S4cr3d_Unknown
Chieftain
- Joined
- Aug 10, 2014
- Messages
- 10
I have been doing some building mods recently but I don't understand the problem I am having now. Out of 4 I have done, only 1 is able to work in-game. I can enable all of them in the mods section, but the other 3 does not show up in the game after activation. I tried to correct the other 3 but it still doesn't show up in the game. I will put the mod files here so that you guys can tell me what is the problem.
P.S. The value is deliberately too OP.
3rd mod (The working one):
Buildings.xml
BuildingClasses.xml
Text.xml
4th mod (The latest one):
FS_Buildings.xml
FS_BuildingClasses.xml
FS_IconAtlas.xml
FS_Text.xml
Due to the limited amount of characters, I can't show the first 2 not working mods. I will post them after this post. Any help finding the problems will be greatly appreciated.
P.S. The value is deliberately too OP.
3rd mod (The working one):
Buildings.xml
Code:
<GameData>
<Buildings>
-<Row>
<Type>BUILDING_DIAMOND_FACTORY</Type>
<BuildingClass>BUILDINGCLASS_DIAMOND_FACTORY</BuildingClass>
<Cost>20000</Cost>
<GoldMaintenance>50</GoldMaintenance>
<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech>
<Description>TXT_KEY_BUILDING_DIAMOND_FACTORY</Description>
<Civilopedia>TXT_KEY_BUILDING_DIAMOND_FACTORY_PEDIA</Civilopedia>
<Help>TXT_KEY_BUILDING_DIAMOND_FACTORY_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_FACTORY</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NukeImmune>true</NukeImmune>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>32</PortraitIndex>
</Row>
</Buildings>
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<BuildingClassType>BUILDINGCLASS_MINT</BuildingClassType>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<Building_LocalResourceOrs>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_GEMS</ResourceType>
</Row>
</Building_LocalResourceOrs>
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>275</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>135</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_SILVER</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>200</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_SILVER</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>80</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_GEMS</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>575</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_GEMS</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>300</Yield>
</Row>
</Building_ResourceYieldChanges>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>275</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>100</Yield>
</Row>
</Building_YieldModifiers>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>75</Yield>
</Row>
</Building_YieldChanges>
<Building_ResourceQuantity>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<ResourceType>RESOURCE_JEWELRY</ResourceType>
<Quantity>15</Quantity>
</Row>
</Building_ResourceQuantity>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>90</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>80</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
</Building_Flavors>
</GameData>
Code:
<GameData>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_DIAMOND_FACTORY</Type>
<DefaultBuilding>BUILDING_DIAMOND_FACTORY</DefaultBuilding>
<Description>TXT_KEY_BUILDING_DIAMOND_FACTORY</Description>
</Row>
</BuildingClasses>
</GameData>
Code:
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY">
<Text>Diamond Factory</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY_HELP">
<Text>Diamond Factory produces +275[ICON_GOLD]Gold and +135[ICON_PRODUCTION]Production for [ICON_RES_GOLD]Gold, +200[ICON_GOLD]Gold and +80[ICON_PRODUCTION]Production for [ICON_RES_SILVER]Silver, +575[ICON_GOLD]Gold and +300[ICON_PRODUCTION]Production for [ICON_RES_GEMS]Gems.[NEWLINE][NEWLINE]A mint and a factory must be built in the city and have at least a source of [ICON_RES_GEMS]Gems worked by the city.[NEWLINE][NEWLINE]Produces 15 [ICON_RES_JEWELRY]Jewelry which only available from merchantile city states.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY_PEDIA">
<Text>The Diamond Factory is a fictional building that produces luxurious diamonds, as the name says so. The factory also produces the highest quality of diamonds which worth hundred thousands to billions of dollars.[NEWLINE][NEWLINE]Whatever civilization is lucky enough to have the luxurious natural resources in their lands can build this factory and boost the economy of the country to.... well... whatever you would describe it. If you are the leader and owner of them, oh god......</Text>
</Row>
</Language_en_US>
</GameData>
4th mod (The latest one):
FS_Buildings.xml
Code:
<GameData>
<Buildings>
<Row>
<Type>BUILDING_SPECIALIZED_FARM</Type>
<BuildingClass>BUILDINGCLASS_SPECIALIZED_FARM</BuildingClass>
<Cost>15000</Cost>
<GoldMaintenance>20</GoldMaintenance>
<PreReqTech>TECH_FERTILIZER</PreReqTech>
<Description>TXT_KEY_BUILDING_SPECIALIZED_FARM</Description>
<Civilopedia>TXT_KEY_BUILDING_SPECIALIZED_FARM_PEDIA</Civilopedia>
