hclass said:
I would like to suggest changes to Civ3 "corruption Vs Palace" model:
b) Remove "Total #cities" as a factor in the corruption formula. (i.e. #city does not contribute to the build of corruption)
c) The rate of expansion (#city increased/#population grown) in every N turns (back from current turn) is used to calculate a percentage of corruption value (the higher the expansion rate the higher this percentage will be) in which can not be reduced by any mean. Let this be C%
d) A Palace 's effect in anti-corruption is reduced by distance and has a limited scope (e.g. 30 tiles, the further the less anti-corruption effect), beyond which there will be no anti-corruption effect. 0 distance, that means city with a Palace should have only C% corruption.
*Give the pleasure back to those who are capable (have time and is willing to micro-manage huge empire), i.e. a) to f) are designed to allow huge empire under full control (but not easy).
I agree with those points up to a 90% so to say. I also think the Palace, Forbidden Palace, Courthouse, Police Station, ... should be included in effecting corruption and waste, but may I suggest another idea to get maybe very similar effects. Effectively answering hclass's points b), c) and d) (and even hclass's pleasure remark) for the largest part (the ones I agree upon !?), but in another way. What I am talking about is
CONNECTIVITY. Throughout history we see the
HUMAN NETWORK growing allowing better circulation of food and resources (increased productivity), communication (faster sharing of technologies), but also deseases (pressure on population)! I think this should be included.
Connectivity of a city (Ci) is measured as the sum of the reciproke of (not integer!) smallest movement points needed to travel to the other cities in your empire (Ci = Sum(1/MPij) where MPij is numer of MP's needed to travel from city i to city j following the shortest MP-path, and this for ALL cities j unequal to i). Movement points depend on terrain, even after a road is built (so road is a bonus, but not an all-or-nothing one). The higher the connectivity of a city with the other cities in the empire, the lower the corruption and waste there or the higher its prodcutivity. The total picture corruption/waste/productivity for the city in casu is then a weighted sum of a general effect (total connectivity of that city (Ci)) and a local effect (palace-related, like the distance corruption in C3C), the weigths depending (still strongly) on governement type.
General positive effects of high connectivity (good infrastructure) of cities:
- lower corruption and waste, higher productivity;
- empires with high connectivity are in good shape. But empires growing too fast without paying attention to their road and/or harbor infrastructure, suffer high corruption and waste in their new poorly connected cities. You'll need to put energy in this infrastructure first, effectively slowing down growth first (but greater effect later). Those cities and their surrounding workers might be more vulnerable as well to neighbouring empires;
- natural occurence of new centres of power in frutile and easy workable terrain or coastal areas, as the (road) network will spread easier there. This might allow a smoother shift of your centre of power in your empire to the sometimes more interesting regions. I.e. transition after a Palace shift to that interesting region is also not so dramatic, as the high connectivity of the older central network still keeps it healthy after Palace shift, despite the loss of the Palace there;
- higher cultural assimilation (stronger bond with "homeland") effecting flips;
General negative effects of high connectivity of your cities:
- higher chances of diseases appearing, the more if you have a big empire;
- higher degree of sharing information, possibly pressuring the grip of some (despotic) regimes, i.e. decreasing effect of military police;
City improvements effecting connectivity:
- Harbors (!), Airports, maybe others...
Suggested technologies effecting connectivity:
- The Wheel, Map Making (Harbors are possible), Engineering (Road movement across rivers), Astronomy, etc...;
- Writing, Printing Press, Computers, Sattelites for technological reasons;
These could all be very small but accumulating effects. What I mean is, suppose in the corruption/waste/productivity equation there is a factor f. This factor f could be decreased slightly with every such tech discovered;
Warfare effecting it:
- Destroying strategic infrastructure (bombing/pillaging) without taking cities, drops connectivity so productivity as well.
What do people think of this connectivity concept?
Regards,
Jaca