My take on Civ 3's problems...it's a strategy game that lacks strategy

How often did you use them? I'd have one or two laying around to drop on mountains in enemy territory, to secure the high ground.

They could have been alot better, if they'd had better defense, and/or the ability to move or at least fortify upon landing. Or they should have been made cheaper. 60 shields was alot to spend. And, of course, the rule of "destroy one, destroy the stack" really took away their value for the human player.
 
Originally posted by Flavor Dave

Yeah, which brings up another complaint (not on the topic of this thread, tho.)

The costs are waaay too high.


They are a bit high, but I am not in favor of everything being incredibly easy. All in all it is a part of the complex tapestry one has to consider in their strattegy.



I was playing my England game after editing the FP to be a city improvement, hoping that would allow me to build it faster (if I was willing to pay the price) and build it more than once. I had spent over a millenium with Berlin as my target, and built the FP there.

Where it had no effect on corruption.

Changing it from a SW to a mere improvement entirely changed the nature of it.

The SW attribute of "reduces corruption" is stronger than the "reduces corruption" of an improvement. The first is intended for the FP which 'has the effect of a second palace on nearby city's C & W'. This is far more powerful and extensive than the improvement attribute for a mere courthouse (local effect only).

In other words, you took a millenium to build a courthouse.

A better approach would have been to make it ridiculously cheap SW (keep in mind though that the AI will be able to easily build stronger large Empires using it that way as well!).

--

I had a galley happen to luck out and land 9 ocean squares away on a large continent. The Greeks have the SE third, the Japanese the SW third. The northern third was open.

I sunk 4 or 5 galleys and a few caravels trying to get more settlers and troops there before I gave up to wait for Galleons or Magellan. To make the colony productive, the first thing the ONE city started was the FP.

It took 400-500 years to build (I had the time, since I had to wait for faster sea travel so no big deal). By the time it was finished, I had 16 cities in the north (Huge map).

When completed, the production rates (i.e. 30 turns for a temple) were cut *drastically* (ie 6 or 8 for a hospital) due to less waste. The other cities also built some couthouses to further dampen corruption and waste in the meantime. But the impact from before and after the FP is dramatic, startling and immediately noticable.

Nice dividend in tax collection too,and these cities couldnt be any further from the capital.

I *wanted* to build the FP in the center of the northern part, for optimum effect, but couldnt get any more boats thru. So being on a coast, the total overall effect is dwarfed.

Try it as simply a cheaper SW.
 
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