There seems to be a rather unpleasant problem in my first mod: although the unique unit of my civ (an upgraded, highly mobile cavalryman) is working correctly (moving through obstacles as intended), when I try to access the Civpedia article on it, it crashes - despite the fact that I have already written entries for it.
That's the code:
What could be done?
That's the code:
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_CAUCASIAN_DZHIGIT</Type>
<Description>TXT_KEY_UNIT_CAUCASIAN_DZHIGIT</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CAUCASIAN_DZHIGIT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DZHIGIT</Help>
<Requirements></Requirements>
<Combat>34</Combat>
<RangedCombat>0</RangedCombat>
<Cost>225</Cost>
<FaithCost>400</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_CAVALRY</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>30</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_RUSSIAN_COSSACK</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>QUADRUPED</MoveRate>
<UnitFlagIconOffset>49</UnitFlagIconOffset>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<Cost>1</Cost>
</Row>
</Unit_ResourceQuantityRequirements>
<Unit_AITypes>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>15</Flavor>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>14</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT">
<Text>Dzhigit</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT">
<Text>
Dzhigit (meaning "young lad", "youth" or "skillful rider" in Turkic languages) is a word once used in Central Asia and Caucasus to describe particaurily skilled equestrians, famed for their bravery, fortitute, stamina, masterful riding and mastery with a weapon. During the Caucasian War of 18171864, it was these brave warriors that ensured the long resistance of the Caucasian peoples against Russian expansion. Following the annexation of Caucasus and Central Asia, the term "dzhigit" also extended to native riders who served as scouts, messengers and pathfinders for the Russian army. It also became an honourary title bestowed to rank-and-file soldiers in some Caucasian and Turkmen forces. Today, the term "dzhigit" bears the meaning of "brave" in Caucasian languages and is no longer associated directly with equestrianism.[NEWLINE][NEWLINE]An important part of a dzhigit's lifestyle was the so-called "dzhigitovka" - the special style of trick riding when the rider performs various gymnastics and acrobatics while mounted - a form of sport which also served a military and practical purpose. It was originally developed by the peoples of Caucasus and Central Asia, as well as by the Cossacks, as a natural form of equestrianism and a means to train new riders. Now, dzhigitovka is a national sport of these peoples, demonstrated in the circuses and horse sport competitions, and made its way to the popular Western culture. Dzhigitovka was also used in training of cavalry forces in the Russian Empire and USSR.
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT_STRATEGY">
<Text>The Dzhigit is a Caucasian unique unit, replacing the Cavalry. They are the same strength as Cavalry and can also move after attacking. However, Dzhigit units not only ignore hills (as all Caucasian units) but also other rough terrain as well, treating it as if it was plain. This makes Dzhigit exceptionally mobile, allowing for deadly hit-and-run attacks at enemy territory from forests and hills, where not even other cavalry would be able to keep up with them.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_DZHIGIT">
<Text>
Mounted Unit capable of fighting toe-to-toe with contemporary infantry units. [NEWLINE][NEWLINE]Only the Caucasians may build it. This Unit may move through rough ground as though it were flat, unlike the Cavalry which it replaces.</Text>
</Row>
</Language_en_US>
<Language_ru_RU>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT">
<Text>Джигиты</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT">
<Text>
Джиги́т (по-тюркски «молодой парень», «юноша», также «молодец») исторически в Средней Азии и на Кавказе: наездник, отличающийся отвагою, выносливостью, стойкостью, искусством управлять конём и владеть оружием. В среднеазиатских владениях Российской империи так назывались киргизы и другие кочевники[3], состоявшие при русских войсках проводниками, посыльными и разведчиками. Кроме того джигит звание, присваивавшееся нижним чинам некоторых кавказских и туркменских частей войск. Понятие «джигит» актуально и поныне. Оно имеет смысл аналогичный понятию «добрый молодец» и не связано напрямую с ездой на коне.[NEWLINE][NEWLINE]Важной частью образа жизни джигита является "джигитовка" - скачка на лошади, во время которой ездок выполняет гимнастические и акробатические трюки, военно-прикладной вид конного спорта. Джигитовка, возникла и развивалась у народов Кавказа, Средней Азии, казаков как естественный способ верховой езды, подготовки ездока и лошади. Сейчас джигитовка является национальным видом спорта народов Кавказа и казаков и показывается в цирках и на конных выступления; она стала популярной даже на Западе, среди европейцев и американцев. Кроме того, в Российской империи и СССР с помощью джигитовки обучали новых кавалеристов.
