Pirate Civ mod

kingchris20

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Pirate Civilization http://steamcommunity.com/sharedfiles/filedetails/?id=88563384

just uploaded my first civ mod!

This mod adds the Pirate Civilization to the game! Aye Matey!

The Pirate leader is Bartholomew "Black Bart" Roberts, the most successful pirate of all time. His trait is Commandeering, giving bonuses to naval units (+2 movement and Prize Ships promotion for melee naval units). The Pirates start with Sailing technology, and all the land combat units have a 75% chance to "persuade" barbian encampments to join their crew!

Black Bart is a pirate, so your standard palace doesn't work for him. Instead he gets Black Bart's Fortune, which provides +4 gold over the standard palace!

The Pirate Unique Building is the Pirate Tavern, replacing the colosseum, and granting +3 happiness and +3 gold!

Now, pirates were especially brutal, and most well known, in the Renaissance Era, and this mod does not forget that. As such, the Pirates get 3 unique units during the renaissance era:

Royal Fortune - replaces the Frigate and is comparable in strength to the English "Ship of the Line". However, Pirates dont need things, they take them, so an additional bonus; the Royal Fortune does not require Iron like the rest of the ships in its class!

Sloop - replaces the Privateer and is more powerful. Specialized in capturing enemy ships and making them their own! Ahh, the good 'ole Pirate way!

Swashbuckler - replaces the musketmen and is comparable in strength to the French Musketeer. The French aren't the only ones who slice and bang with the trusty 'ole cutlass and pistol!

Unique City names that represent the Pirate empire of the late 1600s and early 1700s, and more especially those that Bartholomew Roberts, shall we say "imposed" upon.

Unique spy names, to honor those pirates of friend and foe, and some fictional popular names!

---This mod is currently placed in Beta stage for one reason, and that is to gather and consider feedback. The mod as it is works fine (for me on several playthroughs, both as Pirate and against Pirate)

Recommend playing on Island maps, but any will do as it is strongly favored for the Pirate Civ to start along ocean tiles

***Requires Gods and Kings, for espionage and new units the wonderful expansion provides!***
 
Delete this thread? New to forums and just realized there is a dedicated sub forum for this stuff, so I posted a new thread in there. Thanks
 
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