Mod does not appear in-game after activation

S4cr3d_Unknown

Chieftain
Joined
Aug 10, 2014
Messages
10
I have been doing some building mods recently but I don't understand the problem I am having now. Out of 4 I have done, only 1 is able to work in-game. I can enable all of them in the mods section, but the other 3 does not show up in the game after activation. I tried to correct the other 3 but it still doesn't show up in the game. I will put the mod files here so that you guys can tell me what is the problem.

P.S. The value is deliberately too OP.

3rd mod (The working one):
Buildings.xml
Code:
<GameData>
	<Buildings>
		-<Row>
			<Type>BUILDING_DIAMOND_FACTORY</Type>
			<BuildingClass>BUILDINGCLASS_DIAMOND_FACTORY</BuildingClass>
			<Cost>20000</Cost>
			<GoldMaintenance>50</GoldMaintenance>
			<PrereqTech>TECH_INDUSTRIALIZATION</PrereqTech>
			<Description>TXT_KEY_BUILDING_DIAMOND_FACTORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_DIAMOND_FACTORY_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_DIAMOND_FACTORY_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_FACTORY</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<NukeImmune>true</NukeImmune>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>25</HurryCostModifier>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>32</PortraitIndex>
		</Row>
	</Buildings>
	<Building_ClassesNeededInCity>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<BuildingClassType>BUILDINGCLASS_MINT</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>
	<Building_LocalResourceOrs>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_GEMS</ResourceType>
		</Row>
	</Building_LocalResourceOrs>
	<Building_ResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_GOLD</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>275</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_GOLD</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>135</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_SILVER</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>200</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_SILVER</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>80</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_GEMS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>575</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_GEMS</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>300</Yield>
		</Row>
	</Building_ResourceYieldChanges>
	<Building_YieldModifiers>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>275</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>100</Yield>
		</Row>
	</Building_YieldModifiers>
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>75</Yield>
		</Row>
	</Building_YieldChanges>
	<Building_ResourceQuantity>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<ResourceType>RESOURCE_JEWELRY</ResourceType>
			<Quantity>15</Quantity>
		</Row>
	</Building_ResourceQuantity>
	<Building_Flavors>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>90</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>80</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_DIAMOND_FACTORY</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>5</Flavor>
		</Row>
	</Building_Flavors>
</GameData>
BuildingClasses.xml
Code:
<GameData>
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_DIAMOND_FACTORY</Type>
			<DefaultBuilding>BUILDING_DIAMOND_FACTORY</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_DIAMOND_FACTORY</Description>
		</Row>
	</BuildingClasses>
</GameData>
Text.xml
Code:
<GameData>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY">
			<Text>Diamond Factory</Text>
		</Row>	
		<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY_HELP">
			<Text>Diamond Factory produces +275[ICON_GOLD]Gold and +135[ICON_PRODUCTION]Production for [ICON_RES_GOLD]Gold, +200[ICON_GOLD]Gold and +80[ICON_PRODUCTION]Production for [ICON_RES_SILVER]Silver, +575[ICON_GOLD]Gold and +300[ICON_PRODUCTION]Production for [ICON_RES_GEMS]Gems.[NEWLINE][NEWLINE]A mint and a factory must be built in the city and have at least a source of [ICON_RES_GEMS]Gems worked by the city.[NEWLINE][NEWLINE]Produces 15 [ICON_RES_JEWELRY]Jewelry which only available from merchantile city states.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_DIAMOND_FACTORY_PEDIA">
			<Text>The Diamond Factory is a fictional building that produces luxurious diamonds, as the name says so. The factory also produces the highest quality of diamonds which worth hundred thousands to billions of dollars.[NEWLINE][NEWLINE]Whatever civilization is lucky enough to have the luxurious natural resources in their lands can build this factory and boost the economy of the country to.... well... whatever you would describe it. If you are the leader and owner of them, oh god......</Text>
		</Row>
	</Language_en_US>
</GameData>

