Pentultimate crimes?

voskhod

Chieftain
Joined
Feb 9, 2014
Messages
27
I was rather disappointed that crimes just sorta stopped around car-bombing and plane hijacking.
There's crimes above and beyond that.
Just a few ideas:

Mass Disorder: Infrastructure is falling apart - police are barely equipped to handle the amount of crime occurring. People are protesting, striking, rioting, and outright defying all forms of law.
Exists above 1200 crime
-10% all yields (Science, food, prod, culture, espionage)
+10 Unhappiness +5 Unhealthiness
50 instability per turn
+5 Unhappiness in every city

Civil War: The people have taken to violently clashing against each other. Ethnic cleansing and race wars are occurring, society is falling apart at the seems as gangs and organized crime rings become the defacto rulers of individual city districts. Crime goes completely unchecked. The strong take from the weak, might makes right.
Exists above 1800 crime
-30% all yields (Stacks with previous to equal -40%)
+20 Unhappiness +15 Unhealthiness
100 instability per turn
+10 Unhappiness in every city

Societal Breakdown: Anti-government terrorist groups and extremist ultra-nationalists have formed as a result of the civil war, and have begun to clash with the gangs and organized crime rings along with themselves. All sense of civility is gone, the entire city has devolved into full blown warfare, anarchy, and disorder.
Exists above 2400 crime
-50% all yields (Stacks with previous to equal -90%)
+50 Unhappiness +50 Unhealthiness
200 instability per turn
+20 Unhappiness in every city


And thats about it. Whaddya think?
Also why the hell do cities populations remain stagnant during revolutions? Shouldn't the city starve very, very quickly since all of the citizens have been turned into angry citizens?
 
My short answer is that its redundant. After a certain point the crime level should mandate Revolutions are taking place and the city should be actively splintering off from your civ. At 1200 crime you should need dozens of units smacking down the population to keep if from declaring independence. At a thousand crime level the people (or whoever is setting up their own law and order) should be declaring your CIv incompetent and voting with their feet.
 
This would ensure that i would also Bother more intensively on cracking down crime, i usually every now and then glance the properties see how much Crime and Disease is building up, make a counter movement on it, and then let it be again for a while
 
My short answer is that its redundant. After a certain point the crime level should mandate Revolutions are taking place and the city should be actively splintering off from your civ. At 1200 crime you should need dozens of units smacking down the population to keep if from declaring independence. At a thousand crime level the people (or whoever is setting up their own law and order) should be declaring your CIv incompetent and voting with their feet.

True, but keep in mind that these are for late-game, when cities have populations of 100+ and crime generally becomes a big problem. Not only that, but it's supposed to "ease into" revolution. It honestly makes no sense how cities are perfectly fine with 1000+ crime, up until the turn where it revolts and all yields are reduced to -100% and every single citizen is angry. This is a way to gradually shift into that, starting with -10%, a little disorder and a few angry citizens, and eventually working up to -90% yields and almost every citizen is angry.
 
True, but keep in mind that these are for late-game, when cities have populations of 100+ and crime generally becomes a big problem. Not only that, but it's supposed to "ease into" revolution. It honestly makes no sense how cities are perfectly fine with 1000+ crime, up until the turn where it revolts and all yields are reduced to -100% and every single citizen is angry. This is a way to gradually shift into that, starting with -10%, a little disorder and a few angry citizens, and eventually working up to -90% yields and almost every citizen is angry.

I nearly said what Necratoid said, but this sounds like a REALLY good point! :goodjob:

Rev is far from perfect, primarily by only knowing to progress by huge leaps eg. I have seen a early civ and its rebels become extinct - apparently because their revolution destroyed their only city.
 
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