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT_STRATEGY">
<Text>Джигиты - это уникальные кавказские войска, замещающие кавалеристов. Джигиты примерно так же сильны, как кавалеристы, и так же могут двигаться после атаки. Кроме того, джигиты могут свободно перемещаться не только по холмам (как и все горцы
, но и по другой трудной местности. Поэтому джигиты чрезвычайно мобильны; они могут свободно атаковать вражескую территорию из гор и лесов, а затем отступать туда, где их не догонит даже другие конные войска.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_DZHIGIT">
<Text>Конница, которая прекрасно проявляес себя в бою вс современными ей пехотными войсками.[NEWLINE][NEWLINE]Её могут создавать только кавказцы. Эти подразделения могут двигаться по пересеченной местности, как по равнине.</Text>
</Row>
</Language_ru_RU>
</GameData>
<GameData>
<Units>
<Row>
<Type>UNIT_CAUCASIAN_DZHIGIT</Type>
<Description>TXT_KEY_UNIT_CAUCASIAN_DZHIGIT</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CAUCASIAN_DZHIGIT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DZHIGIT</Help>
<Requirements></Requirements>
<Combat>34</Combat>
<RangedCombat>0</RangedCombat>
<Cost>225</Cost>
<FaithCost>400</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_CAVALRY</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>30</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_RUSSIAN_COSSACK</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>QUADRUPED</MoveRate>
<UnitFlagIconOffset>49</UnitFlagIconOffset>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<Cost>1</Cost>
</Row>
</Unit_ResourceQuantityRequirements>
<Unit_AITypes>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>15</Flavor>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>14</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_CAUCASIAN_DZHIGIT</UnitType>
<SelectionSound>AS2D_SELECT_CAVALRY</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_CAVALRY</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT">
<Text>Dzhigit</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT">
<Text>
Dzhigit (meaning "young lad", "youth" or "skillful rider" in Turkic languages) is a word once used in Central Asia and Caucasus to describe particaurily skilled equestrians, famed for their bravery, fortitute, stamina, masterful riding and mastery with a weapon. During the Caucasian War of 18171864, it was these brave warriors that ensured the long resistance of the Caucasian peoples against Russian expansion. Following the annexation of Caucasus and Central Asia, the term "dzhigit" also extended to native riders who served as scouts, messengers and pathfinders for the Russian army. It also became an honourary title bestowed to rank-and-file soldiers in some Caucasian and Turkmen forces. Today, the term "dzhigit" bears the meaning of "brave" in Caucasian languages and is no longer associated directly with equestrianism.[NEWLINE][NEWLINE]An important part of a dzhigit's lifestyle was the so-called "dzhigitovka" - the special style of trick riding when the rider performs various gymnastics and acrobatics while mounted - a form of sport which also served a military and practical purpose. It was originally developed by the peoples of Caucasus and Central Asia, as well as by the Cossacks, as a natural form of equestrianism and a means to train new riders. Now, dzhigitovka is a national sport of these peoples, demonstrated in the circuses and horse sport competitions, and made its way to the popular Western culture. Dzhigitovka was also used in training of cavalry forces in the Russian Empire and USSR.
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT_STRATEGY">
<Text>The Dzhigit is a Caucasian unique unit, replacing the Cavalry. They are the same strength as Cavalry and can also move after attacking. However, Dzhigit units not only ignore hills (as all Caucasian units) but also other rough terrain as well, treating it as if it was plain. This makes Dzhigit exceptionally mobile, allowing for deadly hit-and-run attacks at enemy territory from forests and hills, where not even other cavalry would be able to keep up with them.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_DZHIGIT">
<Text>
Mounted Unit capable of fighting toe-to-toe with contemporary infantry units. [NEWLINE][NEWLINE]Only the Caucasians may build it. This Unit may move through rough ground as though it were flat, unlike the Cavalry which it replaces.</Text>
</Row>
</Language_en_US>
<Language_ru_RU>
<Row Tag="TXT_KEY_UNIT_CAUCASIAN_DZHIGIT">
<Text>Джигиты</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_DZHIGIT_TEXT">
<Text>
Джиги́т (по-тюркски «молодой парень», «юноша», также «молодец») исторически в Средней Азии и на Кавказе: наездник, отличающийся отвагою, выносливостью, стойкостью, искусством управлять конём и владеть оружием. В среднеазиатских владениях Российской империи так назывались киргизы и другие кочевники[3], состоявшие при русских войсках проводниками, посыльными и разведчиками. Кроме того джигит звание, присваивавшееся нижним чинам некоторых кавказских и туркменских частей войск. Понятие «джигит» актуально и поныне. Оно имеет смысл аналогичный понятию «добрый молодец» и не связано напрямую с ездой на коне.[NEWLINE][NEWLINE]Важной частью образа жизни джигита является "джигитовка" - скачка на лошади, во время которой ездок выполняет гимнастические и акробатические трюки, военно-прикладной вид конного спорта. Джигитовка, возникла и развивалась у народов Кавказа, Средней Азии, казаков как естественный способ верховой езды, подготовки ездока и лошади. Сейчас джигитовка является национальным видом спорта народов Кавказа и казаков и показывается в цирках и на конных выступления; она стала популярной даже на Западе, среди европейцев и американцев. Кроме того, в Российской империи и СССР с помощью джигитовки обучали новых кавалеристов.
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<Text>Джигиты - это уникальные кавказские войска, замещающие кавалеристов. Джигиты примерно так же сильны, как кавалеристы, и так же могут двигаться после атаки. Кроме того, джигиты могут свободно перемещаться не только по холмам (как и все горцы

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<Text>Конница, которая прекрасно проявляес себя в бою вс современными ей пехотными войсками.[NEWLINE][NEWLINE]Её могут создавать только кавказцы. Эти подразделения могут двигаться по пересеченной местности, как по равнине.</Text>
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