Hi there,
one of the most disappointing parts of Civ V is the trade/economy system. I think it would really be cool to have a Mod that would make this matter again.
You cannot tell the history of any empire without trade, so its relative low importance in Civ V not only makes the game less interesting and more static, more importantly it misses the one huge factor in empire-building, empire-maintenance and the fall of empires: trade! Especially late in the game, being successfully woven into a global economy should be important for all economies (except those with mercantilist policy): either because you run the global economy (think pax americana) or because you are exploited by it (think Latin America), or because you know how to use it for your own development (think Taiwan).
Also in the earlier phases, commerce should be more important. Think Catharge for early or the Dutch for later eras. And a more detailed trade system would also allow a different kind of empire (British) where you do not depend on land combat so much, but with an economy depending on you actually securing the sea trade routes. In Civ V I did not have a lot of incentives to control the 7 seas, simply because trade routes do not exist in a detailed fashion.
The way you interact (or the way you don't interact!) with the world economy (which is only part of your own making) should also feed back on your society (happiness, but also a lot more than that).
Of course, this should go hand in hand with a major overhaul of the commerce social policies. It might go as far as enabling an "Economic Victory", although I yet have to figure out the exact victory conditions (maybe find a way to measure if all remaining Civs depend on your economy?).
And once industrialization kicks off, you might need to import food and/or export commodities, for which you don't have a market or for which your market is saturated.
So you either have some colonies, friendly city states, or less developed civs to make use of some international division of labor. Or if you are technologically behind, you need some rich countries to dump all your commodities (the way China is doing it now).
I am convinced that some of these ideas could be introduced without making the game more complex or time consuming.
Are there any mods that go into this direction that I am not aware of? Or is anybody working on something like that?
one of the most disappointing parts of Civ V is the trade/economy system. I think it would really be cool to have a Mod that would make this matter again.
You cannot tell the history of any empire without trade, so its relative low importance in Civ V not only makes the game less interesting and more static, more importantly it misses the one huge factor in empire-building, empire-maintenance and the fall of empires: trade! Especially late in the game, being successfully woven into a global economy should be important for all economies (except those with mercantilist policy): either because you run the global economy (think pax americana) or because you are exploited by it (think Latin America), or because you know how to use it for your own development (think Taiwan).
Also in the earlier phases, commerce should be more important. Think Catharge for early or the Dutch for later eras. And a more detailed trade system would also allow a different kind of empire (British) where you do not depend on land combat so much, but with an economy depending on you actually securing the sea trade routes. In Civ V I did not have a lot of incentives to control the 7 seas, simply because trade routes do not exist in a detailed fashion.
The way you interact (or the way you don't interact!) with the world economy (which is only part of your own making) should also feed back on your society (happiness, but also a lot more than that).
Of course, this should go hand in hand with a major overhaul of the commerce social policies. It might go as far as enabling an "Economic Victory", although I yet have to figure out the exact victory conditions (maybe find a way to measure if all remaining Civs depend on your economy?).
And once industrialization kicks off, you might need to import food and/or export commodities, for which you don't have a market or for which your market is saturated.
So you either have some colonies, friendly city states, or less developed civs to make use of some international division of labor. Or if you are technologically behind, you need some rich countries to dump all your commodities (the way China is doing it now).
I am convinced that some of these ideas could be introduced without making the game more complex or time consuming.
Are there any mods that go into this direction that I am not aware of? Or is anybody working on something like that?