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Modding a mod

John Doom

Chieftain
Joined
Nov 3, 2024
Messages
5
Specifically "Earth 2020", I'm trying to update it to 2024. This is my fist civ6 mod and I'm using ModBuddy.
I was able to replace a localization file ("E18_ConfigText.xml") with one updated by me (replacing "Giuseppe Conte" with "Giorgia Meloni") using UpdateText and priority 100 (it wouldn't work without priority); before this I had tried to replace just the Tag I wanted to update with UpdateText, first using xml, then sql: in both cases it would glitch the other localized texts (and sql would require to "INSERT" the tag: "UPDATE" wouldn't work).
Then I tried to replace another localization file ("E18_Text_Leaders.xml") to update Conte's biography with Meloni's. Despite many attempts, I wasn't able to get this change into the game.
I also tried updating Conte's FallbackLeader with one for Meloni: it didn't work and it's not even worth going into specifics...
...Because, overall, I think something is preventing my mod to update "Earth 2020"'s data correctly, even though I have set that mod as required. I'd like to ask the gurus here for advices. Here's my project.
Thank you for your time 👀
 

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I was able to make the text work by removing "Earth 2020" as requisite... Is this a thing now...?

It could be against Mod Ethics. I'm not sure if original developer (s) is (are) a member of this page as well. and still an active one.
I don't know civ6 mod ethics, but I don't think it is an issue here: I'm just making a patch to update some stuff and I'm not taking credits for the original work. I could even name it "Unofficial Earth 2024" 🤷‍♂️
 
Update: I don't know how to patch the graphics; if I copy "Earth 2020" replace its graphic files, it works, but if I try to make a mod just to replace its graphics, it doesn't work. What's the corret way to do this? :confused:
 
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