Originally posted by The Last Conformist
For Partisans to work in Civ3 (or in a future Civ4), the concept must be changed somewhat. In particular, it must not be ridiculously easy to kill the Partisans with a couple of tanks. . . .
why not have starving citizens be unhappy whether they work or not?
We'd also need a succession of Partisan units.
For instance, partisans could treat all squares as road (they know the back roads); and could be made hidden when in rough terrain, in the sense that you can only see them if you attempt to enter their square. This would allow them to avoid tanks, and to possibly mount an ambush at the risk of its position being revealed. In ancient times, the enemy could use roving horse to scout for partisans. In modern times, the enemy could use fighters to search.
Partisans could gain the advantage of defensive terrain, but might ignore defensive terrain when attacking an enemy unit. This would give them a chance of actually retaking the city, which should still be somewhat rare against any reasonable garrison. Partisans could hide in another Civs territory, relatively safe when the Civs are at peace. Unless they negotiate a RoP, in which case they could enter and wipe out the "terrorists."
Razing should not destroy the city, but should be an attack on the population, mostly attacking foreigners, but also attacking friendlies and improvements -- much like bombardment. The city is destroyed only when all cultural improvements have been destroyed. (When the pop is one, then you miss any attack on pop, as the priests and the remaining villagers are hiding in the temple. You must destroy the temple first.) When starving or razing, each pop could have the chance to become a fleeing worker, a scout/explorer, a partisan, a settler (entire families, 2 pop), unhappy or happy (depending on ethnicity), or dead.