My 1st GP Farm - merchant city (no wallstreet)

markiz2001

Chieftain
Joined
Sep 17, 2007
Messages
55
I started playing this game and had a perfect GP Farm location, so I decided to farm everything and make it my merchant city. By the time I started building wall street, it turned out I already build 2 wonders and couldn't do it anymore. Damn.. but I don't know if I made a mistake or if things worked out in the end? I have

1. National Epic (100% GPP)
2. Global Theatre (no unhappiness)

If I did build wallstreet, which of these wonders should I sacrafice?

gpfarm-merchant.JPG



right now I have about 18 merchants and 8 great merchants/priests living in this city. It takes about 10 turns to generate a great merchant and increase population by 1, therefore adding another regular merchant to the fold.

also why is the :gp: rate 208, if my base :gp: is 52?
52x300%=156.

So what do you think? Would a wallstreet still be much better or does the national epic kinda compensate for the wallstreet by producing more GPP?
 
Personally I'd say that National Epic would have been the better option of the two (vs. Globe Theatre) - your settled Merchant Specialists will feed any unhappys, and there are loads of ways of dealing with unhappiness in the meantime.

52:gp: - Base rate
+ 52:gp: - National Epic
+ 52:gp: - Pacifism
+ 52:gp: - Philosophical

= 208:gp: :)
 
Dude, its 1812 AD. Get rid of that warrior! He'll make the enemy die of laughter. :lol:
 
Personally I'd say that National Epic would have been the better option of the two (vs. Globe Theatre) - your settled Merchant Specialists will feed any unhappys, and there are loads of ways of dealing with unhappiness in the meantime.

feeding unhappy people is not a problem. There is lots of food. The problem is they don't want to work. how can I have a 35 or 37 or 40 population city if 27-29 are happy? I will have 10+ non working people.

Is the only solution for the happiness factor adopting Hereditary Rule and stationing troops in the city? That is kinda counterproductive since troops cost money, and hereditary rule is more expensive then barbarism early in the game, and adopting pacifism (100% GPP and +1g/unit cost) further adds a burden to the economy. although having a wallstreet here would more then make up for the loses. although hereditary rule would have to be researched and adopted early in the game, when there aren't alot of resources available, and the economic burden, small in absolute gold figures, would still be heavy earlier in the game.
 
Globe theater is indeed what should go. Hr or culture slider is basically only way to get such high levels of happiness without globe though. Biggest problem with globe is that it add more artist points. You have allready generated 2 great artist cause of the huge great artist polution to the pool(2 sources is quite alot). Another note is that this city is producing more science than gold. Do you realy need to farm great merchants? Isn't it just plain better to farm great scientists? On that note oxford is obviously better than wall street.
 
On that note oxford is obviously better than wall street.

Indeed it is. That is why Oxford should go in your best cottage spammed city while Wall Street / National Epic funds 100% science.
 
Dude, its 1812 AD. Get rid of that warrior! He'll make the enemy die of laughter. :lol:

pshaw! having only a warrior defend your capital is spiffy. he's a brave warrior and he represents just how powerful the empire is, we are that confident the palace will stand! more often than not, a warrior is all i have in mine, no matter what the game year is *giggle*

Another note is that this city is producing more science than gold.

yes it is. that's because the city has nice trade routes, and the slider is on 100% science. that city is producing that gold without needing to devote any of the empire-wide commerce to gold. which means that...

Indeed it is. That is why Oxford should go in your best cottage spammed city while Wall Street / National Epic funds 100% science.

i agree with DaveMcW as i often do. but maybe that thought scares him.
 
hrm forests???

watermills/farms my son...

there are already health issues even with those forests tho. there are 5 forests, could chop one without losing health. but if you chop all of them, the health would go down by 2. could be worth it, just something to consider.
 
each forest gives you +.5 health. and i said "could be worth it". i just hate seeing that green toxic cloud, so going from -7 to -9 would make me cringe!

big thing is that row of forests is more than half of the production that's not coming from settled priests. farms won't give you hammers unless you run eng/priests, which isn't the point of this city *giggle*
 
pshaw! having only a warrior defend your capital is spiffy. he's a brave warrior and he represents just how powerful the empire is, we are that confident the palace will stand! more often than not, a warrior is all i have in mine, no matter what the game year is *giggle*

KMad, I have no idea how you get away with such things. One time I made the mistake of having my capital guarded by two longbowmen in the gunpowder era. An otherwise Pleased Napoleon sends ONE (1) Galleon full of cavalry (i.e., 3 cavalry) over, declares war, and lands them next to my capital. I rush my nearest cavalry over to fight, only to find that they can't make it there in time. Long story short -- Napoleon exchanged three cavalry for burning down my capital city.

I was not happy. :(
 
You can leave inner cities undefended... it's all about location.

Kmad - you will have a stinky green cloud regardless of whether it comes from a -7 or a -9... ;)

Now for the sake of arguement/being picky, if the point of the city is not production I would say at the very least chop the forests and put in watermills... at least you will get some extra commerce that way. I spose you could even just use slavery for production but you (thread starter) probably would cringe at the thought.
 
KMad, I have no idea how you get away with such things. One time I made the mistake of having my capital guarded by two longbowmen in the gunpowder era. An otherwise Pleased Napoleon sends ONE (1) Galleon full of cavalry (i.e., 3 cavalry) over, declares war, and lands them next to my capital.

ah, but your capital was on the coast. mine's probably not if all it has is the one honorary warrior ;)

Kmad - you will have a stinky green cloud regardless of whether it comes from a -7 or a -9... ;)

of course. but -9 is much harder to fix and make it pretty again than -7! who doesn't want pretty cities :crazyeye:?
 
KMadCandy said:
there are already health issues even with those forests tho. there are 5 forests, could chop one without losing health. but if you chop all of them, the health would go down by 2. could be worth it, just something to consider.

From the picture it's possible that he could be running an unpatched vanilla civ4 where 1 forest gives you 0.4 health then having 5 forest is probably better then 4

I Wonder why your building a Lab?

It's increase your Unhealthiness which will decrease your specialist and you don't need the +25% science since you're running a low commerce city, try to either increase your healthiness by construction health buildings (like hospitals, supermarkets) or decrease unhealthiness like by building a recycling center or run enviromentalism, although it depends on your empire.
 
I Wonder why your building a Lab?

It's increase your Unhealthiness which will decrease your specialist and you don't need the +25% science since you're running a low commerce city, try to either increase your healthiness by construction health buildings (like hospitals, supermarkets) or decrease unhealthiness like by building a recycling center or run enviromentalism, although it depends on your empire.


take another look at how many beakers the city is producing (300)...
 
take another look at how many beakers the city is producing (300)...

And where were those beakers comming from? trade routes, Assuming that a Cottaged city would have the same number of commerce from trades routes then you should be getting twice if not 3 times the amount of beakers from your core cottage/comemrce cites, in comparason to those citiess 25% of 300 would be quite small.
 
And where were those beakers comming from? trade routes, Assuming that a Cottaged city would have the same number of commerce from trades routes then you should be getting twice if not 3 times the amount of beakers from your core cottage/comemrce cites, in comparason to those citiess 25% of 300 would be quite small.
I'd say that he's probably running Representation as well, which means that his merchants and settled great people are also generating 3:science:.
 
I'd say that he's probably running Representation as well, which means that his merchants and settled great people are also generating 3:science:.

Makes sense I was wondering why my math was off, But I'd still focus on increasing my health cap.
 
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