4th mod (The latest one):
FS_Buildings.xml
Code:
<GameData>
	<Buildings>
		<Row>
			<Type>BUILDING_SPECIALIZED_FARM</Type>
			<BuildingClass>BUILDINGCLASS_SPECIALIZED_FARM</BuildingClass>
			<Cost>15000</Cost>
			<GoldMaintenance>20</GoldMaintenance>
			<PreReqTech>TECH_FERTILIZER</PreReqTech>
			<Description>TXT_KEY_BUILDING_SPECIALIZED_FARM</Description>
			<Civilopedia>TXT_KEY_BUILDING_SPECIALIZED_FARM_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_SPECIALIZED_FARM_HELP</Help>
			<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>99</HurryCostModifier>
			<IconAtlas>IF_ATLAS_1</IconAtlas>
			<PortraitIndex>32</PortraitIndex>
		</Row>
		<Row>
			<Type>BUILDING_DOOMSDAY_BUNKER</Type>
			<BuildingClass>BUILDINGCLASS_DOOMSDAY_BUNKER</BuildingClass>
			<Cost>50000</Cost>
			<GoldMaintenance>50</GoldMaintenance>
			<PreReqTech>TECH_TELECOMMUNICATIONS</PreReqTech>
			<Description>TXT_KEY_BUILDING_DOOMSDAY_BUNKER</Description>
			<Civilopedia>TXT_KEY_BUILDING_DOOMSDAY_BUNKER_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_DOOMSDAY_BUNKER_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_BOMB_SHELTER</ArtDefineTag>
			<NukeImmune>true</NukeImmune>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>25</HurryCostModifier>
			<IconAtlas>BBS_ATLAS_1</IconAtlas>
			<PortraitIndex>32</PortraitIndex>
		</Row>
		<Row>
			<Type>BUILDING_FOOD_GENERATING_CORE</Type>
			<BuildingClass>BUILDINGCLASS_FOOD_GENERATING_CORE</BuildingClass>
			<Cost>100000</Cost>
			<GoldMaintenance>100</GoldMaintenance>
			<PreReqTech>TECH_NANOTECHNOLOGY</PreReqTech>
			<Description>TXT_KEY_BUILDING_FOOD_GENERATING_CORE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FOOD_GENERATING_CORE_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_FOOD_GENERATING_CORE_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_SPACESHIP_FACTORY</ArtDefineTag>
			<NukeImmune>true</NukeImmune>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>25</HurryCostModifier>
			<IconAtlas>TITAN_CORE_ATLAS</IconAtlas>
			<PortraitIndex>32</PortraitIndex>
		</Row>
	</Buildings>
	<Building_ClassesNeededInCity>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<BuildingClassType>BUILDINGCLASS_BOMB_SHELTER</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>
	<Building_ResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_WHEAT</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_WHEAT</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SPICES</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SPICES</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SUGAR</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SUGAR</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SALT</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_SALT</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_BANANA</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_BANANA</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_CITRUS</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ResourceType>RESOURCE_CITRUS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_FURS</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_FURS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_FURS</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_IRON</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_IRON</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_ALUMINUM</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_ALUMINUM</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_GOLD</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_GOLD</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_SILVER</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_SILVER</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_GEMS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ResourceType>RESOURCE_GEMS</ResourceType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_CATTLE</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_CATTLE</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_SHEEP</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_SHEEP</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_FISH</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_FISH</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_WHALES</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_WHALES</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_CRAB</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_CRAB</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_DEER</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_DEER</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_TRUFFLES</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ResourceType>RESOURCE_TRUFFLES</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>125</Yield>
		</Row>
	</Building_ResourceYieldChanges>
	<Building_ImprovementYieldChanges>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>40</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_STABLE</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<ImprovementType>IMPROVEMENT_FISHING_BOAT</ImprovementType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>75</Yield>
		</Row>
	</Building_ImprovementYieldChanges>
	<Building_YieldModifiers>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>100</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>100</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>100</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>180</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>35</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>275</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>300</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>575</Yield>
