If you guys are going to write a list of things for Civ3 to do, you should organize it and use proper English, especially since both of you reside in English speaking countries. For example, the "guess I heard wrong," is very irritating to read.
On to commenting about your suggestions:
ok someone told me railroads fell apart over time and needed to repaired.
I suggest that the next civ game have to pay a certain maintanence cost to all roads, something like 1 gold per every 9 squares, or something similar. I had also suggested in an earlier thread, that there should be some way to regulate how much money you donate to maintanence of your public services, and, if you applied a lot of money to this, your people would become slightly happier (not as much though as they would with luxury slider), and the amont of moves a unit could do on a road would be altered. With this example, if you payed 1 gold per every 18 squares, say, your roads would only allow 2 moves for a unit with 1 movement point. If you payed, say 1 gold per every 2 squares, a unit could with 1 movement point would be allowed 5 moves. This could also be applied to railroads, where, instead of units getting free amount, all units would get a fixed amount of moves (because trains with cavalry inside don't move faster than trains with swordmen inside), such as, 10 moves per unit. Of course, if you would change the maintanence rate, you could increase/decrease this rate too.
i heard there was a such thing as religion
They're going to implement religion into the new game already. At least that's what the CivFanatic Newsletter said in the last issue I recieved.
someone told me Generals (GLs) can be though to command in millitary academys other than combat.
How would Generals help in Civ3. would you make it that if you fortified a general in a city, all units coming out of that city would be elite, or something. Seriously, don't say what the game lacks if you're not going to evaluate on how they should implement the improvement, and what improvement it is, on having Generals/GLs the way you say it.
i did no know troops in China looked just like troops in England. yea i want troop to look different for every nation that builds them like in RoNs
Personally, unit graphics aren't as important as things that they must change in gameplay. You can always mod the graphics to be a different way, so graphics aren't one of the main issues.
i did not know modern technology was enough to go to Alpha Centauri. yea future eras
Well, I agree that a near Future Era should be added, since researching "Future Tech 5" isn't as interesting as researching a real future tech, especially something that is bound to occur, such as nanotechnology, widescale genetic engineering (even of humans), and yet they have "Cure for Cancer" in there. For example, Artificial Intelligence is one of the technologies that are quite likely to be researched in the future.
ok i live in small town right i was shopping the other day. I went to buy oranges but on the orange is said florida but i live in Texas so i want city's to ship food to other city's like in real life. for example a size 3 city with a lot of farms around it whould help feed a size 20 city with a little bit of farms.
I already had the idea that there should be 2 sliders (one for shields, one for food) for all cities, where each city has one side of keeping a percentage of their total production, and the second side of sending a percentage of their production to a national storage. The amount sent though, wouldn't all arive there, due to spoilage and theft, but the amount in the national storage could then be distributed among the other cities and could be sold to other countries.
ok roads why in the heck do road's in the modern age look like they do in the Ancient age last i heard there was a such thing as pavement. yea i want road's to look different with each era (like in real life).
Graphics change. Not as important as others. Simply mod it with downloading/skinning new color for roads to make it look more like highways.
landmarks last i heard there was a such thing. guess i heard wrong.
What would landmarks add to the game. Excess information storage would only lag the game and put more weight on your comp.
how in the heck could a spearman logicley beat a modern tank.
A spearman can beat a modern tank by hiding in the forest, and ambushing the tank when it's not expected, by jumping on top of the turret, clogging a large ock or something on the large hole (the thing where the tank shell sits) and then when the tank would fire the tank shell it would explode the tank. Also, the spearman could jump on top of the tank and open the lid and go in there and savagely kill all of the people inside.
It's very unlikely, but it's possible. Besides, spearman killing tanks shouldn't be the biggest one of your problems. It's frustrating, but it shouldn't turn the tides of a war.
Also, what they should simply do is make it more important to the AI to upgrade their units.
In my home town we are building 2 things at one a road and some houses. I think if a city with 500 people can build 2 thing at once a city will 100'000 could!!
In Civ, you can't build houses nor roads in the main window because those are minor construction projects. A larger construction project, like a military training academy is used in Civ3. But, if you want to build more than 1 thing at a time, you have to have pros and cons for building more than 1 thing at a time and for building only 1 thing at a time.
Ain't there such thing as FARMS!!!
The irrigated squares act as farms as well, sometimes as minor other industries.