my idea's

Highgeneral

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ok someone told me railroads fell apart over time and needed to repaired. well i guess i heard wrong

i heard there was a such thing as religion. guess i heard wrong.

someone told me Generals (GLs) can be though to command in millitary academys other than combat. guess i heard wrong.

i did no know troops in China looked just like troops in England. yea i want troop to look different for every nation that builds them like in RoNs

i did not know modern technology was enough to go to Alpha Centauri. yea future eras

i will be back with more ideas soon

ok i live in small town right i was shopping the other day. I went to buy oranges but on the orange is said florida but i live in Texas so i want city's to ship food to other city's like in real life. for example a size 3 city with a lot of farms around it whould help feed a size 20 city with a little bit of farms.

ok roads why in the heck do road's in the modern age look like they do in the Ancient age last i heard there was a such thing as pavement. yea i want road's to look different with each era (like in real life).

landmarks last i heard there was a such thing. guess i heard wrong.

how in the heck could a spearman logicley beat a modern tank.

In my home town we are building 2 things at one a road and some houses. I think if a city with 500 people can build 2 thing at once a city will 100'000 could!!

Ain't there such thing as FARMS!!!
 
Well I didn't know that when you conquer an enemy civ's cities that culture doesn't resist by force of arms. Do the people of that culture still reproduce and will that city still grow people from that nationality? Apparently not.

So yeah I think that when you conquer an enemy city the new citizens in it shouldn't nessecarily be yours I think they should be the enemy ones and if you want your citizens in their you should have to colonize it and their would be a mix. Also if you don't like those people in their you should be able to up-root them and disperse them somewhere else. I know that isn't pleasnt but history hasn't nessecarily been pleasnt and I think this would make the game more realistic (after all razing cities isn't pleasnt either but it happened). Also I think that their should be actual enemy partisans and they should be at least partially invisible. These partisans should try to take out your weaker units and cut lines off your communication.

P.S on Edit I generally agree with Highgeneral's idea's I'm tired right now and a little :crazyeye: so I won't comment further on what I agree with and what I disagree with until later.
 
I was being sarcastic on guess i heard wrong. I want these idea and i want a game for real men not sissy babys.
 
If you guys are going to write a list of things for Civ3 to do, you should organize it and use proper English, especially since both of you reside in English speaking countries. For example, the "guess I heard wrong," is very irritating to read.

On to commenting about your suggestions:

ok someone told me railroads fell apart over time and needed to repaired.
I suggest that the next civ game have to pay a certain maintanence cost to all roads, something like 1 gold per every 9 squares, or something similar. I had also suggested in an earlier thread, that there should be some way to regulate how much money you donate to maintanence of your public services, and, if you applied a lot of money to this, your people would become slightly happier (not as much though as they would with luxury slider), and the amont of moves a unit could do on a road would be altered. With this example, if you payed 1 gold per every 18 squares, say, your roads would only allow 2 moves for a unit with 1 movement point. If you payed, say 1 gold per every 2 squares, a unit could with 1 movement point would be allowed 5 moves. This could also be applied to railroads, where, instead of units getting free amount, all units would get a fixed amount of moves (because trains with cavalry inside don't move faster than trains with swordmen inside), such as, 10 moves per unit. Of course, if you would change the maintanence rate, you could increase/decrease this rate too.

i heard there was a such thing as religion
They're going to implement religion into the new game already. At least that's what the CivFanatic Newsletter said in the last issue I recieved.

someone told me Generals (GLs) can be though to command in millitary academys other than combat.
How would Generals help in Civ3. would you make it that if you fortified a general in a city, all units coming out of that city would be elite, or something. Seriously, don't say what the game lacks if you're not going to evaluate on how they should implement the improvement, and what improvement it is, on having Generals/GLs the way you say it.

i did no know troops in China looked just like troops in England. yea i want troop to look different for every nation that builds them like in RoNs
Personally, unit graphics aren't as important as things that they must change in gameplay. You can always mod the graphics to be a different way, so graphics aren't one of the main issues.

i did not know modern technology was enough to go to Alpha Centauri. yea future eras
Well, I agree that a near Future Era should be added, since researching "Future Tech 5" isn't as interesting as researching a real future tech, especially something that is bound to occur, such as nanotechnology, widescale genetic engineering (even of humans), and yet they have "Cure for Cancer" in there. For example, Artificial Intelligence is one of the technologies that are quite likely to be researched in the future.

