I have principally played Huge/Pangea games... love watching my enormous armies/stacks march across the world!<grin>... but a recent change in personal circumstances (finally found a job!!! maybe the tech industry is finally pulling out of the slump... WorldCom not withstanding)... has forced me to realize that I'm going to have to severely curtail my Civ3 playing time in the near future!
So, I have decided to drastically change my mode of play by reducing the map size I play on.
I realized, from reading many posts on CFC (something else I'm not going to have as much time for
), that the play experience changes a great deal when changing map sizes and difficulty level.
I have a very good feel for the settings that work well in Regent/Huge/Pangea games... generally, even with max land, it still feels a little cramped with max civs, so I normally go with 12 or 14.
I've also found that the 'Optimum Number of Cities Number' has to be increased, no matter what type of victory I'm going for... depending on victory type, I'll typically raise it to from anywhere from 50 to 175 (for Conquest).
My AI to AI trade rate is set 125 (for Regent) which seems resonable.
The tech rate (for Huge maps) is set to 400. Which seems really slow! It seems to take me forever to get to the Modern Age.
In my current game (nearing completion), I have also lowered the corruption slider to 80%, which seems to work pretty well, though I may lower it to 75% or 70% in my next game (I really hate waste, which seems to have been addressed pretty well in 1.21f).
Other than Unit changes, whose affects should not alter the game much, these are pretty much the only changes I've made to the game.
So, given all of this explanation of the way Civ3 works for Regent/Huge/Pangea/Min Water games... How should I set things up for my next game to get a similiar feel?
For a Monarch, tiny or small, pangea game:
What should these settings be for a Monarch, tiny or small, archipeligos (sic) game (something really different for me <grin>)?
Thanks for any and all help...
So, I have decided to drastically change my mode of play by reducing the map size I play on.
I realized, from reading many posts on CFC (something else I'm not going to have as much time for

I have a very good feel for the settings that work well in Regent/Huge/Pangea games... generally, even with max land, it still feels a little cramped with max civs, so I normally go with 12 or 14.
I've also found that the 'Optimum Number of Cities Number' has to be increased, no matter what type of victory I'm going for... depending on victory type, I'll typically raise it to from anywhere from 50 to 175 (for Conquest).
My AI to AI trade rate is set 125 (for Regent) which seems resonable.
The tech rate (for Huge maps) is set to 400. Which seems really slow! It seems to take me forever to get to the Modern Age.
In my current game (nearing completion), I have also lowered the corruption slider to 80%, which seems to work pretty well, though I may lower it to 75% or 70% in my next game (I really hate waste, which seems to have been addressed pretty well in 1.21f).
Other than Unit changes, whose affects should not alter the game much, these are pretty much the only changes I've made to the game.
So, given all of this explanation of the way Civ3 works for Regent/Huge/Pangea/Min Water games... How should I set things up for my next game to get a similiar feel?
For a Monarch, tiny or small, pangea game:
- Max # of civs that will still allow reasonalble peaceful expansion?
- What should the ulitimate optimum city # be set to?
- What should the AI to AI trade rate be set to? (the same?)
- Should the map's tech rate be adjusted? (to what?)
- What about the corruption slider for a tiny map?
What should these settings be for a Monarch, tiny or small, archipeligos (sic) game (something really different for me <grin>)?
Thanks for any and all help...