alireza1354
Emperor
- Joined
- Jun 11, 2001
- Messages
- 1,048
Whats the maximum amount of different units playable in a game?
Originally posted by WillJ
Yes, this makes for interesting multiplayer strategies...
It'd be pretty sucky to not be able to build any more units because the AI reached the limit (not that that'd ever happen).
I've always wondered why there's a limit at all, considering it seems like it'd depend on computer performance, and if a computer can't handle it, it won't; if it can, it should be able to. Or am I missing something here?
Originally posted by Doc Tsiolkovski
Sorry, but there's indeed such a cap...4096 total units, not per civ. I never faced that before, but here's a thread on cdgroup about it.
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=3608
Originally posted by Inter32
With that many units you'd need a very good PC...
Originally posted by Sir Eric
That was an interesting little read. Does anyone know how to find out how many units there are at any one point in the game?
Actually, if still get the military advisor ridiculous slowdown like myself and others do, that's far from "easy." It also doesn't include barbarian units. The easiest thing for me to do, is to load up a save file in the save game editor of Gramphos' multitool (CMT) . The units tab has a list of all units in the game, so just look at the index of the last unit on the list and add one.Originally posted by Grille
Well, if you have planted spies all over the place, F3 should do the trick *easily*. Other than that, I don't know.Originally posted by Sir Eric
That was an interesting little read. Does anyone know how to find out how many units there are at any one point in the game?
I've always wondered why there's a limit at all, considering it seems like it'd depend on computer performance, and if a computer can't handle it, it won't; if it can, it should be able to. Or am I missing something here?