Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
You are on one island, the enemy on another, and you want to land and beat the sh*t out of him?
Here's how you do it:
Ancient age:
Build as many Galley as he has cities (roughly), at least 4. Fill them with the best defenders you have + 1 Settler + 1 attacker (Horseman or other fast unit is best). If you have more room, bring more fast units, but do bring at least 6 defenders!!!!! It is surprising how many units the AI will throw at a beachhead!
Choose a site with a hill, preferably with a river on it's inland side. If it has iron, the better
. Land your troops there. The AI will ask you to leav or else, declare war.
Next turn, build a city on the hill. Check how far the cultural boundaries extend. Use the fast units to 'P'-illage all tiles where the enemy territory touches the city. That way, enemy slow units will need a turn to move into attack possition and another to attck - you can counterattck with fast units and reach the safety of the city again in the same turn (unless it's hilly).
The enemy will throw lots of troops at you, rushbuild Walls, then Barracks (if you can). Reinforce with a few more defenders to replace killed ones, otherwise bring attackers. Pile them high, then go for the nearest cities. You may want to raze them, it makes the enemy more ready to talk peace
. Also, they are prone to flip, and you should wait until you have sufficinet forces to overwhelm the entire island because of this.
Middle ages:
Do as above, but bring a few bombard units. Also, make sure that you have the money to rush Walls and Barracks. Choose the site carefully, remember that if a tile is very close you can bombard it and thus deny the enemy to resource on it - saltpeter if you are lucky
Industrial times
Best time is just after nationalism. Bring loads of Riflemen and Cannons
Once Factories are in wide use, the enemy will have many more troops to thorw at you, so keep him from getting there!
Also remember: Riflemen are used as attackers by the AI. Do not rely on a few defenders; the AI is willing to llose 50 Riflemen to kill a beachhead!!!!
From now on, the enemy Navy can be a problem. Bring a few veteran ships along that are empty, run 1 tile before the landing fleet, and can take the counterattck. be prepared to loose them!
Modern Times:
Wait until Mech Inf. is around. That will make the enemy troops unable to retreat - a big bonus. Instead of Barrakcs adn Walls, rush an airport, then reinforce by air. Bring in fighters as fast as possible, the enemy will try to bombard to airport away! With 5 or 6 fighters, you can kill quite a surprising number of Bombers. Also, bring Cavalry. they are outdated, sure, but troops in the open can be severly damaged by them, and they act as fine speed bumbs for the enemy. Also, pillage far and wide so Artillery/Radar Artillery can't reach you fast.
The Navy problem gets a lot worse here, especially because a Transport carries 8 troops
Use a Carrier group (2 Carriers, three Bombers 1 Fighter each, 2 Cruisers, 1 Battleship, 2 Submabrines) to screen the Expeditionary Force. Bombard enemy ships, then let them run. They will run instead of attacking, so better safe your ships for more defenders.
WARNING!!!!! I have seen the enemy throw 100 troops at a beachhead!!!!!!! Bring sufficient force!!!!!! See the DS2 thread in Succession games, they lost 94 of them!
Be ready to cahnge plans any time! A blocked landing site, a weakly defended city, unexpected enemy navy strength -anything can happen!!!!
Here's how you do it:
Ancient age:
Build as many Galley as he has cities (roughly), at least 4. Fill them with the best defenders you have + 1 Settler + 1 attacker (Horseman or other fast unit is best). If you have more room, bring more fast units, but do bring at least 6 defenders!!!!! It is surprising how many units the AI will throw at a beachhead!
Choose a site with a hill, preferably with a river on it's inland side. If it has iron, the better

Next turn, build a city on the hill. Check how far the cultural boundaries extend. Use the fast units to 'P'-illage all tiles where the enemy territory touches the city. That way, enemy slow units will need a turn to move into attack possition and another to attck - you can counterattck with fast units and reach the safety of the city again in the same turn (unless it's hilly).
The enemy will throw lots of troops at you, rushbuild Walls, then Barracks (if you can). Reinforce with a few more defenders to replace killed ones, otherwise bring attackers. Pile them high, then go for the nearest cities. You may want to raze them, it makes the enemy more ready to talk peace

Middle ages:
Do as above, but bring a few bombard units. Also, make sure that you have the money to rush Walls and Barracks. Choose the site carefully, remember that if a tile is very close you can bombard it and thus deny the enemy to resource on it - saltpeter if you are lucky

Industrial times
Best time is just after nationalism. Bring loads of Riflemen and Cannons

Also remember: Riflemen are used as attackers by the AI. Do not rely on a few defenders; the AI is willing to llose 50 Riflemen to kill a beachhead!!!!
From now on, the enemy Navy can be a problem. Bring a few veteran ships along that are empty, run 1 tile before the landing fleet, and can take the counterattck. be prepared to loose them!
Modern Times:
Wait until Mech Inf. is around. That will make the enemy troops unable to retreat - a big bonus. Instead of Barrakcs adn Walls, rush an airport, then reinforce by air. Bring in fighters as fast as possible, the enemy will try to bombard to airport away! With 5 or 6 fighters, you can kill quite a surprising number of Bombers. Also, bring Cavalry. they are outdated, sure, but troops in the open can be severly damaged by them, and they act as fine speed bumbs for the enemy. Also, pillage far and wide so Artillery/Radar Artillery can't reach you fast.
The Navy problem gets a lot worse here, especially because a Transport carries 8 troops

WARNING!!!!! I have seen the enemy throw 100 troops at a beachhead!!!!!!! Bring sufficient force!!!!!! See the DS2 thread in Succession games, they lost 94 of them!

Be ready to cahnge plans any time! A blocked landing site, a weakly defended city, unexpected enemy navy strength -anything can happen!!!!