[NFP] More ways of holding on to captured cities

rwmjlally

Chieftain
Joined
Nov 15, 2005
Messages
26
Please can we have more ways of holding on to captured cities?
I hate having to raze cities but sometimes there is no way of enforcing loyalty.
Often I have loads of money and the citizens in my empire are ecstatically happy and yet even with a governor and a garrison there is no way of buying the cities loyalty.
I am not saying it should be easy or cheap but I just think there should be more options.
 
Loyalty is a poor attempt to make rebellions and empire collapses true. It may also represent the links you maintain with your cities. Like, if you send one or several trade routes to one of your new cities, Loyalty should massively increase. By the past, i imagined a system where isolated cities would flip to a neighbour, and if there's no neighbour, become a new civ. Isolated cities would basically be the ones separated by your capital by jungle, water, mountains, and without a trade route to them.

That may do internal trade routes more important other than roads and mere bonus yields, but roads themselves would be important as well (need other way to do them than trade routes)

Of course empire collapses are always a failure in the point of view of the player, because one always have the tools to counter it. So it basically never happens and forces the player to play in a certain way. My idea is no exception. One thing that could do the trick however, is permit several types of factions to be played, like barbarians if you collapse, and why not re-assemble into a normal civ later. Or, make the game playable with no cities. I tried both of them in a system i explained in those forums. But it might go a little too far for what you ask.
 
One possibility to truly see cities flipping within the model of Civ6, other than bad management or lack of luck, might be to allow scouts to discover cities in goody huts. That way, the player could try to maintain this city as long as possible under its influence, and even make it another great pole of cultural shining for example, if it manages to make it before it flips. Thing is, one couldn't say for sure the outcome. Not only it should be influenced by things like distance from capital and type of terrain between them (also technology : water without seafaring is a barrier), relations (ok : there aren't much in Civ except internal trade route and maybe governors), but also with random numbers.
 
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