<Help>TXT_KEY_BUILDING_SPECIALIZED_FARM_HELP</Help>
<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>99</HurryCostModifier>
<IconAtlas>IF_ATLAS_1</IconAtlas>
<PortraitIndex>32</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_DOOMSDAY_BUNKER</Type>
<BuildingClass>BUILDINGCLASS_DOOMSDAY_BUNKER</BuildingClass>
<Cost>50000</Cost>
<GoldMaintenance>50</GoldMaintenance>
<PreReqTech>TECH_TELECOMMUNICATIONS</PreReqTech>
<Description>TXT_KEY_BUILDING_DOOMSDAY_BUNKER</Description>
<Civilopedia>TXT_KEY_BUILDING_DOOMSDAY_BUNKER_PEDIA</Civilopedia>
<Help>TXT_KEY_BUILDING_DOOMSDAY_BUNKER_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_BOMB_SHELTER</ArtDefineTag>
<NukeImmune>true</NukeImmune>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>BBS_ATLAS_1</IconAtlas>
<PortraitIndex>32</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_FOOD_GENERATING_CORE</Type>
<BuildingClass>BUILDINGCLASS_FOOD_GENERATING_CORE</BuildingClass>
<Cost>100000</Cost>
<GoldMaintenance>100</GoldMaintenance>
<PreReqTech>TECH_NANOTECHNOLOGY</PreReqTech>
<Description>TXT_KEY_BUILDING_FOOD_GENERATING_CORE</Description>
<Civilopedia>TXT_KEY_BUILDING_FOOD_GENERATING_CORE_PEDIA</Civilopedia>
<Help>TXT_KEY_BUILDING_FOOD_GENERATING_CORE_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_SPACESHIP_FACTORY</ArtDefineTag>
<NukeImmune>true</NukeImmune>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>66</ConquestProb>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>TITAN_CORE_ATLAS</IconAtlas>
<PortraitIndex>32</PortraitIndex>
</Row>
</Buildings>
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<BuildingClassType>BUILDINGCLASS_BOMB_SHELTER</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_WHEAT</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_WHEAT</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SPICES</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SPICES</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SUGAR</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SUGAR</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SALT</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_SALT</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_BANANA</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_BANANA</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_CITRUS</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ResourceType>RESOURCE_CITRUS</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_FURS</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_FURS</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_FURS</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_IRON</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_IRON</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_GOLD</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_SILVER</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_SILVER</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_GEMS</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ResourceType>RESOURCE_GEMS</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>30</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_CATTLE</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_CATTLE</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_SHEEP</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_SHEEP</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_FISH</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_FISH</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_WHALES</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_WHALES</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_CRAB</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_CRAB</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_DEER</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_DEER</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_TRUFFLES</ResourceType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>125</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ResourceType>RESOURCE_TRUFFLES</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>125</Yield>
</Row>
</Building_ResourceYieldChanges>
<Building_ImprovementYieldChanges>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>40</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>75</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>75</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>75</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>75</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>75</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>75</Yield>
</Row>
</Building_ImprovementYieldChanges>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>180</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>35</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>275</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>300</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>575</Yield>
</Row>
