Making The All AI Opponents Aggressive Challenge Work

ratrangerm

Prince
Joined
Aug 29, 2001
Messages
380
Location
Raton, NM
OK, so twice I attempted to play a game with Peter with all AI opponents having the Aggressive trait. Both were standard map on Prince, the first a Continents map, the second a Fractal map.

The first game, I didn't put the production city in a good location, it stagnated and I couldn't get military produced. The second attempted to do a specialist economy (which plays to Peter's strengths), but between resources not being in the best spots and missing out on city sites because of the decision to go for Pyramids very early, my slow start ended up very costly when one of the opponents decided it was time for an early rush.

Consequently, I've had to think about how to make the challenge work. Some things I thought of that may help:

* Regardless of what type of economy I choose to run, one of my initial three cities must at least start out as a production city and stay that way until an army can be built. Since Aggressive AI civs will often build lots of units, it's important to have an army to match it, and it's also important to get it going as soon as possible.

* Having a Barracks in more than one city would be good, even if it's just one city concentrating on military units. Since Aggressive civs gets the free Combat I promotion, it's important to have promotions for new units yourself. Even fighting barbs doesn't compensate, because the Aggressive AI civ can put out an Axeman without a Barracks, it's Combat I, then likely gets a promotion fighting barbs.

* If running a specialist economy, a city that is doing production can easily switch to being a city with scientist specialists later on by simply building a Library and going from there. Both are set up with lots of farms, so little work needs to be done to make the switch. That means the only city founded in the early game that goes to scientists right away is your super science city. When looking at others, if one can be a production city to get the army cranked out, do so, then switch later.

* Building the Pyramids immediately shouldn't be done at the expense of grabbing land early. Under normal circumstances, it could work, but with every AI opponent Aggressive, you need to get that land claimed quickly. This doesn't mean the capital just builds Settler after Settler... one idea could be to go like this...

- Capital builds Settler for City No. 2.
- Capital builds Settler for City No. 3, City No. 2 builds Settler for City No. 4.
- City No. 2 builds Settler for City No. 5.

That's not an exact build, mind you (obviously, Workers and units need to be built), but it would allow for getting more land under control before going to Pyramids.

And, of course, building Pyramids should only come if there's Stone readily available.

* Early diplomacy can be tough, so you have to have units to respond. Early in the game, it's mostly "who do I trade with and who do I not," then figuring out what your early tech trades may or may not be, and figuring out if you should pay tribute or hang tough. Also worth noting is Aggressive AI civs tend to be immediately pleased with each other, with only religion dividing them, and that usually applies only to zealots or those who found a religion. It's only later on that the diplomacy card really comes into play, but early on, you need to basically build your army and let them know "if you come after me, I can respond, so think twice."

* Having appropriate resources will help. If Copper, Horses and/or Iron aren't available in locations where it makes sense to build a city, fold your hand then and start over. You won't intimidate Aggressive AI civs with Warriors or Archers.

Anything else I may have missed? I'd like to hear from others before I take this on again. I think there have been some good ideas from the past two challenges, it's just a matter of adjusting gameplay to compensate for the fact that everybody opposing me is Aggressive.
 
If you have a military goal, like staying ahead in power and capturing your opponents, then you need to bite the bullet and not go for any ancient wonders. If you absolutely have to, then choose 1 and go exclusively for that one. You need the hammers for more axes/workers/settlers.
 
I found the idea of this challenge really good, so I decided to try out a game. I'm a builder in the heart so I thought this harder setting could prepare me better for Monarch (I have only won one Monarch game in a tiny map, on small map I tried a lot and failed). There are lot of better players than me, but I did get some success.

Settings
Prince, Pangea, Standard World Size, Temperate Climate, Low Sea Level, Ancient Starting Eras,Epic Game Speed
Options
Agressive AI
The leaders:
Kublai Khan, Hyayna Capac, Napoleon, Alexander, Genghis Khan, Montezuma

I played with George Washington.

I choose George Washington because I wanted money. It's just too easy to get broken while doing a war. Washington is organized, so I save money, and he is financial, so I get more money :gold::gold::gold: My games usually goes for ages, so I will probably use the cool late UU.

With these settings the AI may attack really early. I found out this in other games. I beeline first to BW, so I could find copper, then I went for worker techs and Mysticism. I built three cities. When I usually go for Writing, I was still weak. I knew I as soon as I got Writing, the AIs would start asking to "Open Borders". No, I couldn't allow that. I decided to research other techs to gain time. I invested more in defense. That meant for me building some walls and archers. When I was prepared, I research writing and opened my borders. I got what I wanted: peace. One of the civs next to me started a war in BC time but not against me!

I built no early wonders. I built an army and went for Montezuma. It was not easy, the capitol with 60% defense was hard to take without cats. I didn't want to take many "you declared war to our friend" minus points. I took him down with one war. I don't regret the cost. Now, Montezuma is dead. His capitol is now be a very nice city, for production (mines and iron) and gold (resources). From this war I got horses too. I've got from him a Holly City too and two more cities.

My situation now. It's 950 AD. In two turns I will have maces, I've already have cats. I'm already building another army, this time :ar15: Napoleon. I'm the tech leader. I'm the second in points (1005 points), the first civ has 1008 points. I'm building two wonders now: The Great Lighthouse and the Great Library. The coastal city is not good for production anyway. When the city is big enough, I'll wimp a forge then run an Engineer. If I get the wonder great, if I don't get, I'll keep the money for me and maybe a Great Engineer :mischief: . The Great Library will cost me some maces but it will help me with research and stay as tech leader.

I have two friends: Kublain Kan and Huayna Capac. I've got a plus 5 for choosing wisely my civics. I have no state religion because I can't convert to the world's religion: Buddhism. The slider is now at 80% for science, but I'm running deficit. I have to put it in 70% to be green. The new cottages are still growing....:crazyeye:

I may still get into trouble but I think my game is winnable. I can post my game, if you want to take a look.
 
I've been doing some thinking about trying Saladin out for the SE idea, only forgoing the chasing of the Pyramids and instead using a tactic like this:

* Slavery in the early game to whip out an army and early infrastructure (and learning to whip more often is something I haven't quite grasped yet, I'll admit it).

* When going to your first war, stick with Slavery until you've either eliminated the rival or take enough from the rival so that you can get much from him in a peace treaty and he's no longer a threat.

* After whipping out Courthouses in captured cities, switch to Caste System and run multiple Scientists until it's time to war again. Then back to Slavery.

I've been using Caste System on a Noble game with Saladin and it works very well. I was able to get the Pyramids, but they aren't as important with Caste System enabled, as I can always run more than two Scientists when I have just a Library.

Another habit I need to break is waiting until a tech is researched before pursuing another tech, and instead switch quickly if a tech gains higher priority.
 
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