On top of all the other bugs and brokeness... Score?

Nog

Warlord
Joined
Sep 22, 2010
Messages
113
So if there is nothing else left of Civ 5 until some mass fixes, I thought I'd have fun to see if I'm getting "better".

Since there is so little feedback at the end of the games (I always end up as Rank 1 on the list of leaders, meaningless stat), I really only have the Hall of Fame score to go by.

I can regularly win at Immortal as that is what I play now - as long as there is sufficient water - because a navy all but renders the opponents useless if you can survive the start.

All my wins are domination wins.

The weird thing is, my highest score by over 1000 points is one I played on Prince difficulty on small map, 6 civs, Inland Lake map.

And I don't get why?

I've won games on much harder difficulty, on same or larger maps and civs, on earlier turns (soonest was 1560 AD win against 8 civs on Immortal on Domination on Archi map), with many more wonders (supposed to be what contribs to score most?)...

Since I have no other stats from the HoF to provide, anyone know what really affects score?

I read the manual but it's clearly not correct because I just won a game on immortal where I had like 28 or so wonders since I crippled the other civs early but let them live while I just build wonders and then killed them all to see score.

Now even the 'getting better' part (albeit against a non-existent AI) can't even be measured...
 
AKAIK ( well the manual says so ;) ) building wonders is the most importen thing for a high score. DLevel play a role too, but it doesn`t seem as if it a high factor - building many wonders seems to be more importen, even if it is a very low level. It seems that early victorys don`t give a bonus anymore.

I hope this will be fixed soon - compared to the AI issue, this task should be simple :).
 
AKAIK ( well the manual says so ;) ) building wonders is the most importen thing for a high score. DLevel play a role too, but it doesn`t seem as if it a high factor - building many wonders seems to be more importen, even if it is a very low level. It seems that early victorys don`t give a bonus anymore.

I hope this will be fixed soon - compared to the AI issue, this task should be simple :).

What is Dlevel?

And yeah, I can tell winning early doesn't matter.

On the water-oriented maps, I have less units.

Literally on Immortal, I can win (wish I could post a replay) with a MAX of 8 military units all game, and really 6-7.

I'm going to try Deity and then write up a guide to show how bad the AI is where you can win with 6-7 units all game on Deity on Archi map and never even break a sweat. Also done it on Small Continents map against 6 civs.

Only reason I'm not trying it on larger maps to see if it helps score is because of the turn lag :/
 
Wonders are worth I think 20 pts a piece. So really hoovering them up makes a big difference. I still think my first win on prince is my highest score, none of my subsequent wins on the harder levels have surpassed it because you don't get enough wonders. The scoring definitely needs work as right now my scores seem to have no relation to the time it took me to achieve victory the game or the difficulty level, number of players, et cetera.
 
Sad even this is utterly broke. How could they mess this up?

We need a thread not about all the problems but rather what, if anything, works.
 
AKAIK ( well the manual says so ;) ) building wonders is the most importen thing for a high score. DLevel play a role too, but it doesn`t seem as if it a high factor - building many wonders seems to be more importen, even if it is a very low level. It seems that early victorys don`t give a bonus anymore.
Really? I won a very early victory with Wu Zetian on a tiny map on Immortal, and got over 3000 points (my first "Augustus Caesar" #1 rank). Perhaps it was because I captured most of the wonders the AI built?

So far I haven't quite worked out any rhyme or reason though, as I've won games earlier on Deity and achieved far less points.
 
What is Dlevel?

Sorry - typo :blush:


Only reason I'm not trying it on larger maps to see if it helps score is because of the turn lag :/

Maybe you would get even less points on larger maps :crazyeye:

Really? I won a very early victory with Wu Zetian on a tiny map on Immortal, and got over 3000 points (my first "Augustus Caesar" #1 rank). Perhaps it was because I captured most of the wonders the AI built?

So far I haven't quite worked out any rhyme or reason though, as I've won games earlier on Deity and achieved far less points.

Well - I quote what the manual says

You earn points for

- the number of tiles within your border ( this is the least importen factor in victory )
- The number of cities within your empire
- Your population
- the number of techs you possess
- the number of future techs you possess
- the number of wonders you have constructed ( most importen factor )

Map size and Difficulty

The size of the map you play on will determine the score each civs receives for tiles, number of cities and population. The game difficulty will determine the overall value of all points in the game: the higher the difficulty, the more everything is worth.

Thats it - maybe each tile is more worth on a tiny map.

IMO Civ 4 scoring was better - after fixing it ( it was broken in the beginning too, remember ? )
but far from being perfect. My highest Civ 4 score was on a duell map - deity - warrior rush, while the other was still building workers. Lame 20 min victory, but very high score.

Its hard to make a good scoring system for this game, I think.

Maybe you there should be a higher multiplier for diffculty, but also for the number of opponents. And give a bonus for victories that occure only in late game ( space race ), to balance out the early conquest victories.

But this require a lot of finetuning, I think.

Edit: Don't know, why I haven`t seens this

Time to victory

If you achieve a victory before 2050, you receive a score multipler. The earlier the victory, the better

Well, doesn`t seem to work too well, IMO ...
 
I'm curious what some people have as their high scores - and the difficulty, size, etc. they had.

Mine is only around 3700 yet all the immortal wins, no matter how fast, size, etc. are all stuck in the high 2k's :/

I'm going to play a small map on prince (normal) and just go for wonders before winning with domination and see what comes out.

Then I'll just for fun try Settler and go for only wonders and see.

And then duel diety and see :P
 
It's very difficult to build wonders on immortal/deity, so the improved new scoring algorithm will make those difficulty levels have the worst score. And an early win will probably have less of everything.

So the highest scoring games will be at King level where you use the infinite city sprawl approach (tons of little tiny 4-pop cities with a happiness building in each) and build all of the wonders.

Brilliant.
 
It's very difficult to build wonders on immortal/deity, so the improved new scoring algorithm will make those difficulty levels have the worst score.
Not really. You just change the approach you use. Don't build wonders on the higher levels - let the AI build them for you, then steamroll through them with your superior military. I easily got well above 3000 points on a tiny map on Immortal by keeping wonder cities.
 
Not really. You just change the approach you use. Don't build wonders on the higher levels - let the AI build them for you, then steamroll through them with your superior military. I easily got well above 3000 points on a tiny map on Immortal by keeping wonder cities.

So you get points for acquiring cities that built the wonders (i.e. say 20 points for each wonder in that city) instead of building it yourself?

Seems so backwards (*shock* everything does with Civ 5).

I can see getting points for building military units, for taking over towns, etc. but not for wonders that another civ built.

I should probably answer my own questions by thinking "What would be a logical solution to this problem...?" and then look in the exact OPPOSITE direction for my answer :)

:lol:
 
I should mention that I'm not 100% positive that enemy wonders count towards your score, but it seems fairly likely given the distribution of scores I've seen in my games so far. :)

By the way, it was the same way in Civ4, and I'm not necessarily against it.
 
If it's all about wonders, then your best score will be achieved with a Time victory. That gives time to build all the wonders.

Just kill everybody except leave one enemy capital. Then research and build wonders until time runs out.

You might need somebody to push the Next Turn button for you after you fall asleep.
 
In the early Civs the biggest factor in your score was how quickly you achieved victory. I remember in the original Civ the best score by far was by my friend using Chariots to conquer a Pangaea map. I imagine there is a time component in this one as well.
 
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