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mid - late game lag. The real reason why mutliplayer games never finish.

Alistic

Warlord
Joined
Sep 8, 2003
Messages
279
For a game that was built for multiplayer from the ground up they did a stellar job, on the first 70 turns or so.

I was just thinking about this today, wouldnt it be glorious if around the 250th turn it ran as smooth as it does on the first 70ish. (Im using 70 as a rough estimate). And im not talking about the lag of people warring and using up more of the turn timer. Im talking about a 2minute turn timer that takes 5 real minutes to complete. Or just as one example, clicking a citizen in the city screen and it takes 2-5 seconds for the action to process through. You know how when the game lags mid-late game it starts to tick slower and slower until the game becomes agonizing and people start dropping.

They drop because, and this is perfectly understandable, no one wants to wait 5 minutes per turn, it gets very boering espeically at that time of the game when either your at war, or have everything queued up and plan on just clicking the red button for several turns. Well at 5 mins a turn thats 12 turns an hour. Waiting an hour to build an observatory or whatever building is just well... agonizing is the perfect word. The blazing turn timer is great but whats the point if it's lagging up.

With many realtime strategy games and fps games wich are doing alot more calculations, in real-time none the less, are able to run very smooth on even low end systems, its disturbing that a turn-based game like civ plays the way it does mid-late game. Poor, unoptimized coding perhaps? Is it the engine?

Its like the guys at firaxis tested a few turns, decided it was running very good, and went on adding more features. It's like no one actually played a multiplayer game over the internet, on recommended systyem spec pc's. Its like they tested it on the LAN at the office and with ultra high end systems, and only for the 1st 100 turns. Or maybe it just doesent lag on the lan the way it does over the net?

My friends and I always joke about civ being "built for multi from the ground up" It reminds us of how "Play the world" was actually play the AI until they fixed it.

None the less, wouldn't it be glorious if multiplayer civ ran as smooth as it does the 1st several turns in the mid-late game?

I cant wait to read what you all think. Hopefully a few of you hear where I'm coming from. Civ players are alot of times logical type thinkers and it wouldn't suprise me if alot of us have similar views.
 
Everytime I've played a game online it's been screwed up by people leaving. Once the game cut me off or something. The votes screen came up and gave me the options about the other 5 players who supposedly left, even though I could read them typing messages.

I've found the multiplayer completely useless.
 
Ya I hear ya man when will they get it right. I hear a lot receantly on Play the world being a bad Xpack for its horrendous attempt at MP, well I give it more credit then this latest version. Look what year it was when they attempted it. Its a far worse display now and in a day n' age when everyings zooming along, they still can't deliver?. Sad
 
StarWorms said:
Everytime I've played a game online it's been screwed up by people leaving. Once the game cut me off or something.
This is why I haven't played multiplayer yet. It just doesn't seem to work as a concept...
 
me and the dawn raven have 5 unfinished games,now the dawn raven has left civilizatoin for guild wars triator
 
Eh, I play hot seat with my father, after you clicked on "<name of player>, it's your turn", you have to wait 30 secs to get the screen after a blackground screen, and when you do actions, you also needs some seconds of lag, even if it's not internet and only hot seat ! Even not LAN ! And my father needs like 1 hour to do a turn (of a big game of course)... so I can complaint 3 times as much than you !
 
I thought i'd add that this has pretty much been an issue since civ3. It's really suprising that they switched engines and the issue carried over.
 
Perhaps it has more to do with by the time an ancient era start game has reached the industrial age each and every civ has shed loads of units. Try starting a renaissance or future start and see if it starts out cripplingly slow
 
Play with friends/clan members that you know personally. You can't trust randomers on GameSpy to join and stay for the duration of a whole game. My friend and I have yet to experience problems in multiplayer... you get slowdown late-game, but you get that in single player even, and if anything does go wrong then we just give each other a ring and sort it out by rejoining the game. I haven't had problems - the only problem i've had is one of our friends not being able to join the game with a specific person in it because of something to do with their firewalls.
 
Sure there are many "work arounds". But the best one is for them to optimize the code so it doesent get so laggy. Thats kinda the point. You would think after 2 civ games and 2 expansions they would have ironed this out by now.

Not really looking for alternatives to get around the problem, hehe, just want to play the game past the 1st 100 or so turns without it lagging all to hell.
 
Never had any of these problems myself. I have played numerous MP games and-when we have 3-5 players-we actually DO finish the games. The only times we fail to finish is due to people being unavailable at a regular time. So those of us who ARE around simply say 'stuff them, lets start a new game'. This is less of a problem though, now that we have agreed that 'if you can't make it to a game, the AI takes over for you' ;) You would be AMAZED at how routine everyone is now!
Personally, this is the first-and only-version of Civ which I have felt was worth playing MP. So I don't really see the problem with Mid to late game lag. If there is a problem with the Mid to late game, its that not enough has been done to make it a truly exciting experience (a problem with EVERY version of Civ to date), and the fact that unless you are a brilliant player, you are usually too far behind by this time to have any chance of victory (the story of my life :rolleyes: ), but these are problems whether you play SP or MP.

Aussie_Lurker.
 
We have three or four people in a group that ROUTINELY finish Multiplayer games. (or at least decide that the game is a forgone conclusion and lets start over so we can all enjoy it)

While I haven't played Warlords Multiplayer yet (well we did have that game where I met Mehmed on turn 5 which crashed the game), it seems that, on Single Player at least, it runs better than Vanilla did on my below spec computer.

Oh and...youd be surprised...but most of the time...Gamespy is responsible for lag in your game...kinda odd, but true.
 
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