I'd posted this on reddit originally but figured since it was probably related to my recent installation of the Vox Populi pack I'd be better off asking about it here.
I found the changes in the CBO a little overwhelming originally so I thought I'd give the game a spin with just the Community Patch active (well, and More Luxuries and some other probably unrelated things) and started up a fairly quick game with Portugal playing on a small Archipelago map, so that I could take better advantage of their UI, the Feitoria (I played Portugal previous on a Europe map and there wasn't a single Coastal CS, doh).
Anyway, game starts well, found some CS to place Feitoria on, so once I get the Tech I'm out there building the improvement, eventually I had Feitorias placed on nearly every CS out there, but I started to notice an oddity in my trade routes, which, eventually, I narrowed down to occurring only on those CS that I have built the Feitoria on.
All these Trade routes are granting me a huge incoming yield of Food and Production as well as the Expected Gold, which is nice, except that it's game-breakingly unbalanced. I have never seen this before and being my first game as Portugal using the Feitoria, I wasn't initially sure if it was normal or not - but it can't be, right?
Lisbon has over 180 Production per Turn due to 60+ incoming hammers from Trade Routes with city states, and almost as much food too, in addition to the Gold. It's nice, but totally overpowered.
Mods active are:
Community Patch v 0.88
More Luxuries v.155
(and for some reason Continents++ and YNAEMP which are map packs and not needed for this game and shouldn't be relevant, I just neglected to disable them.)
Is this an undocumented feature that's activated in the Community Patch, is this a Bug, or is this a wild anomaly that no-one's ever seen before ?
I found the changes in the CBO a little overwhelming originally so I thought I'd give the game a spin with just the Community Patch active (well, and More Luxuries and some other probably unrelated things) and started up a fairly quick game with Portugal playing on a small Archipelago map, so that I could take better advantage of their UI, the Feitoria (I played Portugal previous on a Europe map and there wasn't a single Coastal CS, doh).
Anyway, game starts well, found some CS to place Feitoria on, so once I get the Tech I'm out there building the improvement, eventually I had Feitorias placed on nearly every CS out there, but I started to notice an oddity in my trade routes, which, eventually, I narrowed down to occurring only on those CS that I have built the Feitoria on.
All these Trade routes are granting me a huge incoming yield of Food and Production as well as the Expected Gold, which is nice, except that it's game-breakingly unbalanced. I have never seen this before and being my first game as Portugal using the Feitoria, I wasn't initially sure if it was normal or not - but it can't be, right?

Lisbon has over 180 Production per Turn due to 60+ incoming hammers from Trade Routes with city states, and almost as much food too, in addition to the Gold. It's nice, but totally overpowered.
Mods active are:
Community Patch v 0.88
More Luxuries v.155
(and for some reason Continents++ and YNAEMP which are map packs and not needed for this game and shouldn't be relevant, I just neglected to disable them.)
Is this an undocumented feature that's activated in the Community Patch, is this a Bug, or is this a wild anomaly that no-one's ever seen before ?