general_kill
Deity
- Joined
- Apr 14, 2003
- Messages
- 2,870
After playing the Rome: Total War demo in all the difficulties, i think morale can be easily adapted to civ 4. Morale can affect both the military and citizens.
Basically for military, your units should get morale drops which causes penalties. for example, if your units stay in enemy land for too long, they will experience morale drops that can be reflected in attack and/or defense penalty.
Morale can also increase which can mean a bonus to attack and/or defense. Maybe even give the blitz ability to fast moving units that doesnt have them.
your actions can also influence the morales of your enemy. For example, if you have a significantly higher kill than death ratio, your enemy can be demoralized.
In addition, citizens should experience morale drops and ups too. They can get demoralized if they are in a representative form of government and are the aggressor in a war which can be penalized by less productivity. they can be demoralized by more advanced neighbor civilizations which can be penalized by producing less science beakers. Of course morale boosts can come from wiping out a civilization or being extremely wealthy and advanced.
Anyways there are alot of ways to add to this idea and feel free to do so. sorry for the sloppy structure of the passage above, I am just so tired that i can barely keep my eyes open (literally).
Basically for military, your units should get morale drops which causes penalties. for example, if your units stay in enemy land for too long, they will experience morale drops that can be reflected in attack and/or defense penalty.
Morale can also increase which can mean a bonus to attack and/or defense. Maybe even give the blitz ability to fast moving units that doesnt have them.
your actions can also influence the morales of your enemy. For example, if you have a significantly higher kill than death ratio, your enemy can be demoralized.
In addition, citizens should experience morale drops and ups too. They can get demoralized if they are in a representative form of government and are the aggressor in a war which can be penalized by less productivity. they can be demoralized by more advanced neighbor civilizations which can be penalized by producing less science beakers. Of course morale boosts can come from wiping out a civilization or being extremely wealthy and advanced.
Anyways there are alot of ways to add to this idea and feel free to do so. sorry for the sloppy structure of the passage above, I am just so tired that i can barely keep my eyes open (literally).