Has anyone been able to successfully mod these various characteristics to actually affect AI gameplay in a large scale scenario/mod?
I am trying to get the AI players (in my mod) to act in a particular fashion. Specifically, I want them to be very interested in going to war (frequently), but also willing to have (reasonable) peace treaties once the war starts going poorly, followed by a willingness to go to war again.
And they need to be willing to start the wars (applying pressure to human players) within 50 turns of the mod starting... otherwise, the mod (much like Civ V in general) becomes boring.
My concerns extend to interactions with major civs and minor civs. Ideally, I would love to have a smart AI that realizes it should make friends with certain minor civs (perhaps to help fend off a major civ), while attacking other ones. I have tried a bunch of changes, but for the most part I am not pleased with the results.
Especially not with the hoarding of AI gold... they should spend it to build units, etc...
So, that being said, if anyone knows of a thread that discusses this in depth, please link to that thread.
Or, if you have personally made modifications that have resulted in significant changes to AI behavior, I would love to see/hear what you did.
Basically, I am looking for a tutorial in AI flavor/biases.
thanks guys,
Also, my Sengoku Jidai mod is looking good. This AI issue is the last main thing I want to resolve before releasing the first edition map/scenario/mod.
-Zen Blade
I am trying to get the AI players (in my mod) to act in a particular fashion. Specifically, I want them to be very interested in going to war (frequently), but also willing to have (reasonable) peace treaties once the war starts going poorly, followed by a willingness to go to war again.
And they need to be willing to start the wars (applying pressure to human players) within 50 turns of the mod starting... otherwise, the mod (much like Civ V in general) becomes boring.
My concerns extend to interactions with major civs and minor civs. Ideally, I would love to have a smart AI that realizes it should make friends with certain minor civs (perhaps to help fend off a major civ), while attacking other ones. I have tried a bunch of changes, but for the most part I am not pleased with the results.
Especially not with the hoarding of AI gold... they should spend it to build units, etc...
So, that being said, if anyone knows of a thread that discusses this in depth, please link to that thread.
Or, if you have personally made modifications that have resulted in significant changes to AI behavior, I would love to see/hear what you did.
Basically, I am looking for a tutorial in AI flavor/biases.
thanks guys,
Also, my Sengoku Jidai mod is looking good. This AI issue is the last main thing I want to resolve before releasing the first edition map/scenario/mod.
-Zen Blade