Mid game cities, worth settling?

trev1972

Prince
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Dec 14, 2011
Messages
473
Hi All

Im just curious how usefull you find cities settled midgame? Im playing a greatest earth map, england, new world deliberately left empty.

I got diverted by a war with the french, and as a result i am only just about to send settlers to america (turn 110)

Past experience has shown late settled cities dont really have time develop too well, do you tend to build them? or only to grab strategic resources/luxuries?

Thanks.
 
I'd say it is worth it to invest in some mid game cities. They may not become behemoths, but they can still contribute to the overall empire yields with core buildings, luxuries, and maybe a district.

Depending on the CS you have, a single district can bring in quite a few yields by itself.

As long as your not tossing too much production at settlers, you stand to gain the longer the game continues.

If going culture for victory, I'd settle late cities just to send trade routes from for the +25% tourism if my current cities couldn't reach.
 
As England, obviously, because you get a free unit (assuming on a new continent).

Otherwise, it all comes down to the balance - is the production you put into a settler, plus the lost population point from that city, worth less than what you'd get from a new city? It's always worth it if you can grab a new resource. I would suggest for any new city, you always budget for a settler and a builder. In that case, you should be able to chop/harvest 3 resources to get the first district free. In that case, then as long as the first district you lay down will pay off (ie. you want to place whichever district will get the best raw output, mostly based on which city-states you are allied with). You need probably at least 50 turns remaining in the game for it to actually pay off. I mean, even if you immediately chopped a campus in the city, you're still not getting a ton of science from that to make up for the cost of the settler/builder. Some things that can make it pay off better:

-If you have a lot of similar city-states, then the district that you place might be way more valuable. If you have 3 scientific city-states with 6 envoys each, then every campus will be giving you at least 12 science per turn.
-If you have a terrific location, then that might be worth it too. If you have a city that gives a +5 campus, then you don't need nearly as many city-states to make that worth your while.
-If the location gives you some sort of strategic edge, that can obviously pay off. I've settled on the edge of AI territory just so that I have some friendly land to upgrade my units before I start to attack them. Especially good if you want to plan an overseas invasion - you can float your old units across the water, and wait to upgrade when they're right on the doorstep of the AI.
-If the location has a lot of chopping opportunities (ie. forested land, or lots of stone), and you have the Goddess of the Harvest pantheon, the chopping alone might be worth it. I mean, 3 chops can give you 400-500 faith in the mid-game, which itself almost pays for the price of the builder+settler, not even counting what you get out of the campus.
-Obviously if settling the city gives you a needed resource, that's worth it.

But basically, if you're not going to chop in districts, they're not going to be worth it, because they'll take forever to develop naturally. But if you can chop in that first district fairly quickly, then they can definitely be of value. Although for me, most of the time by mid-game the only cities I settle are from captured AI settlers. In that case, just throw them anywhere because it's a free city.
 
Short answer is yes. I've seen some posts on not building any settlers past turn 90 or so but that's mainly for speedrunning domination based games. In peaceful games you need to build/purchase lots of settlers yourself, and you simply don't have time to bring yourself up to the optimal city count (14 or so) by turn ~90 or whatever.
 
Hi All

Im just curious how usefull you find cities settled midgame? Im playing a greatest earth map, england, new world deliberately left empty.

I got diverted by a war with the french, and as a result i am only just about to send settlers to america (turn 110)

Past experience has shown late settled cities dont really have time develop too well, do you tend to build them? or only to grab strategic resources/luxuries?

Thanks.

Midgame cities are definitely worth it. The key is to have traders/workers ready at new cities, and to get down the districts vital to your victory conditions with fast chops and land improvements. They become productive amazingly fast. For example: going for a science victory, a new city can chop out a campus and buy/chop the library/university and suddenly it's already making a huge contribution to your empire (especially with science CS and einstein/newton). Considering the cost of the settler, a trader, and 2 workers, it's as if you are trading that production for the science output you'll receive in 10 turns. So it's kind of like building an extra science building - but settlers and builders can be built with bonus production civics.
 
Yes, posted reasons before but briefly

Troll city
Gift city
Lux/resource city if you need it, sit on it
Space/wonder chop city (10-15 woods)
Money city (3+ crabs/bronze)
Eureka city

None of these cities have districts beyond spaceport I will definitely build these if I find a barb settler
 
You should look at the return rate on that city. Will I get more science or other yield by settling a city here than I'd get by just running district projects in my cities or adding improvements?
Also look at the cost of new settlers, has it already climbed beyond current units? If so just build units and go take someone elses cities instead...
 
Yes, posted reasons before but briefly

Troll city
Gift city
Lux/resource city if you need it, sit on it
Space/wonder chop city (10-15 woods)
Money city (3+ crabs/bronze)
Eureka city

None of these cities have districts beyond spaceport I will definitely build these if I find a barb settler

Spot on list. I'll just add another one:
* Builder City
as T110 is the time you're reaching Civil Engineering (30% on Builders with 5 build actions): so you can harvest 5-6 (or more) builders in a few turns.
 
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