bob_sanders
Chieftain
- Joined
- Oct 17, 2018
- Messages
- 1
Goal: Write a mod to give all human players open borders with each other (obviously in Multiplayer games).
Why: My buddies and I got sick of getting kicked out of eachothers cities once an Open Borders deal expired (especially in the middle of a war with a nearby enemy civ, city state, or barbarians).
What we've done so far: We've been playing with the code used in Tiramisu's mod City States Open Borders. We've tried a few different variations of code but can't seem to get it to work. Can anyone give any input? Like Tiramisu's mod, we've been editing the TutorialGoals.lua file and replaced his code with the code below. Any help would be appreciated.
What works: The mod is showing as loaded for all of us and is listed in the mod list when creating and in a multiplayer game.
What doesn't work: The mod isn't behaving properly at all. Once any or all of us have the ability to enforce open borders, it is not granting open borders automatically.
I suck with lua code but I don't understand why this code isn't working. Anyone able to help?
Why: My buddies and I got sick of getting kicked out of eachothers cities once an Open Borders deal expired (especially in the middle of a war with a nearby enemy civ, city state, or barbarians).
What we've done so far: We've been playing with the code used in Tiramisu's mod City States Open Borders. We've tried a few different variations of code but can't seem to get it to work. Can anyone give any input? Like Tiramisu's mod, we've been editing the TutorialGoals.lua file and replaced his code with the code below. Any help would be appreciated.
What works: The mod is showing as loaded for all of us and is listed in the mod list when creating and in a multiplayer game.
What doesn't work: The mod isn't behaving properly at all. Once any or all of us have the ability to enforce open borders, it is not granting open borders automatically.
Code:
function GrantOpenBorderInHumans()
for iPlayerID = 0, GameDefines.MAXPLAYERS-1, 1 do
local pPlayer = Players[iPlayerID];
if (pPlayer:IsAlive() and pPlayer:IsMajor() and pPlayer:IsHuman()) then
for _, iHumanPlayerID in ipairs(GameConfiguration.GetHumanPlayerIDs()) do
DiplomacyManager.SendAction(iPlayerID, iHumanPlayerID, DiplomacyActionTypes.SET_OPEN_BORDERS);
end
end
end
end
Events.TurnBegin.Add( GrantOpenBorderInHumans )
I suck with lua code but I don't understand why this code isn't working. Anyone able to help?