		</Row>
	</Building_YieldModifiers>
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>100</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>1000</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>150</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>575</Yield>
		</Row>
	</Building_YieldChanges>
	<Building_Flavors>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>90</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_SPECIALIZED_FARM</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>90</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>90</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_DOOMSDAY_BUNKER</BuildingType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>10</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>100</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_FOOD_GENERATING_CORE</BuildingType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>100</Flavor>
		</Row>
	</Building_Flavors>
</GameData>
FS_BuildingClasses.xml
Code:
<GameData>
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_SPECIALIZED_FARM</Type>
			<DefaultBuilding>BUILDING_SPECIALIZED_FARM</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_SPECIALIZED_FARM</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_DOOMSDAY_BUNKER</Type>
			<DefaultBuilding>BUILDING_DOOMSDAY_BUNKER</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_DOOMSDAY_BUNKER</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_FOOD_GENERATING_CORE</Type>
			<DefaultBuilding>BUILDING_FOOD_GENERATING_CORE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_FOOD_GENERATING_CORE</Description>
			<MaxPlayerInstances>3</MaxPlayerInstances>
		</Row>
	</BuildingClasses>
</GameData>
FS_IconAtlas.xml
Code:
<GameData>
	<IconTextureAtlases>
		<Row>
			<Atlas>TITAN_CORE_ATLAS</Atlas>
			<IconSize>256</IconSize>
			<Filename>TitanCoreAtlas256.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>TITAN_CORE_ATLAS</Atlas>
			<IconSize>128</IconSize>
			<Filename>TitanCoreAtlas128.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>TITAN_CORE_ATLAS</Atlas>
			<IconSize>64</IconSize>
			<Filename>TitanCoreAtlas64.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
		<Row>
			<Atlas>TITAN_CORE_ATLAS</Atlas>
			<IconSize>45</IconSize>
			<Filename>TitanCoreAtlas45.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
	</IconTextureAtlases>
</GameData>
FS_Text.xml
Code:
<GameData>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM">
			<Text>Specialized Farm</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM_HELP">
			<Text>+50 [ICON_FOOD] food and [ICON_GOLD] gold for [ICON_RES_WHEAT] wheat, [ICON_RES_SPICES] spices, [ICON_RES_SUGAR] sugar, [ICON_RES_SALT] salt, [ICON_RES_BANANA] banana and [ICON_RES_CITRUS] citrus. Farms and plantations yield extra +25 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SPECIALIZED_FARM_PEDIA">
			<Text>This farm is fictionally specialized for agriculture purposes. After it's specialized, crops grow in far more better in terms of quantity and quality. Building one would ensure the citizens will stay healthy.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER">
			<Text>Doomsday Bunker</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER_HELP">
			<Text>+30 [ICON_GOLD] gold and [ICON_PRODUCTION] production for [ICON_RES_FURS] furs, ICON_RES_IRON] iron, [ICON_RES_ALUMINUM] aluminum, [ICON_RES_GOLD] gold, [ICON_RES_SILVER] silver and [ICON_RES_GEMS] gems along with bonus +30 [ICON_FOOD] food for [ICON_RES_FURS] furs. Camps and mines yield extra +40 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production. Requires a bomb shelter built in the city.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_DOOMSDAY_BUNKER_PEDIA">
			<Text>We humans know that our existence may be wiped out in the near future by any possible apocalyptic event ranging from financial crisis to nuclear warfare to natural disasters to cosmic events. [NEWLINE][NEWLINE]Many people, in which they call themselves doomsday preppers, build shelters where it will withstand the disasters predicted along with storage of abundance of food supplies and weapons forged or minerals to forge the weapons. [NEWLINE][NEWLINE]The government also prepares for the doomsday event. They build more secure and high-end bunkers for the politicians and possibly the citizens. Their bunker is usually equipped with more food and safety assets.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE">
			<Text>Food Generating Core</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE_HELP">
			<Text>+125 [ICON_FOOD] food and [ICON_GOLD] gold for [ICON_RES_CATTLE] cattle, [ICON_RES_SHEEP] sheep, [ICON_RES_FISH] fish, [ICON_RES_WHALES] whales, [ICON_RES_CRAB] crab, [ICON_RES_DEER] deer and [ICON_RES_TRUFFLES] truffles. Stables and fishing boats yield extra +75 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production. Yields extra [ICON_SCIENCE] science. Maximum 3 per player.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_FOOD_GENERATING_CORE_PEDIA">
			<Text>Food is known to be scarce in the near future. The food generating core is a fictional invention that could solve the problem. Its function is to duplicate the chosen food which will be fed to citizens. [NEWLINE][NEWLINE] The way it functions also shows how far science can go. Such technology might be judged by scientist for the future.</Text>
		</Row>
	</Language_en_US>
</GameData>

