Money Problems

Motonuke

Sic and Possesed
Joined
Jan 30, 2002
Messages
79
Location
Divided States of Embarassment
I just started Playin on Regnet level and I alwayz seam to go and debt and loose all my improvements and Units. Does anybody have some short tips on how to get money?
 
roads especially. also make sure you have unit support, and if this is happening after a change of government, make sure your cities are grown enough to handle the switch.
 
Build the Arthur Andersen unit to handle your accounting. You will then always show a nice positive balance until the Great Leaders King George II and Stealth Cheney emerge, at which point your true negative balance will be revealed and will be enhanced because most of your phantom treasury was invested in Enron, Harkin, and Halliburton.
 
Getting enough money is the key to success. If you never trade you wont be able to keep up in science. So;

1) Link all the resources you can to your cities and trade the spares.

2) If you are up in science trade the furthest back tech to ALL the civs. This gives you enough cash to put up the science rate and keep ahead. Every two or so techs repeat this

3) This is crucial and I only really learned it recently.
Renegotiate your resource trades every now and then! Recently I had about ten which I had negotiated early on for 5-8 gold per turn. Later on in the game I could get 20-40 gold per turn and it changed the whole game in my favour as I could research at 5 turns and not 9! :goodjob:

Paul
 
I just started playing regent, and I had to drasticlly change my strat. I probably don't have the perfect strat., yet I never have money problems, nor do I fall behind in tech.

Here is what I do:

1. Research = 0, really though, just enough so that I still have a time that the tech will come out displayed on the screen.
2. Lux. = 10-30 depending on if I am at war or just want WLTKD's.
3. Trade, trade, trade...

That's it... It tends to work. Also, when you attack, be sure to grease the palms of your neighbors you aren't attacking, or better yet have them help.
 
Mmmm you gotta be careful of your lux. trades. There's an option in the preferences in the 1.29 patch that renogotiates all deals once their 20 turns is up, so if you would normally forget to renegotiate every now and then, turn it on.
 
As you know each unit not supported by a city will cost 1 gold, a town into despotism support 4 units for free. Roaded tile=commerce income so be sure all your worked tile is roaded. River give extra income, golden hill or mountain are good.

Republic+marketplace=$ but you have to pay for each unit you got, no more free support. Add a bank on a size 12 city is very good.

Units cost is the key, you need a good military but not too much, as a rule of thumb i put 10% of my total income for units( worker or soldier). So its very important to upgrade and or discard old era soldier.
 
i've tried the following in GOTM9 with 1.29f:

10% science rate--> become VERY backward people. Can't trade for tech since i've few cities(weak) and only have contact with Japanese.

connect all luxuries-->still not enough, Japanese won't trade it for GPT(the advisor say it is an insult!)

build roads all around cities--> helps a bit only.
 
build smiths trading company!!! then put the now free marketplaces and banks in all of your cities, this is extremely helpful when you have a large number of cities

Wall Street is also helful, just keep your treasury above 1000 to get the extra 50$

lastly build hoover damn, those cities you have on wealth will produce even more $$ with the bonus, and extra production is always good
 
Here is what I do: Under Despot. you have an ample number of units that you can support. 2 swordsman(i always go straight to iron) can take a city that will produce one gold. use your big cities to produce the swordsman. move your settler production to your 3rd or 4th city, depending on terrain. use this tactic until you hit the maxim that your civ, or land can support
 
mad dash research to Literature and build Great Library(with research at 20%... any way you set it will result 40 turns anwyays). (start building the pyramid and then switch when GL is available). Once GL is built put research to 0% until someone get Education. Switch to republic as soon as you get it.

Note, do NOT buy any tech from anybody while the Great Library is still in effect. Once it is obsolete, I'd have enough cash on hand to buy off 1-2 tech that I'm behind and I can usually either keep up or pull ahead after that depending on the size of my empire compared to the CPU's.
 
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