Still haven't spent a great deal of time reading other peoples ideas, so please forgive me if I suggest something that has already been suggested.
A long time ago a game called Civilization: A Call to Power appeared that was essentially a clone of Civ 2. It was pretty much the same, except for one key difference — orbital cities could be created and units could be rocketed into orbit to fight, AND cities could be created beneath the ocean. You can read the game's wikii to fill out the details of what it was about, so I won't repeat.
Speed ahead to the present and we have Civilization: Beyond Earth (Rising Tide). You cannot build cities in orbit, but you can launch satellites. Does this mechanism exist somewhere in Civ 6? Could it be expanded on to put space colonies in orbit? Perhaps limit attack from space-age units or missile tech-based attacks?
Again, Civ 5 touched on this idea behind this feature with the mod that produced floating cities. Could float cities be added to Civ 6? Could undersea cities be created by limiting interaction with the undersea city to other underwater units like submarines? Could surface fleets ignore the zone of control for underwater cities, and only attack with units capable of using depth-charge tech unit?
Even if this concept could not be carried as far as the original Call to Power, the satellite launch system in Civ:BE suggests that some space age orbital function is likely possible, or could be added at a later date as part of an expansion. Perhaps as the groundwork for an addition which adds a new official era to expand the game past the 21st century. But even the ability to launch just Civ:BE satellites would be cool and would add a whole new dynamic to gameplay.
A long time ago a game called Civilization: A Call to Power appeared that was essentially a clone of Civ 2. It was pretty much the same, except for one key difference — orbital cities could be created and units could be rocketed into orbit to fight, AND cities could be created beneath the ocean. You can read the game's wikii to fill out the details of what it was about, so I won't repeat.
Speed ahead to the present and we have Civilization: Beyond Earth (Rising Tide). You cannot build cities in orbit, but you can launch satellites. Does this mechanism exist somewhere in Civ 6? Could it be expanded on to put space colonies in orbit? Perhaps limit attack from space-age units or missile tech-based attacks?
Again, Civ 5 touched on this idea behind this feature with the mod that produced floating cities. Could float cities be added to Civ 6? Could undersea cities be created by limiting interaction with the undersea city to other underwater units like submarines? Could surface fleets ignore the zone of control for underwater cities, and only attack with units capable of using depth-charge tech unit?
Even if this concept could not be carried as far as the original Call to Power, the satellite launch system in Civ:BE suggests that some space age orbital function is likely possible, or could be added at a later date as part of an expansion. Perhaps as the groundwork for an addition which adds a new official era to expand the game past the 21st century. But even the ability to launch just Civ:BE satellites would be cool and would add a whole new dynamic to gameplay.