Due to the limited amount of characters, I can't show the first 2 not working mods. I will post them after this post. Any help finding the problems will be greatly appreciated.
 
Here are the first 2 mods that I can't fit into the first post.

1st mod (Only 1 XML file):
Code:
	<GameData>
		<BuildingClasses>
			<Row>
				<Type>BUILDINGCLASS_GRASSFARM</Type>
				<DefaultBuilding>BUILDING_GRASSFARM</DefaultBuilding>
				<Description>TXT_KEY_BUILDING_GRASSFARM</Description>
				<MaxPlayerInstances>3</MaxPlayerInstances>
			</Row>
		</BuildingClasses>
		<Buildings>
			<Row>
				<Type>BUILDING_GRASSFARM</Type>
				<BuildingClass>BUILDINGCLASS_GRASSFARM</BuildingClass>
				<Cost>750</Cost>
				<GoldMaintenance>10</GoldMaintenance>
				<PrereqTech>TECH_FERTILIZER</PrereqTech>
				<NearbyTerrainRequired>TERRAIN_GRASSLAND</NearbyTerrainRequired>
				<FoodKept>40</FoodKept>
				<Help>TXT_KEY_BUILDING_GRASSFARM_STRATEGY</Help>
				<Description>TXT_KEY_BUILDING_GRASSFARM</Description>
				<Civilopedia>TXT_KEY_CIV5_BUILDINGS_GRASSFARM_TEXT</Civilopedia>
				<Strategy>TXT_KEY_BUILDING_GRASSFARM_STRATEGY</Strategy>
				<ArtDefineTag>ART_DEF_BUILDING_MEDICAL_LAB</ArtDefineTag>
				<MinAreaSize>-1</MinAreaSize>
				<NukeImmune>true</NukeImmune>
				<HurryCostModifier>25</HurryCostModifier>
				<IconAtlas>GF_ATLAS</IconAtlas>
				<PortraitIndex>32</PortraitIndex>
			</Row>
		</Buildings>
		<Building_TerrainYieldChanges>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<TerrainType>TERRAIN_GRASSLAND</TerrainType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>25</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<TerrainType>TERRAIN_GRASSLAND</TerrainType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>25</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>10</Yield>
			</Row>
		</Building_TerrainYieldChanges>
		<Building_ResourceYieldChanges>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ResourceType>RESOURCE_WHEAT</ResourceType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>65</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ResourceType>RESOURCE_WHEAT</ResourceType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>45</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ResourceType>BUILDING_BANANA</ResourceType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>90</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ResourceType>BUILDING_BANANA</ResourceType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>75</Yield>
			</Row>
		</Building_ResourceYieldChanges>
		<Building_ImprovementYieldChanges>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>45</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>45</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
				<YieldType>YIELD_PRODUCTION</YieldType>
				<Yield>45</Yield>
			</Row>
		</Building_ImprovementYieldChanges>
		<Building_FeatureYieldChanges>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>55</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>45</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_RIVER</FeatureType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>50</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_RIVER</FeatureType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>55</Yield>
			</Row>
		</Building_FeatureYieldChanges>
		<Building_Flavors>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FlavorType>FLAVOR_FOOD</FlavorType>
				<Flavor>75</Flavor>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FlavorType>FLAVOR_GOLD</FlavorType>
				<Flavor>65</Flavor>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FlavorType>FLAVOR_PRODUCTION</FlavorType>
				<Flavor>50</Flavor>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FlavorType>FLAVOR_GROWTH</FlavorType>
				<Flavor>80</Flavor>
			</Row>
		</Building_Flavors>
		<IconTextureAtlases>
			<Row>
				<Atlas>GF_ATLAS</Atlas>
				<IconSize>256</IconSize>
				<Filename>GF256.dds</Filename>
				<IconsPerRow>8</IconsPerRow>
				<IconsPerColumn>8</IconsPerColumn>
			</Row>
			<Row>
				<Atlas>GF_ATLAS</Atlas>
				<IconSize>128</IconSize>
				<Filename>GF128.dds</Filename>
				<IconsPerRow>8</IconsPerRow>
				<IconsPerColumn>8</IconsPerColumn>
			</Row>
			<Row>
				<Atlas>GF_ATLAS</Atlas>
				<IconSize>64</IconSize>
				<Filename>GF64.dds</Filename>
				<IconsPerRow>8</IconsPerRow>
				<IconsPerColumn>8</IconsPerColumn>
			</Row>
			<Row>
				<Atlas>GF_ATLAS</Atlas>
				<IconSize>45</IconSize>
				<Filename>GF45.dds</Filename>
				<IconsPerRow>8</IconsPerRow>
				<IconsPerColumn>8</IconsPerColumn>
			</Row>
		</IconTextureAtlases>
		<Language_en_US>
			<Row Tag="TXT_KEY_BUILDING_GRASSFARM">
				<Text>Grassland Farmyard</Text>
			</Row>
			<Row Tag="TXT_KEY_BUILDING_GRASSFARM_STRATEGY">
				<Text>Grassland tiles worked by the city provides +25 [ICON_FOOD] food and [ICON_GOLD] gold meanwhile plains tiles provides +10 [ICON_FOOD] food. Every resource of [ICON_RES_WHEAT] Wheat provides +65 [ICON_FOOD] food and +45 [ICON_GOLD] gold meanwhile every resource of bananas provides +90 [ICON_FOOD] food and +75 [ICON_GOLD] gold. All farms worked by the city produce extra 45 [ICON_FOOD] food, [ICON_GOLD] gold and [ICON_PRODUCTION] production. Flood plains gain extra 55 [ICON_FOOD] food and 45 [ICON_GOLD] gold meanwhile rivers +50 [ICON_FOOD] food and +55 [ICON_GOLD] gold. 40% of [ICON_FOOD] food is kept when every [ICON_CITIZEN] citizen is borned. Maximum of 3 of these can be built per civilization.</Text>
			</Row>
			<Row Tag="TXT_KEY_CIV5_BUILDINGS_GRASSFARM_TEXT">
				<Text>Grassland Farmyard is a fictional farmyard which can feed an entire city's population... if can, the entire country.</Text>
			</Row>
		</Language_en_US>
	</GameData>

