[Odd Behavior/Bug] Workers and Roads

Vandraad

Chieftain
Joined
Sep 12, 2007
Messages
25
I've been running across the following situation:

I have 2 cities which are 5 hexes apart. I tell a worker, using the 'Route To Mode' to build a road from City A to City B. That worker immediately starts building it's road starting with the hex upon which it is standing.

If at any point another worker or unit that cannot stack with that road building worker happens to end it's turn on any hex along the route calculated by the game the road building workers immediately stops building the road.

Now I can see where this might be necessary...The non-stackable unit stops in the very next hex and thus the worker can't move. However, it's happening even when a non-stackable unit stops in a hex several hexes away even though the road building worker won't reach that location for however many turns it takes to build a road 4 more hexes.

In fact, you can't even tell a worker to build a road to a hex (regardless of distance) that is currently occupied by a non-stackable unit. Actually you can't even tell any unit to proceed to any hex (regardless of distance) that is currently occupied by another unit with which it cannot stack.
 
There is a similar thing that happens if you tell two units to move to the same hex in a move that takes multiple turns. They just stop if the other unit gets their first or is occupied.

I would prefer they go as far as they can and then stop in an adjacent hex. Moving 12 or so units from one battle line to another is really cumbersome.
 
What I've observed regarding this is that if you tell one worker to Route To a destination, ALL the other workers will drop whatever they're doing to make the Route To happen faster by dividing the workload.
 
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