Cybah
Emperor
- Joined
- Jun 22, 2007
- Messages
- 1,481
You will notice, that the AI will always build mounted units - even if there are way better gunpowder units.
Example:
Knight available (10)
Rifleman available (14) or Grenadier (12)
AI will continue building knights for attacks.
Cavalry available (15)
Infantry available (20)
AI will continue building cavalry for attacks.
What do you think about this? Human players are highly priorizing building riflemen (if [potential] enemy has no/only a few grenadier units) and infantry units (always, since no units can stop them until tanks are available).
Example:
Knight available (10)
Rifleman available (14) or Grenadier (12)
AI will continue building knights for attacks.
Cavalry available (15)
Infantry available (20)
AI will continue building cavalry for attacks.
What do you think about this? Human players are highly priorizing building riflemen (if [potential] enemy has no/only a few grenadier units) and infantry units (always, since no units can stop them until tanks are available).