</Building_YieldModifiers>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>100</Yield>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1000</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>150</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>50</Yield>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>575</Yield>
</Row>
</Building_YieldChanges>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>90</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>90</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>90</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>100</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>100</Flavor>
</Row>
</Building_Flavors>
</GameData>
Code:
<GameData>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_SPECIALIZED_FARM</Type>
<DefaultBuilding>BUILDING_SPECIALIZED_FARM</DefaultBuilding>
<Description>TXT_KEY_BUILDING_SPECIALIZED_FARM</Description>
</Row>
<Row>
<Type>BUILDINGCLASS_DOOMSDAY_BUNKER</Type>
<DefaultBuilding>BUILDING_DOOMSDAY_BUNKER</DefaultBuilding>
<Description>TXT_KEY_BUILDING_DOOMSDAY_BUNKER</Description>
</Row>
<Row>
<Type>BUILDINGCLASS_FOOD_GENERATING_CORE</Type>
<DefaultBuilding>BUILDING_FOOD_GENERATING_CORE</DefaultBuilding>
<Description>TXT_KEY_BUILDING_FOOD_GENERATING_CORE</Description>
<MaxPlayerInstances>3</MaxPlayerInstances>
</Row>
</BuildingClasses>
</GameData>
Code:
<GameData>
<IconTextureAtlases>
<Row>
<Atlas>TITAN_CORE_ATLAS</Atlas>
<IconSize>256</IconSize>
<Filename>TitanCoreAtlas256.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>TITAN_CORE_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>TitanCoreAtlas128.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>TITAN_CORE_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>TitanCoreAtlas64.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
<Row>
<Atlas>TITAN_CORE_ATLAS</Atlas>
<IconSize>45</IconSize>
<Filename>TitanCoreAtlas45.dds</Filename>
<IconsPerRow>8</IconsPerRow>
<IconsPerColumn>8</IconsPerColumn>
</Row>
</IconTextureAtlases>
</GameData>
Code:
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM">
<Text>Specialized Farm</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM_HELP">
<Text>+50 [ICON_FOOD] food and [ICON_GOLD] gold for [ICON_RES_WHEAT] wheat, [ICON_RES_SPICES] spices, [ICON_RES_SUGAR] sugar, [ICON_RES_SALT] salt, [ICON_RES_BANANA] banana and [ICON_RES_CITRUS] citrus. Farms and plantations yield extra +25 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM_PEDIA">
<Text>This farm is fictionally specialized for agriculture purposes. After it's specialized, crops grow in far more better in terms of quantity and quality. Building one would ensure the citizens will stay healthy.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER">
<Text>Doomsday Bunker</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER_HELP">
<Text>+30 [ICON_GOLD] gold and [ICON_PRODUCTION] production for [ICON_RES_FURS] furs, ICON_RES_IRON] iron, [ICON_RES_ALUMINUM] aluminum, [ICON_RES_GOLD] gold, [ICON_RES_SILVER] silver and [ICON_RES_GEMS] gems along with bonus +30 [ICON_FOOD] food for [ICON_RES_FURS] furs. Camps and mines yield extra +40 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production. Requires a bomb shelter built in the city.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER_PEDIA">
<Text>We humans know that our existence may be wiped out in the near future by any possible apocalyptic event ranging from financial crisis to nuclear warfare to natural disasters to cosmic events. [NEWLINE][NEWLINE]Many people, in which they call themselves doomsday preppers, build shelters where it will withstand the disasters predicted along with storage of abundance of food supplies and weapons forged or minerals to forge the weapons. [NEWLINE][NEWLINE]The government also prepares for the doomsday event. They build more secure and high-end bunkers for the politicians and possibly the citizens. Their bunker is usually equipped with more food and safety assets.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE">
<Text>Food Generating Core</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE_HELP">
<Text>+125 [ICON_FOOD] food and [ICON_GOLD] gold for [ICON_RES_CATTLE] cattle, [ICON_RES_SHEEP] sheep, [ICON_RES_FISH] fish, [ICON_RES_WHALES] whales, [ICON_RES_CRAB] crab, [ICON_RES_DEER] deer and [ICON_RES_TRUFFLES] truffles. Stables and fishing boats yield extra +75 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production. Yields extra [ICON_SCIENCE] science. Maximum 3 per player.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE_PEDIA">
<Text>Food is known to be scarce in the near future. The food generating core is a fictional invention that could solve the problem. Its function is to duplicate the chosen food which will be fed to citizens. [NEWLINE][NEWLINE] The way it functions also shows how far science can go. Such technology might be judged by scientist for the future.</Text>
</Row>
</Language_en_US>
</GameData>
Due to the limited amount of characters, I can't show the first 2 not working mods. I will post them after this post. Any help finding the problems will be greatly appreciated.