More gaming and diplomacy may be needed

xxnssw

Chieftain
Joined
Apr 1, 2025
Messages
11
Most of the text is translated by app, I am trying to learn English:)The following content represents only my personal views.Discussions are welcome

I have only played civ5,6 and 7. Perhaps not a true veteran player.But I think civ7's diplomatic play is pretty far behind in 2025, even if civ 7 has more details, But by and large there are still only wars, alliances. And even in the present peace treaty only cities can be traded. We cannot seek international assistance in times of aggression like civ 6, nor can we seek joint war, There is no mutual defense treaty (similar functions exist only in the alliance), and there is no way to drive a wedge between the two countries

Another point is the game mechanism. I think 《Stellaris》 made by Paradox has many similarities with civ7, so I will use it as an example.Both Stellaris and civ7 have the concept of an upper limit on the number of cities, and even their restrictions on players are almost the same。But in Stellaris, when you win a war, you can divide the enemy's territory into puppet states at will and don't necessarily have to control it directly. This might enable you to acquire a loyal subordinate, or it might establish a puppet congress and plant a seed of rebellion... In civ 7, you have probably experienced this: do I take this city of ai? Will it make the landscape ugly? Or will it slow me down? Obviously, the puppet state is a good mechanism, risk and opportunity coexist.

Will we see improvements in the subsequent updates of civ7? Or appear in civ8? civ9? Thank you for reading my thoughts😘
 
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