2nd mod:
Buildings.xml
Code:
<GameData>
	<Buildings>
		<Row>
			<Type>BUILDING_HYPER_WATER_MILL</Type>
			<BuildingClass>BUILDINGCLASS_HYPER_WATER_MILL</BuildingClass>
			<Cost>2750</Cost>
			<GoldMaintenance>10</GoldMaintenance>
			<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			<River>true</River>
			<Description>TXT_KEY_BUILDING_HYPER_WATER_MILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_HYPER_WATER_MILL_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_HYPER_WATER_MILL_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_WATER_MILL</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>-1</HurryCostModifier>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>28</PortraitIndex>
		</Row>
		<Row>
			<Type>BUILDING_ULTRA_LIGHTHOUSE</Type>
			<BuildingClass>BUILDINGCLASS_ULTRA_LIGHTHOUSE</BuildingClass>
			<Cost>2750</Cost>
			<GoldMaintenance>10</GoldMaintenance>
			<PrereqTech>TECH_SAILING</PrereqTech>
			<Water>true</Water>
			<Description>TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIGHTHOUSE</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>-1</HurryCostModifier>
			<IconAtlas>BW_ATLAS_2</IconAtlas>
			<PortraitIndex>32</PortraitIndex>
		</Row>
		<Row>
			<Type>BUILDING_LIBRARY_OF_QUOTES</Type>
			<BuildingClass>BUILDINGCLASS_LIBRARY_OF_QUOTES</BuildingClass>
			<Cost>2750</Cost>
			<GoldMaintenance>10</GoldMaintenance>
			<PrereqTech>TECH_WRITING</PrereqTech>
			<Description>TXT_KEY_BUILDING_LIBRARY_OF_QUOTES</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIBRARY_OF_QUOTES_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_LIBRARY_OF_QUOTES_HELP</Help>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIBRARY</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>-1</HurryCostModifier>
			<IconAtlas>BW_ATLAS_3</IconAtlas>
			<PortraitIndex>25</PortraitIndex>
		</Row>
	</Buildings>
	<Building_ClassesNeededInCity>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<BuildingClassType>BUILDING_WATER_MILL</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<BuildingClassType>BUILDING_LIGHTHOUSE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<BuildingClassType>BUILDING_LIBRARY</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>
	<Building_YieldChanges>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>100</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>125</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>75</Yield>
		</Row>
	</Building_YieldChanges>
	<Building_RiverPlotYieldChanges>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>20</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>20</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>20</Yield>
		</Row>
	</Building_RiverPlotYieldChanges>
	<Building_SeaPlotYieldChanges>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>35</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>35</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>35</Yield>
		</Row>
	</Building_SeaPlotYieldChanges>
	<Building_ResourceYieldChanges>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_WHEAT</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_WHEAT</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_BANANAS</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_BANANAS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_SUGAR</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_SUGAR</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_SPICES</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<ResourceType>RESOURCE_SPICES</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>15</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_FISH</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_FISH</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_WHALES</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_WHALES</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_PEARLS</ResourceType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<ResourceType>RESOURCE_PEARLS</ResourceType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
	</Building_ResourceYieldChanges>
	<Building_BuildingClassYieldChanges>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<BuildingClassType>BUILDINGCLASS_WATER_MILL</BuildingClassType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>10</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<BuildingClassType>BUILDINGCLASS_WATER_MILL</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>10</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>30</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>25</Yield>
