Managing unhappy crew?

BaconLad

Chieftain
Joined
Apr 14, 2008
Messages
97
Location
Manchester/England
I'm new to the game and not sure how to handle them other than have a quarter master as a crew member and own the fiddle.
I'm not sure why but I thought hording luxuries would help? Apparently they don't.
Any suggestions would be greatly appreciated!
 
Crew morale will go don as time passes, regardless of how much money you have.
It helps while you keep it coming, but it won't last.

Also, it is very dependent on the level you're playing

EDIT : Also, it's not the total gold that matters, but the share per crew member. The more crew you have, the more money you'll need. 100k comes to mind for a crew of 300.
 
Izipo is correct, crew happiness depends on the share of gold for each crew member, and how long it has been since you last divided the plunder. I don't think they are influenced by the types of cargo you are carrying, so you don't need to haul around tons of luxuries.
 
Cargo matters zilch. I'm a newbie, but I've found that an active pirate is a happy pirate. Keep attacking other ships and their happiness level will maintain and, in some cases increase. I have gone on very long voyages just rapid killing every Spanish ship I see.
 
Crew morale will go don as time passes, regardless of how much money you have.
It helps while you keep it coming, but it won't last.

Also, it is very dependent on the level you're playing

EDIT : Also, it's not the total gold that matters, but the share per crew member. The more crew you have, the more money you'll need. 100k comes to mind for a crew of 300.
bump

around 1000 gold per crew member (total crew, not just crew on your flagship) is enough to prevent mutiny and even have new crew sign on in taverns (and not immediately desert). at around 2000 gold per crew turns them from being unhappy (though not mutinous) to being content, and you can once again get new crew from capturing ships. at around 3000 gold per crew they once again are not merely content, but happy. at around 4000 gold per crew they once again are not merely happy, but very happy. these cap levels are NOT dependent on playing difficulty level. the crew unhappiness cap levels come into affect after about five and a half years of sailing in an expedition, a number slightly adjusted by playing difficulty level. (the captain's share of the plunder has nothing to do with the happiness cap levels despite what some outdated online guides say.)

a 90 man crew for a frigate is not the supposedly ideal crew of at least 167, but is more than good enough to always win naval battles on the Apprentice playing level and to capture Montalban's hideout town (by fighting the Indian guards). to permanently support that large a crew (after the max crew unhappiness cap levels kick in about five and one half years into an expedition) 90k in gold is necessary. earlier in an expedition the crew unhappiness cap levels are less, so a sensible strategy is to capture Montalban's hideout town (and defeat him in a duel for the third time) asap and use the 100k gold to permanently support a non-mutinous crew of 100 (in addition to the crew support from the loot you had when Montalban was defeated). it takes roughly ten years to capture Montalban, find the four Lost Cities, defeat the named pirates and find their buried treasure, and to get married (and acquire all the fame points except those accruing from wealth and rank promotions). at no time during this first ten years is a total crew of more 90 needed, and the smaller the crew is the less food you have to haul around to feed them. (during the remaining 20 years of your expedition/life as a pirate captain you can finally justify having a large total crew since this is necessary in order to capture town garrisons and more easily achieve your remaining fame points in wealth=land grants and in rank promotions.)

of course I am assuming you never divide the plunder so it continues to grow. I am not sure how realistic this strategy is beyond Apprentice level, but the happiness cap levels are not dependent upon playing difficulty level, only the exact time the caps come into affect

btw to get a frigate you attack non Spanish shipping repeatedly and hope they send one out to protect a merchantman ship or to carry military payroll. to get a somewhat upgraded large frigate defeat Henry Morgan, the number one most notorious pirate (and take his ship), a feat almost as easy as capturing any other ship on Apprentice level. to get a Ship of the Line, the largest frigate, is much more difficult since they are ordinarily generated at a much slower rate as a random New Warship sent as a merchant ship from a wealthy town

joelwest
 
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