Mods for AC?

TruePurple

Civ wanna B
Joined
May 18, 2005
Messages
1,367
Anyone know of any mods for AC? I tried googling alpha centuri mods and came up with not much more then dead pages or discussion in other forums. Its funny because it seems the makers spent some effort to make AC as customizable as possible.

AC is a great game who needs a mod or two to improve some bad flaws. Plus other general fun mods. I mean civ3 has lots of mods, why not AC?

Here are the two flaws that need mod fixing the worst, consider this a request with a please for anyone who has such capabilities.


City size based growth
I hate civs food to people growth system, but even worse is AC's growth system where the smaller the city, the faster it grows. Which makes no sense at all (I guess large city has a negative effect on peoples libidoes) and makes the game too much about rabid expansion.

I would totally appreciate it if city growth was totally independent of city size. Maybe all cities could grow as if they were size 8, regardless of their actual size.

The helicopter advantage
They are just too powerful in AC. Why bother with gravships/locusts of chiron when helicopters can attack many many times in a single turn. Even though gravships are suppose to be the more advanced tech! No reason to build em except maybe as scouts. (or as part of a exploit, different topic)

Two suggestions to fix this
Please make it so both helicopters and gravships/locusts use up 5 moves per attack (perhaps 4 or 3 with the gravship/locusts) Alternatively if thats too difficult, to make helicopters lose half movement when they attack, like air planes.

Please make the air type frames more expensive. Thing about fliers is they have the same defense as their attack. They don't need the expensive armor that ground vehichles do. If their going to have the best of all worlds (fast, with great offense and free defense) then they should be more expensive. As it is they are very cheap frames all considering.

I got more.. but those two are my biggest, dragging the game down pretty bad. Plus they seem pretty simple to implement, in principle. Anyone here capable of making such changes in a mod or could point me in the right direction?

Perhaps someone knows of any mods at all, outside of simple faction mods?
 
Both Network Node and Apolyton have some mods.. though not a great deal. However, Apolyton has a few tutorials about modding the game which might be of some use to you...
 
They don't have any mods other then faction mods that I could find. Apolyton doesn't offer any mod info beyond the standard stuff listed in the manual. Plus its got a number of errors and broken links in it.

*edited in* found a couple mods in another part of the webpage. Nothing big though.

http://apolyton.net/smac/ said:
2, ;Nutrient intake requirement for citizens
This does just what it says. It allows you to change how far a unit can move along a road. You could remove the movement benefit for roads, so that it only gives resource benefit, or bring it up really high, to make perhaps a more realistic railroad that takes away some movement points.

10,; Nutrient cost multiplier
This does just what it says. It allows you to change how far a unit can move along a road. You could remove the movement benefit for roads, so that it only gives resource benefit, or bring it up really high, to make perhaps a more realistic railroad that takes away some movement points.
*raises a eyebrow*

No SMAC-assist. No real mods to speak of, was AC really this unpopular?!?

P.S. Thats in reference to the alpha.txt file which is itself pretty self explanatory but limited.
 
TruePurple said:
They don't have any mods other then faction mods that I could find. Apolyton doesn't offer any mod info beyond the standard stuff listed in the manual. Plus its got a number of errors and broken links in it.

*edited in* found a couple mods in another part of the webpage. Nothing big though.


*raises a eyebrow*

No SMAC-assist. No real mods to speak of, was AC really this unpopular?!?

P.S. Thats in reference to the alpha.txt file which is itself pretty self explanatory but limited.

No, it wasn't unpopularity that did it. It was the fact that any idiot could mod effectively, as long as he didn't add new graphics.
 
City size based growth
I hate civs food to people growth system, but even worse is AC's growth system where the smaller the city, the faster it grows. Which makes no sense at all (I guess large city has a negative effect on peoples libidoes) and makes the game too much about rabid expansion.


LOL. Ive never finished a game with more than 13 cities in SMAC. Explain this to me Truepurple - why is the growth unrealistic? and whats the difference of it and Civ 2 and 3?
 
Back
Top Bottom