		</Row>
	</Building_BuildingClassYieldChanges>
	<Building_YieldModifiers>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>75</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>50</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<YieldType>YIELD_PRODUCTION</YieldType>
			<Yield>25</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_FOOD</YieldType>
			<Yield>150</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<YieldType>YIELD_GOLD</YieldType>
			<Yield>150</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>275</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<Yield>100</Yield>
		</Row>
	</Building_YieldModifiers>
	<Building_ResourceQuantity>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<ResourceType>RESOURCE_MANUSCRIPTS</ResourceType>
			<Quantity>10</Quantity>
		</Row>
	</Building_ResourceQuantity>
	<Building_Flavors>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>85</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>85</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>95</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>95</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>90</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>90</Flavor>
		</Row>
	</Building_Flavors>
</GameData>
BuildingClasses.xml
Code:
<GameData>
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_HYPER_WATER_MILL</Type>
			<DefaultBuilding>BUILDING_HYPER_WATER_MILL</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_HYPER_WATER_MILL</Description>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_ULTRA_LIGHTHOUSE</Type>
			<DefaultBuilding>BUILDING_ULTRA_LIGHTHOUSE</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE</Description>
			<MaxPlayerInstances>3</MaxPlayerInstances>
		</Row>
		<Row>
			<Type>BUILDINGCLASS_LIBRARY_OF_QUOTES</Type>
			<DefaultBuilding>BUILDING_LIBRARY_OF_QUOTES</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_LIBRARY_OF_QUOTES</Description>
			<MaxPlayerInstances>1</MaxPlayerInstances>
		</Row>
	</BuildingClasses>
</GameData>
Text.xml
Code:
<GameData>
	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_HYPER_WATER_MILL">
			<Text>Hyper Water Mill</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_HYPER_WATER_MILL_PEDIA">
			<Text>A Hyper Water Mill is a water mill that was beyond the time's technology being constructed to improve the value of rivers.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_HYPER_WATER_MILL_HELP">
			<Text>All river tiles worked by the city will have +20[ICON_FOOD]Food, [ICON_GOLD]Gold and [ICON_PRODUCTION]Production. +15[ICON_FOOD]Food and [ICON_GOLD]Gold for [ICON_RES_WHEAT]Wheat, [ICON_RES_BANANAS]Bananas, [ICON_RES_SUGAR]Sugar and [ICON_RES_SPICES]Spices. +10[ICON_FOOD]Food and [ICON_GOLD]Gold for water mills. A water mill must be built in the city. City must be built on a river</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE">
			<Text>Ultra Lighthouse</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE_PEDIA">
			<Text>An Ultra Lighthouse was constructed using beyond the time's technology by civilizations to control the trades on the seas.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_ULTRA_LIGHTHOUSE_HELP">
			<Text>Sea tiles provide +35 [ICON_FOOD]Food, [ICON_GOLD]Gold and [ICON_PRODUCTION}Production. +50 [ICON_FOOD]Food and [ICON_GOLD]Gold for [ICON_RES_FISH]Fish, [ICON_RES_WHALES]Whales and [ICON_RES_PEARLS]Pearls. +30 [ICON_FOOD]Food and [ICON_GOLD]Gold for lighthouses. A lighthouse must be built in the city. City must be coastal. Maximum of 3 can be built.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_LIBRARY_OF_QUOTES">
			<Text>Library Of Quotes</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_LIBRARY_OF_QUOTES_PEDIA">
			<Text>A library of the type was constructed to held the most secretive secrets of the civlization. It also contains famous quotes and valuable clues about the past which would be past down to generations.</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_LIBRARY_OF_QUOTES_HELP">
			<Text>+25 [ICON_SCIENCE]Science and [ICON_CULTURE]Culture for libraries. Gives +10[ICON_RES_MANUSCRIPTS]Manuscripts which only available from merchantile city states. Requires a library in the city. 1 per player.</Text>
		</Row>
	</Language_en_US>
</GameData>

