Kewlipo
Chieftain
- Joined
- Jun 27, 2015
- Messages
- 99
Hello all! I am making a mod that includes Doctrines in the late game. Doctrines work similarly to social policies but are built entirely off a new stat called Doctrine points. Additionally, you can only select a single Doctrine tree at a time. If any of you have played the Hearts of Iron series you will know these pretty well! 
Here's what a few days of work has produced:
If you are interested in some of the general design elements read here, otherwise skip:
Reason for this post: I am coming here because I need ideas for what each Doctrine tenet will actually do. I am willing to make small adjustments to the DLL to achieve these ends but it would be preferable if I didn't have to at all. Any combat modifier that can come out of a promotion or social policy is fair game. Keep in mind that these bonuses should be purely land combat based with small exceptions. (I am going to make less in-depth air and naval doctrine choices as well)
Here are some of the things I am going to (try to) do:
*Infantry refers to Great War Infantry, Infantry, and Mechanized Infantry
*Armor refers to Landship, Tank, Modern Armor
Grand Battleplan
1. Trench Warfare - Increase fortification cap to 40 (even possible? perhaps increase defense otherwise)
2. Prepared Defense - Fortify twice speed (hopefully possible...)
3. Centralized Planning - Attack bonus = fortification
4. CHOICE: Infantry Infiltration - 15% Infantry attack bonus
5. CHOICE: Armored Assault - 15% Armor attack bonus
6. C3I - All units gain an adjacency bonus of 15% (not committed to this one... would love ideas)
Superior Firepower
I don't necessarily know how I would spell this out in policies, but my general idea for this one is specialized adjacency bonuses. Infantry and Armor would gain bonuses each turn based on the type of "support" units around them... Artillery gives a flat combat buff, Anti-Air Gun gives an anti-air buff, Anti-Tank Gun gives anti-armor. These bonuses would be ~half (or less) of what they are on the actual support unit.
Need big help with ideas for this branch.
Mobile Warfare
1. Shock Troopers - 15% Infantry attack bonus
2. CHOICE: Lightning Warfare - +1 Armor moves. Armor ignores ZOC. (will have to replace Lightning Warfare in Autocracy with something else...)
3. CHOICE: Mobile Infantry - +1 Infantry moves.
need help... thinking of armor buffs somewhere in here
Mass Assault (I am going to rearrange this one from how it appears in the video)
1. Massed Conscription - 50% Infantry production cost, -15% combat modifier
2. CHOICE: Deep Battle - Armor flank bonus increased by 100%. Armor ignores ZOC.
3. CHOICE: Infantry Offensives - Infantry ignores ZOC.
need help... thinking of buffs to unit healing possibly
Thank you for reading through this lengthy post, and especially if you respond with some ideas. It is very much appreciated.

Here's what a few days of work has produced:
If you are interested in some of the general design elements read here, otherwise skip:
- You gain a doctrine point every single time a unit combat occurs but they are NOT based on XP... (for some reason there was no combat GameEvent so I had to make one in the DLL...) You will get a point every time you make an attack or defense against enemy units. Air units count but cities do not.
- I am hoping I will be able to make it so that you can bulb Great Generals and Great Admirals for Doctrine points but I don't know the feasibility of that yet...
- There will be in total 6 land tenets that you can choose from in each branch but you will only be able to select 5.
- In each branch there will be a "choice" between two tenets... I still need to make the UI for this but it should not be too difficult. Each "choice," once taken, excludes the other option from being available. These "choice" tenets are represented by shields in the video.
- This mod is intended for multiplayer but if there is enough support I will try to get the AI to figure out how to use these things... if anything I will just hardcode the AI to choose a (random) path to go down.
- Gaining Doctrine points will be restricted to battles between modern units, and only those of another civ. (sorry, cant farm barbarians or city-states
)
- I am thinking of letting players earn one Doctrine point every turn once Combined Arms (or an earlier tech?) has been researched and if a Military Academy is in their capital. It would help peaceful civs to not be completely defenseless should an aggressor with a full-stacked Doctrine come to their door.
Reason for this post: I am coming here because I need ideas for what each Doctrine tenet will actually do. I am willing to make small adjustments to the DLL to achieve these ends but it would be preferable if I didn't have to at all. Any combat modifier that can come out of a promotion or social policy is fair game. Keep in mind that these bonuses should be purely land combat based with small exceptions. (I am going to make less in-depth air and naval doctrine choices as well)
Here are some of the things I am going to (try to) do:
*Infantry refers to Great War Infantry, Infantry, and Mechanized Infantry
*Armor refers to Landship, Tank, Modern Armor
Grand Battleplan
1. Trench Warfare - Increase fortification cap to 40 (even possible? perhaps increase defense otherwise)
2. Prepared Defense - Fortify twice speed (hopefully possible...)
3. Centralized Planning - Attack bonus = fortification
4. CHOICE: Infantry Infiltration - 15% Infantry attack bonus
5. CHOICE: Armored Assault - 15% Armor attack bonus
6. C3I - All units gain an adjacency bonus of 15% (not committed to this one... would love ideas)
Superior Firepower
I don't necessarily know how I would spell this out in policies, but my general idea for this one is specialized adjacency bonuses. Infantry and Armor would gain bonuses each turn based on the type of "support" units around them... Artillery gives a flat combat buff, Anti-Air Gun gives an anti-air buff, Anti-Tank Gun gives anti-armor. These bonuses would be ~half (or less) of what they are on the actual support unit.
Need big help with ideas for this branch.
Mobile Warfare
1. Shock Troopers - 15% Infantry attack bonus
2. CHOICE: Lightning Warfare - +1 Armor moves. Armor ignores ZOC. (will have to replace Lightning Warfare in Autocracy with something else...)
3. CHOICE: Mobile Infantry - +1 Infantry moves.
need help... thinking of armor buffs somewhere in here
Mass Assault (I am going to rearrange this one from how it appears in the video)
1. Massed Conscription - 50% Infantry production cost, -15% combat modifier
2. CHOICE: Deep Battle - Armor flank bonus increased by 100%. Armor ignores ZOC.
3. CHOICE: Infantry Offensives - Infantry ignores ZOC.
need help... thinking of buffs to unit healing possibly
Thank you for reading through this lengthy post, and especially if you respond with some ideas. It is very much appreciated.
