The original post is on our Polish forum: http://forum.kac.org.pl/viewtopic.php?t=2609 I'm posting here to let you know in case if you need such map.
I created a map script which generates map that looks like Sirian's Inland_Sea (included in standard civ4). The only difference is that it is mirrored. I used two Sirian's map scripts (Mirror.py and Inland_Sea.py). The effect it that map is fair - players have the same resources and terrain and it might be used by players who want to compete and have equal chances. I've conducted many tests and it looks like it's completed and tested, but any opinions are welcomed!
Installation instructions:
1. download attached to this post file LD_Mirror_Inland_Sea2.zip
2. unzip it - you'll get file LD_Mirror_Inland_Sea2.py
3. copy it to directory My Computer->My Documents->My Games->Warlords->PublicMaps
4. start Warlords
5. start single player or multi player game
6. from combo box 'Map type' choose LD_Mirror_Inaland_Sea2
7. voila
Below are 5 examples of map generated using this script.
-- edit 7th March 2007
I upload new version of this script - the only modification is that I fixed the problem with proximity of players. In original script when there was two separated teams, players from teams started in 40% of map width (one team on left, other team on right part of map). In this, second version, players start in 25% of map.
This makes game much more interesting, as there no so quick fight. In first version of map it was possible to start even 8 tiles away from enemy, not it's not possible and players have possibility to show their true values, not simply run with their first warrior and enter empty capital city of player who chose civ with Hunting (and started with a scout)
Good luck
-- edit: third version
Note: This third version is not finished yet, I found a bug that will cause to put resources in not mirrorized positions (only those three resources close to capital). I advise you to use second version of this map script
Third version of LD_Mirror_Inland_Sea map script has only one modification, but quite important. It adds in proximity of maximum three tiles from starting position three basuc resources: copper, iron and horses. Of course as before whole map is mirrored, so both players or teams have equal chances.
Adding of those three resources will change the gameplay on this map, especially adding of horses, which before not always 'poped up' (and sometimes were located quite far from starting position). It will make the game more dynamic by inclusion of knights and cavalry, which will allow to run offensive actions faster.
Here are three maps generated using this map script:
Note: I corrected third version and now it is called "3a". The only modification is that after all job is done, resources are mirrored once again to make this map ideally mirrored.
I created a map script which generates map that looks like Sirian's Inland_Sea (included in standard civ4). The only difference is that it is mirrored. I used two Sirian's map scripts (Mirror.py and Inland_Sea.py). The effect it that map is fair - players have the same resources and terrain and it might be used by players who want to compete and have equal chances. I've conducted many tests and it looks like it's completed and tested, but any opinions are welcomed!
Installation instructions:
1. download attached to this post file LD_Mirror_Inland_Sea2.zip
2. unzip it - you'll get file LD_Mirror_Inland_Sea2.py
3. copy it to directory My Computer->My Documents->My Games->Warlords->PublicMaps
4. start Warlords
5. start single player or multi player game
6. from combo box 'Map type' choose LD_Mirror_Inaland_Sea2
7. voila
Below are 5 examples of map generated using this script.
-- edit 7th March 2007
I upload new version of this script - the only modification is that I fixed the problem with proximity of players. In original script when there was two separated teams, players from teams started in 40% of map width (one team on left, other team on right part of map). In this, second version, players start in 25% of map.
This makes game much more interesting, as there no so quick fight. In first version of map it was possible to start even 8 tiles away from enemy, not it's not possible and players have possibility to show their true values, not simply run with their first warrior and enter empty capital city of player who chose civ with Hunting (and started with a scout)
Good luck
-- edit: third version
Note: This third version is not finished yet, I found a bug that will cause to put resources in not mirrorized positions (only those three resources close to capital). I advise you to use second version of this map script
Third version of LD_Mirror_Inland_Sea map script has only one modification, but quite important. It adds in proximity of maximum three tiles from starting position three basuc resources: copper, iron and horses. Of course as before whole map is mirrored, so both players or teams have equal chances.
Adding of those three resources will change the gameplay on this map, especially adding of horses, which before not always 'poped up' (and sometimes were located quite far from starting position). It will make the game more dynamic by inclusion of knights and cavalry, which will allow to run offensive actions faster.
Here are three maps generated using this map script:
Note: I corrected third version and now it is called "3a". The only modification is that after all job is done, resources are mirrored once again to make this map ideally mirrored.