SupremacyKing2
Deity
I've been thinking of ways of making the eras feel more different and unique. The idea is that as you play, it should feel like you are in a different period of history.
So here's my brainstorm of how to do this. The bonuses would apply to all civs for the duration of that era. In my idea, there would be an era screen too that would describe these bonuses with a description of the era.
Ancient Era
Start with 1 city as normal but cannot build additional settlers
Barbarians replaced with "wild animals" like in civ4
Pillage bonuses doubled
The idea here is that you cannot expand yet. It's just survival against wild animals and maybe fighting and pillaging neighbors for resources
Classical Era
Can build settlers. +1 movement to settlers
+2 movement for military units
This era is about expanding and building your classical empire. Think the classical empires of Persia, Greece and Rome! You can settle cities now and your military units can move faster to conquer more.
Medieval Era
Barbarian hordes pop up in unsettled land outside your empire and will raid or raze your border cities.
+2 movement to religious units
Think Medieval Europe. Rome fell to babarians but also religion like Christianity spread across Europe quickly.
Renaissance Era
Great People are 50% cheaper
+2 gold per trade route
+2 movement to naval units
This was a time of exploration, trade and discovery of the New World. It was also a revival of culture and great people like Da Vinci and Mozart.
Industrial Era
Industrial Zones add +1 population to city. Factories add an additional +1 population.
Industrial Zones generate 1 "angry worker" unit every 10 turns.
The Industrial Revolution caused an influx of rural people to cities. Factories also caused increased unhappiness due to poor working conditions and great social upheaval.
Atomic Era
Civs with same modern government get +20 diplomatic relationship.
Civs with different modern government get -20 diplomatic relationship
Increased loyalty pressure between cities of different modern governments.
This was the era of the Cold War and ideological conflict. Ideological blocs will form. Tensions will rise.
Modern Era
Builders get +2 charges
Commercial Districts generate +5 gold
"Rebel" units will spawn in unsettled areas and attack nearest cities
This is a time of economic expansion (dot com boom), big infrastructure and big cities but also a time of peril with the rise of modern terrorist organizations.
Information Era
Techs and Civics are 50% cheaper
This is an era of incredible scientific and cultural achievements.
----
Hopefully, this draws a good picture of what I am talking about. Each era would present different challenges but also different opportunities. This would shake things up a bit during the game.
So here's my brainstorm of how to do this. The bonuses would apply to all civs for the duration of that era. In my idea, there would be an era screen too that would describe these bonuses with a description of the era.
Ancient Era
Start with 1 city as normal but cannot build additional settlers
Barbarians replaced with "wild animals" like in civ4
Pillage bonuses doubled
The idea here is that you cannot expand yet. It's just survival against wild animals and maybe fighting and pillaging neighbors for resources
Classical Era
Can build settlers. +1 movement to settlers
+2 movement for military units
This era is about expanding and building your classical empire. Think the classical empires of Persia, Greece and Rome! You can settle cities now and your military units can move faster to conquer more.
Medieval Era
Barbarian hordes pop up in unsettled land outside your empire and will raid or raze your border cities.
+2 movement to religious units
Think Medieval Europe. Rome fell to babarians but also religion like Christianity spread across Europe quickly.
Renaissance Era
Great People are 50% cheaper
+2 gold per trade route
+2 movement to naval units
This was a time of exploration, trade and discovery of the New World. It was also a revival of culture and great people like Da Vinci and Mozart.
Industrial Era
Industrial Zones add +1 population to city. Factories add an additional +1 population.
Industrial Zones generate 1 "angry worker" unit every 10 turns.
The Industrial Revolution caused an influx of rural people to cities. Factories also caused increased unhappiness due to poor working conditions and great social upheaval.
Atomic Era
Civs with same modern government get +20 diplomatic relationship.
Civs with different modern government get -20 diplomatic relationship
Increased loyalty pressure between cities of different modern governments.
This was the era of the Cold War and ideological conflict. Ideological blocs will form. Tensions will rise.
Modern Era
Builders get +2 charges
Commercial Districts generate +5 gold
"Rebel" units will spawn in unsettled areas and attack nearest cities
This is a time of economic expansion (dot com boom), big infrastructure and big cities but also a time of peril with the rise of modern terrorist organizations.
Information Era
Techs and Civics are 50% cheaper
This is an era of incredible scientific and cultural achievements.
----
Hopefully, this draws a good picture of what I am talking about. Each era would present different challenges but also different opportunities. This would shake things up a bit during the game.
Last edited: