I guess this may apply to earlier Great Merchants, too. v.1.09
a. Great Merchant unable to enter non-open borders territory directly from Transport.
b.
1) Put transport in neutral sea square right outside territory.
2) Attempt disembark Great Merchant
c. Great Merchant cannot land without declaring war
d. Great Merchant should get on the secret rubber dinghy and make landfall.
Spies from the same transport disembarked just fine. I was able to unload merchant onto a neutral square and he was able to able to enter territory from land without declaring war.
a. Great Merchant unable to enter non-open borders territory directly from Transport.
b.
1) Put transport in neutral sea square right outside territory.
2) Attempt disembark Great Merchant
c. Great Merchant cannot land without declaring war
d. Great Merchant should get on the secret rubber dinghy and make landfall.
Spies from the same transport disembarked just fine. I was able to unload merchant onto a neutral square and he was able to able to enter territory from land without declaring war.