National Wonder Interrupted

Callonia

Deity
Joined
Jan 14, 2010
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2,180
You see, I was building Ironworks in one of my Cities, 22 turns to build it! 2,495 hammers xD

Anyways, I'm at war against the french. And I took one of their cities, I didn't like the location, too hammer poor so I ordered it to be razed..

As it turns out, cities that's taken from the enemy and set them to raze will interrupt your Ironworks from being built because it don't have workshop in it. So, for next five turns I can't resume construction of Iron works until that city is burnt to ground. >.>
 
This isn't a bug. If you aquire a new city in any way - conquering, gifting, or founding and you are building a regional wonder( one that requires a building in all cities) you will forfeit your current construction of the building; even if you are 1 turn away from completing it.
 
This isn't a bug. If you aquire a new city in any way - conquering, gifting, or founding and you are building a regional wonder( one that requires a building in all cities) you will forfeit your current construction of the building; even if you are 1 turn away from completing it.
Well, there's two elements you're wrong about there... Firstly, puppets don't stop it, as they aren't covered by the requirement. Thus, the OP considers the problem to be that a city has to be fully-taken, not puppeted, to raze it.

Secondly, the production isn't forfeited. Restart it in the city it was being built in, and it will have the hammers already spent on it ready and waiting.
 
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