Marksman mod

fuch1141

Adeptus Mechanicus
Joined
Jan 2, 2007
Messages
112
Location
Taiwan
Marksman mod makes archers right on thier historical role and capability.


The archers range attack system is fun. However historical data showed
that archers often acted as defensive role and firing range was
limited to hundred yards which was just barely longer than range of
arquebus was.
How can an archer fires his arrows across 2 tiles, lake, or sea ? :confused:


Marksman mod is a solution:
. All archers range = 0 (aka. become melee units)
. 3 new promotions: Marksman, Snipe, Hill defense
Spoiler :
Marksman -> +25% when defend. Can move after attack (require shock III or drill III )
Snipe -> +25% when defend. Can camouflage. Can see camouflage (require Marksman )
Hill Defense -> +50% defense on hill (Unique promotion for Longbowman)

. All archer begin with Marksman
. All mounted archer become more powerful strike units
. All gunpowder unit can promote Marksman, Snipe



Marksman mod improved:
. Archers are more realistic
. When archers upgrade to gunpowder, all archers' promotions work properly with gunpowder units
. Require camouflage units to detect camouflage units
. Require more strategic thought on early era
(Archers can move after attack that also adds more strategic value)


Now Available on ModBrowser ;)
Current Version: (v2)
 
I don't think that making archers marksmen is more realistic than using them as indirect fire. Archers were usually used as artillery of sorts, I thought...?

Also, getting free move after attack on all gunpowder units seems a bit too powerful, especially when you get to modern armor.
 
I don't think that making archers marksmen is more realistic than using them as indirect fire. Archers were usually used as artillery of sorts, I thought...?

Also, getting free move after attack on all gunpowder units seems a bit too powerful, especially when you get to modern armor.

Archers indeed could be used as artillery, yes.
However In strategical view, archers act as defensive role, and in strategic view, archers still incur attrition on battlefields.
archers often wait for incoming enemies rather than charge to enemies (That is because it need lots of skill and strength to stretch a bow. If archers charge to enemies, they will lose lots of advantage.)

The unrealistic archers in civ5 is that they attack from miles away (proportion to modern units)

As to Marksman promotion, it require shock III or drill III. Marksman's requirement is the same as Blitz, which enable attack mulitple times, and move after attack.
I think it is well balanced :D
 
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