Marathon extra gold to buy city states

Houston12833

Chieftain
Joined
Sep 30, 2010
Messages
3
I started a game on marathon, huge map, prince difficulty as arabia (did random civ)
Everything is more expensive, which makes sense... however city states are the same price so in the ancient age you will uncover pretty much the whole continent and have over 1000 gold... i simply paid the 1000 gold to a city sate and won their allegiance. I think this might get patched because 1000 gold is relatively cheap compared to the prices for everything else on marathon.

Any thoughts on the matter... I think that city states should cost more just like everything else but maybe they don't for some reason I am not sure at this point
 
City-state benefits only last for a certain number of turns though. And the turns themselves are scaled out in Marathon. Does that make sense? Or are they still not balanced?
 
City-state benefits only last for a certain number of turns though. And the turns themselves are scaled out in Marathon. Does that make sense? Or are they still not balanced?

As far as I can tell, that's correct. It appears that they decay at the same rate, and since you're playing more turns on marathon, you're still paying more in the long run.

Additionally, I believe because population and culture growth requirements are higher, and I think you're still getting the same amount of food/culture from these people regardless of game speed, they may actually already be giving you less bang for your buck. I can't speak to that 100% though, I could be wrong. But if that's right, the production saved on military units gifted from a CS becomes more valuable, unless they share units less frequently.
 
As far as I can tell, that's correct. It appears that they decay at the same rate, and since you're playing more turns on marathon, you're still paying more in the long run.

Additionally, I believe because population and culture growth requirements are higher, and I think you're still getting the same amount of food/culture from these people regardless of game speed, they may actually already be giving you less bang for your buck. I can't speak to that 100% though, I could be wrong. But if that's right, the production saved on military units gifted from a CS becomes more valuable, unless they share units less frequently.

When you put it this way it makes more sense but if you can cheaply buy some city states in the beginning it could be very benificial in the long run you are right you will end up paying alot more total.
 
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