You guys can help find the problems on this 2 mods as well.
 
No such table as <Building_ImprovementYieldChanges>. Causes game to discard entire file.

Attach the mod(s) as it(they) appear in the MODS folder. See whoward69's zip your mods and attach tutorial. Makes it easier for us to look at the mod and check for other common new-modder mistakes with ModBuddy usage. We can also throw the mod into our own MODS folders and run it if the problem(s) are not obvious. Errors in the mod will then show up in the error logs, and this gives us direction on where to look within the mod's files to find the cause of the errors.

This tutorial: whoward69's enable error logging tutorial gives direction on how to enable logging on your end. Logging will throw errors into the DataBase.log file when logging is enabled.

-----------------------------------------------------------------------------------------------

This is incorrect:
Code:
	<Building_ClassesNeededInCity>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<BuildingClassType>BUILDING_WATER_MILL</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<BuildingClassType>BUILDING_LIGHTHOUSE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<BuildingClassType>BUILDING_LIBRARY</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>
The Table name is Building_ClassesNeededInCity and the column command is BuildingClassType. You need to specify the Class of building, not a building name from within the class.

Needs to be:
Code:
	<Building_ClassesNeededInCity>
		<Row>
			<BuildingType>BUILDING_HYPER_WATER_MILL</BuildingType>
			<BuildingClassType>BUILDINGCLASS_WATERMILL</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_ULTRA_LIGHTHOUSE</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType>
		</Row>
		<Row>
			<BuildingType>BUILDING_LIBRARY_OF_QUOTES</BuildingType>
			<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
		</Row>
	</Building_ClassesNeededInCity>

-----------------------------------------------------------------------------------------------------------------------------------

This is no good
Code:
<ArtDefineTag>ART_DEF_IMPROVEMENT_FARM</ArtDefineTag>
You are trying to use a main-map tile improvement art definition for a city-plot-render art reference. It's apples and avaccados -- you are better off only using a pre-defined <ArtDefineTag>SOMETHING</ArtDefineTag> copied exactly from a pre-existing Firaxis-made building, or <ArtDefineTag>NONE</ArtDefineTag>.

