, so until they decouple unit dimensions from the map tiles, a proper ToT graphics pack remains a buggy proof-of-concept. MGE-era units
should work (the Trident/IsoTrident tilesets use dimensions essentially identical to Civ2), I just haven't combed the archives here for free-to-use assets.
I'll see about bringing Comrade_Oleg's work up to par and releasing everything as a consolidated set.
Oooh I'm a big OpenRA fan too, and like you am a big fan of the 3rd party modding scene for it too and lurk a number of their discords. My favourite projects being Shattered Paradise, Rominvo's Vengeance, and the Dune 2 Classic mods. I even used (with permission) some of their assets in my
Civ2 Red Alert 2 Siege of New York scenario. Funnily enough just yesterday I met up with a few of my childhood buddies to relive our youth and play a few games over LAN and we spent most of the play playing OpenRA mods lol. I haven't for a while but I used to record a number of our games, we all suck at playing as we don't play regularly enough to remember good skills lol (8th video down onwards in playlist):
https://www.youtube.com/playlist?list=PLZqnaGtTZxFZb0xC04yziiMuNA_UwJmGr
I forget how exactly I found
Crossfire, but it was that moment I realized how criminally I'd overlooked the engine's modding potential, especially for a neophyte whose boldest forays with the OG were .INI hacks. Next thing I knew I'd
gone public with a mod based on the
Downfall Parody Universe (including full video cutscenes!), plus a couple of projects inspired by other CFC forays.
N.B.: Last public release was in 2015; I've kept the internal build updated with the main engine, but I've been holding off the next patch until I've finished the next campaign mission... and I was never good at mission design even in the RAED days.
Aye,
Romanov's Vengeance is ace; it's basically
CannisRules for the modern era.
Recently I checked out a couple of nifty mods:
Pink Alert, whose coolest feature is a tech progression system similar to the
CWC mod for
Generals where the arsenal unlocks through combat experience; and
Tiberian Aurora, which has basically thrown down the gauntlet for if-and-when they remaster the second-gen games. (Speaking of
Generals, it blows my mind that
this mod has effectively replicated the whole game.) And then, of course, there's
Cameo...
Fortunately they put together a framework for standalone installers: much like Freeciv, a
lot of early projects were likely abandoned due to the hassle of engine updates.
Medieval Warfare and
The Great War had a lot of nifty features, but this was back when mods ran off the root installation, and those versions are so old I'm not even sure if they're still available.