ok i live in small town right i was shopping the other day. I went to buy oranges but on the orange is said florida but i live in Texas so i want city's to ship food to other city's like in real life. for example a size 3 city with a lot of farms around it whould help feed a size 20 city with a little bit of farms.
I already had the idea that there should be 2 sliders (one for shields, one for food) for all cities, where each city has one side of keeping a percentage of their total production, and the second side of sending a percentage of their production to a national storage. The amount sent though, wouldn't all arive there, due to spoilage and theft, but the amount in the national storage could then be distributed among the other cities and could be sold to other countries.

ok roads why in the heck do road's in the modern age look like they do in the Ancient age last i heard there was a such thing as pavement. yea i want road's to look different with each era (like in real life).
Graphics change. Not as important as others. Simply mod it with downloading/skinning new color for roads to make it look more like highways.

landmarks last i heard there was a such thing. guess i heard wrong.
What would landmarks add to the game. Excess information storage would only lag the game and put more weight on your comp.

how in the heck could a spearman logicley beat a modern tank.
A spearman can beat a modern tank by hiding in the forest, and ambushing the tank when it's not expected, by jumping on top of the turret, clogging a large ock or something on the large hole (the thing where the tank shell sits) and then when the tank would fire the tank shell it would explode the tank. Also, the spearman could jump on top of the tank and open the lid and go in there and savagely kill all of the people inside.

It's very unlikely, but it's possible. Besides, spearman killing tanks shouldn't be the biggest one of your problems. It's frustrating, but it shouldn't turn the tides of a war.

Also, what they should simply do is make it more important to the AI to upgrade their units.

In my home town we are building 2 things at one a road and some houses. I think if a city with 500 people can build 2 thing at once a city will 100'000 could!!
In Civ, you can't build houses nor roads in the main window because those are minor construction projects. A larger construction project, like a military training academy is used in Civ3. But, if you want to build more than 1 thing at a time, you have to have pros and cons for building more than 1 thing at a time and for building only 1 thing at a time.

Ain't there such thing as FARMS!!!
The irrigated squares act as farms as well, sometimes as minor other industries.
 
I have a similar idea with roads, except one difference:

1 - Certain techs (like Construction, Engineering...) will allow you to upgrade your road system.

2 - Each upgrade will cost you a certain amount of gold per tile (like a normal upgrade), however, the new raods will require maintnence (and increase with each better road syste).

3 - Each new upgrade gives +1 to movement.

4 - Railroads double the movement of the current road system.

5 - Railroads also can be upgrade (i.e., after electricity, mass production, Computers, etc.), and ultimately, can have infinite movement to respresent the speed of travel.
 
Roads already require maintenence. Check the editor. They actually provide 3 gold for every tile worked, and the maintence is 2 gold. When you are in Demo or Rep your workers are better able to repair these roads, so the maintence goes down to 1.

Not the answer you were looking for? Sometimes things aren't as complicated as you want them to be...
 
Infinite movement is very unrealistic, especially because if a marine can move infantely across the country, then a battleship should be able to move infanetly across the whole world! That system isn't currently installed, and Railroads shouldn't be infinite.

I agree that it is basically infinite movement in one turn (since one turn is like 1 year at least), so if they want to make it really realistic, they should implement my system and make each turn be a week or so. Of course, that would mean that you would take about 1 year (without playing Civ3 everyday since you have to factor in having repsonsibilities) to play 6,000 civ years.
 
Kiech said:
Roads already require maintenence. Check the editor. They actually provide 3 gold for every tile worked, and the maintence is 2 gold. When you are in Demo or Rep your workers are better able to repair these roads, so the maintence goes down to 1.

Not the answer you were looking for? Sometimes things aren't as complicated as you want them to be...

They do? I never noticed that... I know that roads give you +1 commerce.
 
Highgeneral I know you were being sarcastic. I agree with you on those ideas and one idea I want is a more involved resistance by conquered nations. I also don't want cities I conquered to so easily be assimilated.
 
