multi-production city mod

TheRival

Chieftain
Joined
Oct 31, 2010
Messages
4
Is it possible to mod a city in a way it can simultaneously produce a unit and a building?
 
Not without access to the DLL. And I'm not sure even then. Besides, you can rush-buy something while building something else....
 
Actually you could accomplish that using Lua (at least for human-players). Just add some new windows and buttons with xml-elements. Then you can use commands from the Lua API to create and manage a secondary build queue. The biggest challenge would propably be how you can get the AI to use that new build queue?
 
I dont know how the ai would use it but my guess is that it will be like two cities on the same hexagon (production-wise). If it does work the ai will be forced to train units in one production queue, and buildings on the other.
 
Back
Top Bottom