Marathon turns with Quick Production?

Vasudan Ace

Ace Fighter Pilot
Joined
Aug 19, 2007
Messages
81
Is there a mod available which will make the game take as many turns as it does in Maratohn or Epic, but allow things to be produced like they would be in Quick?
 
Start a Game, enter WorldBuilder. Cover the miniMap if you want to keep from knowing the whole land outlay.
Save the game from WorldBuilder.
Edit the corresponding file that you just saved, ie Notepad or whatever.
change
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_QUICK
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_PICK_RELIGION
Option=GAMEOPTION_NO_TECH_BROKERING
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_SPACE_RACE
Victory=VICTORY_DIPLOMATIC
GameTurn=0
MaxTurns=1500
MaxCityElimination=0
NumAdvancedStartPoints=1080
TargetScore=0
StartYear=-4000
Description=
ModPath=
EndGame
Save file. Start game w/ the WorldBuilder save.

Doing so will completely throw the game out of wack though, you'll likely wind up with future tech's et al for most of the game or more. Perhaps thats what yer aiming for :-)
 
That sounds like a very interesting game format! Just in case you like modern wars, you get about 1200 turns of them, hehe.
 
I personally like to play a custom speed with the turns and tech rate of Epic but letting units, buildings, and improvements be built as if on Quick. You could do the same with Marathon and quick, but that just seems like too much. (I also never allow a time victory anyway)

in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4GameSpeedInfos.xml:
Code:
		<GameSpeedInfo>
			<Type>GAMESPEED_CUSTOM</Type>
			<Description>TXT_KEY_GAMESPEED_EPIC</Description>
			<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
			<iGrowthPercent>150</iGrowthPercent>
			<iTrainPercent>67</iTrainPercent>
			<iConstructPercent>67</iConstructPercent>
			<iCreatePercent>67</iCreatePercent>
			<iResearchPercent>150</iResearchPercent>
			<iBuildPercent>150</iBuildPercent>
			<iImprovementPercent>67</iImprovementPercent>
			<iGreatPeoplePercent>150</iGreatPeoplePercent>
			<iCulturePercent>150</iCulturePercent>
			<iAnarchyPercent>150</iAnarchyPercent>
			<iBarbPercent>150</iBarbPercent>
			<iFeatureProductionPercent>150</iFeatureProductionPercent>
			<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
			<iUnitHurryPercent>150</iUnitHurryPercent>
			<iUnitTradePercent>150</iUnitTradePercent>
			<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
			<iGoldenAgePercent>125</iGoldenAgePercent>
			<iHurryPercent>66</iHurryPercent>
			<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
			<iInflationPercent>20</iInflationPercent>
			<iInflationOffset>-135</iInflationOffset>
			<iVictoryDelayPercent>150</iVictoryDelayPercent>
			<GameTurnInfos>
				<GameTurnInfo>
					<iMonthIncrement>12</iMonthIncrement>
					<iTurnsPerIncrement>990</iTurnsPerIncrement>
				</GameTurnInfo>
			</GameTurnInfos>
		</GameSpeedInfo>
Make you you edit C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4CultureLevelInfox.xml too if you add a new level, or else cities will attain legendary status 1 turn after being built, with 0 culture.



I've also found that the early game seems a lot better if you change <iMinCity>1 to <iMinCity>3 in <Type>YIELD_PRODUCTION</Type> in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4YieldInfos.xml. That makes new cities more productive, but doesn't matter so much when the cities get larger. I like this better than just increasing the game speeds production rate or making things cheaper, since it doesn't lead to making things too cheap in the late game.


(I haven't actually tried this in the main game, since I mostly play FfH or FfH modmods, including my own. It would probably be good there too though, since the problem of tech coming so fast they obsolete armies is even greater in the main game.)
 
I think it would be nice to decrease building times by one difficulty level, I.E. Play on Marathon with Epic build times. That wouldnt be too imbalancing and you will probably get modern wars from around 15-16c AD.
 
there is a mod called "real epic" on this forum that is greeat. It has 10 times the amount of reasearch required to gain a new tech but with regular normal production times. This game is not for BTS yet thought. It has only been worked out for civ4and warlords. I personally thought thinks it's awesome....It give plently og time to have wars in every era of history...not to mention it realy makes tech reserach important....try definding a city without achery? or try jump starting an early economy without pottery? it does make the game very long but I have always like that
 
I personally like to play a custom speed with the turns and tech rate of Epic but letting units, buildings, and improvements be built as if on Quick. You could do the same with Marathon and quick, but that just seems like too much. (I also never allow a time victory anyway)

Make you you edit C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4CultureLevelInfox.xml too if you add a new level, or else cities will attain legendary status 1 turn after being built, with 0 culture.



I've also found that the early game seems a lot better if you change <iMinCity>1 to <iMinCity>3 in <Type>YIELD_PRODUCTION</Type> in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\GameInfo\CIV4YieldInfos.xml. That makes new cities more productive, but doesn't matter so much when the cities get larger. I like this better than just increasing the game speeds production rate or making things cheaper, since it doesn't lead to making things too cheap in the late game.


(I haven't actually tried this in the main game, since I mostly play FfH or FfH modmods, including my own. It would probably be good there too though, since the problem of tech coming so fast they obsolete armies is even greater in the main game.)

how do you Edit the xml
 
Back
Top Bottom