Minimum and Maximum Social Settings Including Rollovers

vyeh

Emperor
Joined
May 15, 2006
Messages
1,204
I noticed our esteemed senior moderator slumming:):

Lefty Scaevola said:
I was not aware of a rollover bug for any value except Probe above 3 or lower than -2, and the number of any 1 type of unit above 255 in the F7 Military Command Nexus
display of your forces production/completed/killed.

While slums generally have more creative vibe, perhaps the esteemed senior moderator would like to consult his neighbors when it comes to hard facts:


Growth has no further effect outside [-3, 6].
Effic has no further effect below -4.
Industry is normally bounded to [-3, 5] but a value of -7 or less rolls over to 5.
Research has no further effect outside [-5, 5]
Econ has no further effect above 5, but seems to work fine for arbitrarily low values. The effect of X Econ, where X <= -2, is that each base loses (-1-X) energy from its base tile, *after* accounting for rec tanks, but not to go below zero.
Probe above 3 rolls over and is apparently treated as 0. Probe below -2 has no further effect.
Police has no further effect outside [-5, 3].
Support has no further effect outside [-4, 3].
Planet seems to be fully effective at any value.
Morale has no further effect above 4. I think it's bounded below at -4, but it might interact interestingly with a children's creche.

(I collected this from 'poly years ago; perhaps Petek can find you the reference!)
 
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