Orbital and Undersea Cities — Suggestion/Idea

Llewellyn

Chieftain
Joined
Dec 25, 2014
Messages
5
Still haven't spent a great deal of time reading other peoples ideas, so please forgive me if I suggest something that has already been suggested.

A long time ago a game called Civilization: A Call to Power appeared that was essentially a clone of Civ 2. It was pretty much the same, except for one key difference — orbital cities could be created and units could be rocketed into orbit to fight, AND cities could be created beneath the ocean. You can read the game's wikii to fill out the details of what it was about, so I won't repeat.

Speed ahead to the present and we have Civilization: Beyond Earth (Rising Tide). You cannot build cities in orbit, but you can launch satellites. Does this mechanism exist somewhere in Civ 6? Could it be expanded on to put space colonies in orbit? Perhaps limit attack from space-age units or missile tech-based attacks?

Again, Civ 5 touched on this idea behind this feature with the mod that produced floating cities. Could float cities be added to Civ 6? Could undersea cities be created by limiting interaction with the undersea city to other underwater units like submarines? Could surface fleets ignore the zone of control for underwater cities, and only attack with units capable of using depth-charge tech unit?

Even if this concept could not be carried as far as the original Call to Power, the satellite launch system in Civ:BE suggests that some space age orbital function is likely possible, or could be added at a later date as part of an expansion. Perhaps as the groundwork for an addition which adds a new official era to expand the game past the 21st century. But even the ability to launch just Civ:BE satellites would be cool and would add a whole new dynamic to gameplay.
 
I really enjoyed call to power back then, most of all the hyperloop and the nazi only units, except there could be more than one nazi nation at the same time, and the communist partisans. I do not remember orbital citites tho, but under sea dome cities yes, pretty cool. In Rising tide cities were afloat only, the tech was not used in an intelligent way, as resources of the same kind could be found either by sea and land.

The satellite function in CivBE make use of an upper layer in a very cool way, and cities had ballistic icbm defence against them, plus orbital units, leviathans, pretty nasty...

Maybe apocalypse expansion could be more cool, like UFO's from an unknown civ that bring mayhem to everyone. Civ BE as CIV VI still suffers a static map approach, when it came out, I was really expecting some great thaw event that would rise the sea levels dinamically, engulfing all but the highest peaks, leaving alive only the civs that could go float or under domes in game.

Adding satellites to civ VI will result in more boredom, just think about the Scotts wonder, by the time you get there, someone will have already reached tech win with Moon landing, really, it would be useless at most.

Cheez.
 
Still haven't spent a great deal of time reading other peoples ideas, so please forgive me if I suggest something that has already been suggested.

A long time ago a game called Civilization: A Call to Power appeared that was essentially a clone of Civ 2. It was pretty much the same, except for one key difference — orbital cities could be created and units could be rocketed into orbit to fight, AND cities could be created beneath the ocean. You can read the game's wikii to fill out the details of what it was about, so I won't repeat.

Speed ahead to the present and we have Civilization: Beyond Earth (Rising Tide). You cannot build cities in orbit, but you can launch satellites. Does this mechanism exist somewhere in Civ 6? Could it be expanded on to put space colonies in orbit? Perhaps limit attack from space-age units or missile tech-based attacks?

Again, Civ 5 touched on this idea behind this feature with the mod that produced floating cities. Could float cities be added to Civ 6? Could undersea cities be created by limiting interaction with the undersea city to other underwater units like submarines? Could surface fleets ignore the zone of control for underwater cities, and only attack with units capable of using depth-charge tech unit?

Even if this concept could not be carried as far as the original Call to Power, the satellite launch system in Civ:BE suggests that some space age orbital function is likely possible, or could be added at a later date as part of an expansion. Perhaps as the groundwork for an addition which adds a new official era to expand the game past the 21st century. But even the ability to launch just Civ:BE satellites would be cool and would add a whole new dynamic to gameplay.
A good idea for a game that similar to Civ:BE, just not for Civ 6 I guess... May be someday they can make Civilization: [insert something sci-fi] which is a Civ 6 version of BE.
 
I think there is a missed trick: taking you’re ancient Civ through to the modern age is cool; but taking it to the near future would be even cooler.

The problem with all these ideas is just that you’ll never get to use them, because the average game is long over before you even get to the modern era. I’m not the first to have said that.

It might work better if the science victory was rolled into some of these future techs. So, instead of (or in addition to going to mars), you had to have x orbital or x deep ocean cities. That might also make science victories more vulnerable to disruption, because you could maybe target those cities with spies and military more easily than spaceports.
 
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