When is the Civilization-series going to implement a somewhat realistic combat system? The current system where one unit attacks and one unit defends is obsolete and something that need to be adressed. The combat system need to take into account stacks of units. If for example a single swordsman attacks a city defended by one archer, one warrior and one spearman, all three defending units are defending simultaneously.
An improved combat system need also to adress the effect of flanking and encirclements. A unit being attacked from two different directions will be penalized and an encircled unit will be severely penalized. A unit that is attacking an enemy unit when facing another enemy unit in another direction will also have penalties.
There also need to be included lines of supply. A unit which is not able to trace an unbroken line (enemy units along the supply-line) to nearest friendly city will be out of supply and severely penalized. Unit overseas will be in supply if it can trace a supply line to nearest coastal city with no enemy naval units along that line.
There also need to be included morale of troops. The morale of the troops will be based on the overall happiness of your civilization. Units that are encircled and/or out of supply will have severe moral penalties.
An improved combat system need also to adress the effect of flanking and encirclements. A unit being attacked from two different directions will be penalized and an encircled unit will be severely penalized. A unit that is attacking an enemy unit when facing another enemy unit in another direction will also have penalties.
There also need to be included lines of supply. A unit which is not able to trace an unbroken line (enemy units along the supply-line) to nearest friendly city will be out of supply and severely penalized. Unit overseas will be in supply if it can trace a supply line to nearest coastal city with no enemy naval units along that line.
There also need to be included morale of troops. The morale of the troops will be based on the overall happiness of your civilization. Units that are encircled and/or out of supply will have severe moral penalties.