Marksman mod makes archers right on thier historical role and capability.
The archers range attack system is fun. However historical data showed
that archers often acted as defensive role and firing range was
limited to hundred yards which was just barely longer than range of
arquebus was.
How can an archer fires his arrows across 2 tiles, lake, or sea ?
Marksman mod is a solution:
. All archers range = 0 (aka. become melee units)
. 3 new promotions: Marksman, Snipe, Hill defense
. All archer begin with Marksman
. All mounted archer become more powerful strike units
. All gunpowder unit can promote Marksman, Snipe
Marksman mod improved:
. Archers are more realistic
. When archers upgrade to gunpowder, all archers' promotions work properly with gunpowder units
. Require camouflage units to detect camouflage units
. Require more strategic thought on early era
(Archers can move after attack that also adds more strategic value)
Now Available on ModBrowser
Current Version: (v2)
The archers range attack system is fun. However historical data showed
that archers often acted as defensive role and firing range was
limited to hundred yards which was just barely longer than range of
arquebus was.
How can an archer fires his arrows across 2 tiles, lake, or sea ?

Marksman mod is a solution:
. All archers range = 0 (aka. become melee units)
. 3 new promotions: Marksman, Snipe, Hill defense
Spoiler :
Marksman -> +25% when defend. Can move after attack (require shock III or drill III )
Snipe -> +25% when defend. Can camouflage. Can see camouflage (require Marksman )
Hill Defense -> +50% defense on hill (Unique promotion for Longbowman)
Snipe -> +25% when defend. Can camouflage. Can see camouflage (require Marksman )
Hill Defense -> +50% defense on hill (Unique promotion for Longbowman)
. All archer begin with Marksman
. All mounted archer become more powerful strike units
. All gunpowder unit can promote Marksman, Snipe
Marksman mod improved:
. Archers are more realistic
. When archers upgrade to gunpowder, all archers' promotions work properly with gunpowder units
. Require camouflage units to detect camouflage units
. Require more strategic thought on early era
(Archers can move after attack that also adds more strategic value)
Now Available on ModBrowser

Current Version: (v2)