Making AI negotiate for peace

Taliesin

Puttin' on the Ritz
Joined
Jun 11, 2003
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Montréal
I've noticed that, even with a superior army and a strategically stronger position, I usually have to take the fight to an enemy and raze/capture one or more cities before they will come to the bargaining table. Is this actually the direct cause of their change of heart, or is some other factor affected when I capture a city, or what? I ask because there has to be an easier way to end pointless war with a remote civ than packing up a war group to go take out a city in their homeland. Is there some other way of achieving whatever the city-capturing does, or is it the capture itself that forces the AI to negotiate? :confused:
 
No matter how badly you're killing them you have to always wait say at least 10 turns before they start negotiating. when they do start and you're killing them try to get some cities off them.
 
In the case that the civ is pretty far away, wait until its conquering force reaches you (sometimes it can be really small) and destroy it. In my exp, the AI will either send 50 units or 5.
 
If you are kicking their but, then you can go for peace after 4 turn.

But if you broke a peace treaty with them it will be over 10 turns.
 
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