My general advice to new modders with regard to Buildings and Wonders is to use <ArtDefineTag>NONE</ArtDefineTag>.

--------------------------------------------------------------------------------------------------------------------------------------------------

IF_ATLAS_1 and BBS_ATLAS_1 ? Where are they defined?

----------------------------------------------------------------------------------------------------------------------------------------------------

No such Resource as RESOURCE_CATTLE. It is RESOURCE_COW.

-----------------------------------------------------------------------------------------------------------------------------------------------------

TERRAIN_GRASS not TERRAIN_GRASSLAND

-----------------------------------------------------------------------------------------------------------------------------------------------------

<ResourceType>BUILDING_BANANA</ResourceType>

RESOURCE_BANANA

--------------------------------------------------------------------------------------------------------------------------------------------------------

Code:
		<Building_FeatureYieldChanges>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>55</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>FEATURE_FLOOD_PLAINS</FeatureType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>45</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>[COLOR="Red"][B]FEATURE_RIVER[/B][/COLOR]</FeatureType>
				<YieldType>YIELD_FOOD</YieldType>
				<Yield>50</Yield>
			</Row>
			<Row>
				<BuildingType>BUILDING_GRASSFARM</BuildingType>
				<FeatureType>[COLOR="red"][B]FEATURE_RIVER[/B][/COLOR]</FeatureType>
				<YieldType>YIELD_GOLD</YieldType>
				<Yield>55</Yield>
			</Row>
		</Building_FeatureYieldChanges>
Rivers, Hills, and Mountains cannot be specified in this table.

Only these are allowed:
Spoiler :
Code:
FEATURE_JUNGLE
FEATURE_FOREST
FEATURE_OASIS
FEATURE_FLOOD_PLAINS
FEATURE_MARSH
FEATURE_ATOLL

FEATURE_CRATER
FEATURE_FUJI
FEATURE_MESA
FEATURE_REEF
FEATURE_VOLCANO
FEATURE_GIBRALTAR
FEATURE_GEYSER
FEATURE_FOUNTAIN_YOUTH
FEATURE_POTOSI
FEATURE_EL_DORADO
FEATURE_KILIMANJARO
FEATURE_LAKE_VICTORIA
FEATURE_MT_SINAI
FEATURE_MT_KAILASH
FEATURE_SRI_PADA
FEATURE_SOLOMONS_MINES
FEATURE_ULURU

Not sure what other errors you might have, but people are yellin' at me to come downstairs and help get ready for the T-giving Holiday. so gotta go.

[edit]sorry. you did say G&K. Part of that Natural Wonders listing is for BNW-only.
 
Thanks for the correction. The building class and the BUILDING_BANANA is just an oversight mistake. Some of them is because I don't really understand the codes and I hope there is some place that have a reference to all the codes. About the icon atlas, I am not really sure how to reuse the icons already in the game. 2nd mod still not working though.

Anyways, thanks for the help. :)
 
Thanks for the correction. The building class and the BUILDING_BANANA is just an oversight mistake. Some of them is because I don't really understand the codes and I hope there is some place that have a reference to all the codes. About the icon atlas, I am not really sure how to reuse the icons already in the game. 2nd mod still not working though.

Anyways, thanks for the help. :)
Add the actual non-functional mod as an attachment, as shown how in that tutorial I referenced. That tutorial is meant to show you what to zip and how to attach it to a forum post. Too often people zip the entire project from the ModBuddy sub-directory, and that is actually useless to us because we have to wade through ModBuddy files that are of no value in diagnosing a problem, and we aren't as easily able to drop the mod into our CIV5 MODS folder to run the mod and see exactly what the game is getting.

There's likely something else wrong that I missed when I made my previous response.
 
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