More Crazy Barb Kill Machines Please

orgonebox

Squidtastic
Joined
Feb 10, 2006
Messages
158
While I realize most of the changes are in for .31...

And I might just be sleep deprived but...

Upon hearing about the "wandering barbatos" that almost was, I was thinking that there really should be more wandering death-dealing barb critters. Gurid, Margalard, and the horsemen just aren't enough. If a barrow sits around for 150-200 turns, it OUGHT to spawn a lich that runs around shooting wraiths. Similarly, I'd like to see a random attack by a dragon sometime. The wandering Acheron only stank because it left the dragon's hoard unguarded. But if another dragon were to come along and start wreaking havoc, that'd be superb.

Maybe the idea should be picked up for a scenario - turn the Armageddon counter off, and then you've got two hundred turns to prepare for the coming of the critters. Wyverns, drakes, sphinxes, liches, giants, dragons, fields of killer plants sprouting up, invisible bacon-huts that add the heavy promotion to any unit that walks across it, Snarf from Thundercats... you get my drift.
 
A smaller version of the Wyvern hero from Fall Further would be cool as a barbarian wyvern unit...It'd make the Grigori Dragon Slayer more useful too.
 
I completely disagree.

Orthus is barely managable, the dragons stays where it is, but the lich... um, no. I've lost 3-4 cities in the early-mid game to earth elementals and wraiths before, and it really ruins the game when an AI is weakened this way. If anything these crazy barbarians should be weakened.

Of course, I DO agree with you when you say that the 4 horsemen are too weak. It's relative to the stage of the game.
 
Yeah i think all of the horsemen should have their strength increased and get promotions like march to enable them to seriously wreck the world.
 
At least a Game Option with Barb heroes in free rage whould be nice (with ab big warning-Tag attatched to discourage and provoke venturing at once.).

So newcommers whouldn't be bashed and Players who like the fun can get it (including self liching Lich Barbatmos of course. :D).
 
Yeah i think all of the horsemen should have their strength increased and get promotions like march to enable them to seriously wreck the world.

Agreed. There was a game as the Sheaim where I tried to bring forth Armageddon so that the horsemen would utterly destroy my enemies.

They ended up spawning near me, and I ended up killing them for the experience. So much for that plan.
 
I completely disagree.

Orthus is barely managable, the dragons stays where it is, but the lich... um, no. I've lost 3-4 cities in the early-mid game to earth elementals and wraiths before, and it really ruins the game when an AI is weakened this way. If anything these crazy barbarians should be weakened.

Of course, I DO agree with you when you say that the 4 horsemen are too weak. It's relative to the stage of the game.

Oh, come on now. Orthus is a pussycat and I can't wait for him to show up. I just let him deplete himself attacking against unfavorable terrain, then send in a unit to collect his axe and EPs. I only wish there were more Orthi out there.
 
Giving all of the barbarian heroes March would be nice. Better than seeing them wandering around all lonely and injured.
 
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