I was rather disappointed that crimes just sorta stopped around car-bombing and plane hijacking.
There's crimes above and beyond that.
Just a few ideas:
Mass Disorder: Infrastructure is falling apart - police are barely equipped to handle the amount of crime occurring. People are protesting, striking, rioting, and outright defying all forms of law.
Exists above 1200 crime
-10% all yields (Science, food, prod, culture, espionage)
+10 Unhappiness +5 Unhealthiness
50 instability per turn
+5 Unhappiness in every city
Civil War: The people have taken to violently clashing against each other. Ethnic cleansing and race wars are occurring, society is falling apart at the seems as gangs and organized crime rings become the defacto rulers of individual city districts. Crime goes completely unchecked. The strong take from the weak, might makes right.
Exists above 1800 crime
-30% all yields (Stacks with previous to equal -40%)
+20 Unhappiness +15 Unhealthiness
100 instability per turn
+10 Unhappiness in every city
Societal Breakdown: Anti-government terrorist groups and extremist ultra-nationalists have formed as a result of the civil war, and have begun to clash with the gangs and organized crime rings along with themselves. All sense of civility is gone, the entire city has devolved into full blown warfare, anarchy, and disorder.
Exists above 2400 crime
-50% all yields (Stacks with previous to equal -90%)
+50 Unhappiness +50 Unhealthiness
200 instability per turn
+20 Unhappiness in every city
And thats about it. Whaddya think?
Also why the hell do cities populations remain stagnant during revolutions? Shouldn't the city starve very, very quickly since all of the citizens have been turned into angry citizens?
There's crimes above and beyond that.
Just a few ideas:
Mass Disorder: Infrastructure is falling apart - police are barely equipped to handle the amount of crime occurring. People are protesting, striking, rioting, and outright defying all forms of law.
Exists above 1200 crime
-10% all yields (Science, food, prod, culture, espionage)
+10 Unhappiness +5 Unhealthiness
50 instability per turn
+5 Unhappiness in every city
Civil War: The people have taken to violently clashing against each other. Ethnic cleansing and race wars are occurring, society is falling apart at the seems as gangs and organized crime rings become the defacto rulers of individual city districts. Crime goes completely unchecked. The strong take from the weak, might makes right.
Exists above 1800 crime
-30% all yields (Stacks with previous to equal -40%)
+20 Unhappiness +15 Unhealthiness
100 instability per turn
+10 Unhappiness in every city
Societal Breakdown: Anti-government terrorist groups and extremist ultra-nationalists have formed as a result of the civil war, and have begun to clash with the gangs and organized crime rings along with themselves. All sense of civility is gone, the entire city has devolved into full blown warfare, anarchy, and disorder.
Exists above 2400 crime
-50% all yields (Stacks with previous to equal -90%)
+50 Unhappiness +50 Unhealthiness
200 instability per turn
+20 Unhappiness in every city
And thats about it. Whaddya think?
Also why the hell do cities populations remain stagnant during revolutions? Shouldn't the city starve very, very quickly since all of the citizens have been turned into angry citizens?