I'm having an issue with my mod, I have everything in place correctly, referring to other mods that work just fine.
I have the .xml files set to update OnModActivated, yet everytime I can load up the mod fine without crashes, yet whenever I try to select my custom civilization it says that it can't find my Atlas images, and all titles and descriptions are showing up as TXT_KEY_CIV_AVIAN_DESC, so on so forth.
<Properties>
<Name>Avian Empire</Name>
<Stability>Alpha</Stability>
<Teaser>--------</Teaser>
<Description>--------</Description>
<Authors>ErysLance</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>0</SupportsMultiplayer>
<SupportsHotSeat>0</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="1394D603FC49A7255CB3ABFECE559768" import="0">Art/Atlas128.dds</File>
<File md5="D4CF7CF97655909F2215B75DC6EAA209" import="0">Art/Atlas256.dds</File>
<File md5="74A4356744A096278B8CC50A167C7F71" import="0">Art/Atlas45.dds</File>
<File md5="3D2A811E9095960E346106B4E2839644" import="0">Art/Atlas64.dds</File>
<File md5="3AEDDAF30223A0CEF14A2F89ADE23DA0" import="0">Art/DawnofMan.dds</File>
<File md5="7D10EB62F2FCAA52B120DDDF92E5AEFB" import="0">Art/DOM_Kluex.dds</File>
<File md5="8D3809CEF8CA6B35708E2D5FEB403571" import="0">XML/Buildings/CIV5BuildingClasses.xml</File>
<File md5="B346AA5DF1744156DF5D6414B8528AB5" import="0">XML/Buildings/CIV5Buildings.xml</File>
<File md5="E17D8E2AFAA63D7998FBC612D4D55780" import="0">XML/Civilizations/CIV5Traits.xml</File>
<File md5="9B628CC71DC2FB4ED9DE87C8B8876F3C" import="0">XML/Civilizations/Civ_Avian.xml</File>
<File md5="84D91EAD003DEA46764187B4649A524F" import="0">XML/GameInfo/CIV5IconTextureAtlases.xml</File>
<File md5="195A63E764359E1C9BF6CD5981EC37AA" import="0">XML/Leaders/CIV5Leader_Kluex.xml</File>
<File md5="0B8D69859288A12B4FF8BA1E4D7358E6" import="0">XML/NewText/GameText.xml</File>
<File md5="39BFBDFC1780948693393FB652F95F2A" import="0">XML/Units/CIV5Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML/Civilizations/Civ_Avian.xml</UpdateDatabase>
<UpdateDatabase>XML/NewText/GameText.xml</UpdateDatabase>
<UpdateDatabase>XML/Leaders/CIV5Leader_Kluex.xml</UpdateDatabase>
<UpdateDatabase>XML/Buildings/CIV5Buildings.xml</UpdateDatabase>
<UpdateDatabase>XML/Civilizations/CIV5Traits.xml</UpdateDatabase>
<UpdateDatabase>XML/GameInfo/CIV5IconTextureAtlases.xml</UpdateDatabase>
<UpdateDatabase>XML/Units/CIV5Units.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
The mod just seems to refuse to use any of the .xml material I have given it.
I've also attached a .rar of the 'built' mod, if anyone wants to help have a poke around in the XML if I've done anything glaring wrong, and I just haven't realized.
I would greatly appreciate any help. I've been pulling my hair out about this all of last night for 4 hours, trying to get it to work and need to take a few hours for a new perspective, and some help.
I have the .xml files set to update OnModActivated, yet everytime I can load up the mod fine without crashes, yet whenever I try to select my custom civilization it says that it can't find my Atlas images, and all titles and descriptions are showing up as TXT_KEY_CIV_AVIAN_DESC, so on so forth.
Spoiler .modinfo :
<Properties>
<Name>Avian Empire</Name>
<Stability>Alpha</Stability>
<Teaser>--------</Teaser>
<Description>--------</Description>
<Authors>ErysLance</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>0</SupportsMultiplayer>
<SupportsHotSeat>0</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="1394D603FC49A7255CB3ABFECE559768" import="0">Art/Atlas128.dds</File>
<File md5="D4CF7CF97655909F2215B75DC6EAA209" import="0">Art/Atlas256.dds</File>
<File md5="74A4356744A096278B8CC50A167C7F71" import="0">Art/Atlas45.dds</File>
<File md5="3D2A811E9095960E346106B4E2839644" import="0">Art/Atlas64.dds</File>
<File md5="3AEDDAF30223A0CEF14A2F89ADE23DA0" import="0">Art/DawnofMan.dds</File>
<File md5="7D10EB62F2FCAA52B120DDDF92E5AEFB" import="0">Art/DOM_Kluex.dds</File>
<File md5="8D3809CEF8CA6B35708E2D5FEB403571" import="0">XML/Buildings/CIV5BuildingClasses.xml</File>
<File md5="B346AA5DF1744156DF5D6414B8528AB5" import="0">XML/Buildings/CIV5Buildings.xml</File>
<File md5="E17D8E2AFAA63D7998FBC612D4D55780" import="0">XML/Civilizations/CIV5Traits.xml</File>
<File md5="9B628CC71DC2FB4ED9DE87C8B8876F3C" import="0">XML/Civilizations/Civ_Avian.xml</File>
<File md5="84D91EAD003DEA46764187B4649A524F" import="0">XML/GameInfo/CIV5IconTextureAtlases.xml</File>
<File md5="195A63E764359E1C9BF6CD5981EC37AA" import="0">XML/Leaders/CIV5Leader_Kluex.xml</File>
<File md5="0B8D69859288A12B4FF8BA1E4D7358E6" import="0">XML/NewText/GameText.xml</File>
<File md5="39BFBDFC1780948693393FB652F95F2A" import="0">XML/Units/CIV5Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML/Civilizations/Civ_Avian.xml</UpdateDatabase>
<UpdateDatabase>XML/NewText/GameText.xml</UpdateDatabase>
<UpdateDatabase>XML/Leaders/CIV5Leader_Kluex.xml</UpdateDatabase>
<UpdateDatabase>XML/Buildings/CIV5Buildings.xml</UpdateDatabase>
<UpdateDatabase>XML/Civilizations/CIV5Traits.xml</UpdateDatabase>
<UpdateDatabase>XML/GameInfo/CIV5IconTextureAtlases.xml</UpdateDatabase>
<UpdateDatabase>XML/Units/CIV5Units.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
The mod just seems to refuse to use any of the .xml material I have given it.
I've also attached a .rar of the 'built' mod, if anyone wants to help have a poke around in the XML if I've done anything glaring wrong, and I just haven't realized.
I would greatly appreciate any help. I've been pulling my hair out about this all of last night for 4 hours, trying to get it to work and need to take a few hours for a new perspective, and some help.