OK, I was NOT aware that roads and rail had an ongoing maintainance cost in Civ3! Are you absolutely SURE of this Kiech? If so, then thats one gripe of mine already dealt with (though I'm sure that they could still refine the system a bit more!)
As for assimilation, foreign population growth and resistors, I think the best thing to do is have food rations for your own population and for any foreigners/slaves in your city (sort of like CtP!)
If you increase the food rations for foreigners, then they will be happier-resulting in less resistance, and they will assimilate into your culture much quicker! At the same time, their population will not grow as fast as they normally would! If you decrease the rations for foreigners, then you increase the average 'foreign' population growth, decrease their happiness and assimilation rates-but increase the chance of them dying from famine and/or disease! I actually personally feel that the whole population and happy/unhappy model needs a complete reworking, as I've mentioned elsewhere!
I also feel that it should be possible to convert RAW shields and food into 'processed' or 'manufactured' goods. These would increase happiness and wealth for that city,as they represent consumer goods!
I confess that it would be nice to name landmarks-even if only in your territory. That way, battles and the like can be identified by the name of the nearest landmark terrain (like the Battle of Hellfire Pass or something!) I admit, though, that this is just a minor little thing, and it is possible to do landmark terrain, of a sort, in Civ3 scenarios!
I think that certain unit types should get bonuses to attack and/or defense, based on the unit they are attacking and the type of terrain they are fighting in. So infantry units would be at an advantage when combatting tanks in cities, mountains and forest terrains. Geurilla units might get an attack/defense bonus against units in mountain and jungle terrain etc! I also think that attack and defense strengths should be better seperated out over the ages-starting from 1-5 in the ancient age, and perhaps going as high as 100 or 200 in the modern age!
Lastly, I would like to see some form of 'Private Sector' economy running parallel to your own-one that you can influence but never directly control!

Yours,
Aussie_Lurker.
 
landmark will add 3 culture or so to ever city in the nation. what i mean by landmarks are like yellow stone and you could name mountians like the rocky mountians they will also add tourisim which will add gold.

you could name a famous battle field like Agincourt or waterloo or the Alamo (like if your troops where in a fort) or Gettysberg or the battle of Berlin or Orleans

Moderator Action: Why those 2 first battle in particular? You were in the chatroom when Marla_Singer said she hated being known for those battles. That could be seen as a troll by mentioning them soon after in the forums. I'm going with gut instinct here. Warned for a subtle troll.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Chieftess said:
They do? I never noticed that... I know that roads give you +1 commerce.

i did not think roads cost gold either i knew they added gold.

PS- i looked it up they don't cost gold they add gold. he must be playing simcity or something.
 
Chieftess said:
I have a similar idea with roads, except one difference:

1 - Certain techs (like Construction, Engineering...) will allow you to upgrade your road system.

2 - Each upgrade will cost you a certain amount of gold per tile (like a normal upgrade), however, the new (roads) will require maintnence (and increase with each better road (system).

3 - Each new upgrade gives +1 to movement.

4 - Railroads double the movement of the current road system.

5 - Railroads also can be upgrade (i.e., after electricity, mass production, Computers, etc.), and ultimately, can have infinite movement to respresent the speed of travel.

what i want is road to go from dirt,cobblestone, pavement, and super highways

now i want railroads to only move shields between city's. Like if city A has 10 mines around it and city B has none. City A could use railroad's to move shield between city's.
 
more ideas i want like if you have grapes and wheats you can plant them else where.
A new worker farmer could do this. like you could plant grapes on hills and grassland and plains and wheat on grassland and plains.

i want animals like cows and horses to reproduse and move to other tiles.
 
Nah, just too much food, and civs (especially human players) will grow too quickly.
 
more of my great idea's

cooler graphic's. like for example a plain will look like dryed grass that moves like in the wind. grassland will look all grassy. you know like in real life. hills will have like little rocks on them you know. mountians will have clouds above them. deserts will have like little sand dunes on the but will still be called desert.

the space ship will look like it is in space like in civ.2

seasons i want the terrian to change with each season like in spring trees will have blossoms in summer fully leaved fall dead leaves winter trees with no leaves. ever 2 mins or so the season will change.
 
a new idea about roads and rail and mine etc. Civ4 will have a public works funding bar like the sicence and luxury rates i DON'T mean public works builds tile improvments they just pay for the upkeep.
 
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