Modding Next War units

Mandarb34

Chieftain
Joined
Aug 3, 2007
Messages
2
I love the new buildings and a good deal of the units in Next War such as the biological missles and clones. But I don't really want to have the super tanks in my game. Is there any way to mod the Next War mod to be able to choose which units are allowed to be built?
 
Yep! You can mod pretty much any aspect of Next War and any other mod or part of the game.

I'm not sure your level of expertise in modding Civ IV, but in your Beyond the Sword folder under (usually) C:\Firaxis Games\Sid Meier's Civilization IV lies a Mods folder. There is all the data for currently "installed" mods. All the stuff for Next War is in the Next War folder. I wouldn't recommend directly modding that folder in case you want to reverse your changes, so first I would copy that folder and name it something new (make sure it stays in inside the Mod folder though).

From there, the Assets folder is really the one you're concerned with. Inside there are several folders. Art has the Art and 3d models, etc. Python has the python code to run custom events and rules. Sounds has custom music and sound effects. And finally XML contains all the game stats. That's what you want to mess with.

The Art folder has files telling the game what art files to use for units, leaders, etc. Buildings has all of the rules info for buildings, if they add or remove happiness of health and their special properties. Civilizations has the info for the Civs and Leaders. And then units is what you're interested in, has all the unit info. When you open that look for the unit you want to remove and simple delete all of the data between the two <UnitInfo> tags and you're done. You could also fiddle with the tank's Strength or whatever if you think you want to nerf it instead of remove it.

Hope this helps.
 
I'm not really experianced in modding at all but for simple things like this I can usually figure them out. I looked in the folders you told me to and the MODS folds in Civ IV, Warlords, and Beyond the Sword are all empty. In fact almost all the folders in my Civ files are empty. I checked my settings and I don't have it on to hide any files so I'm not sure what's going on there.
 
I don't know much about modding but can also figure out simple stuff. I wanted to do some assault mech spamming so I found something close to

player max instances 4 (its written very specifically in xml)

you can change that to 1-10-100 etc or -1 for no limit which would be gross.

I don't know for sure if this would butcher the mod, but you could just make max instances on the tank 0.. then nobody could produce them. but like I said I don't know if that would crash your mod or not.

NaZ
 
Is there any easy way to kick out the "New League of Nations" wonder and get the Apostolic Palace and UN back? Also to get rid of the nations made for it?

I like the units...it's just that it sucks to play the whole game because you miss out on those two, very important, wonders.
 
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