new granary

striq

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Apr 29, 2004
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i think a fun idea would be to have all cities linked in the trade network also able to trade surplus food to a town that is starving. i think this is more realistic. Another idea is to have a national granary and you can divy up who grows and who dies, also you could trade food with other civs like people do all the time throughout time.
 
The nationaly granary would only be truly realistic in a communist government, if what you mean is what I am thinking. Also, I do agree with you on the first part! Trading of food would be a welcome addition. Especially if you can control it. It would be perfect if you could trade it to other nations. Make your nation a pure industrial super-power and simply BUY all of your food from others! Like Japan in the modern world, sortof!
 
You had the option to do this in Civ2: if you had sent a caravan to a city you could make it trade food so the other city wouldn't starve. It's a good idea.
 
Starvation on mass as it can be seen, when full transportation networks and surplus food exist, is criminal. Each time this happens I groan. It is a real downer, and I have ceased caring. In my opinion it is one aspect of civilization 3 that is broken.
 
it has some nice strategic value too. sa you just conquered an AI and you have all those crap cities producing nothing because of corruption, you could make them farmthingies: you limiet the size of the city and any food surplus goes into the national granary. All food in the national granary becomes tradeable on a 20turn base. Now imagine have a nice surplus of let's say 50 fpt you trade with a player at war. He buys your food, switches to an industrial economy. You than have with his food supply in your hands a tool to make him loose the war: if you cut his food supply, ghis people starve, reducing his production capabilities, if he swithes back to a more agraria economy, his production capabilities het lower too...
 
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