I want to set up a new district to replace the neighborhood, and everything seem fine. The only problem is when I finish the new district, I cannot see anything in the world map. So is that means I need to work with the Artdef file and build a model for my new district? If yes, could anyone tell me how to modify the Artdef?
The following is my district,
if possible, please help me to create a model for this new distrct, thanks.
The following is my district,
Spoiler :
<GameData>
<!--NEW District-->
<Types>
<Row Type="DISTRICT_XIANCHENG" Kind="KIND_DISTRICT"/>
<Row Type="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG" Kind="KIND_TRAIT"/>
</Types>
<Traits>
<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_XIANCHENG_NAME" Description="LOC_TRAIT_CIVILIZATION_DISTRICT_XIANCHENG_DESCRIPTION"/>
</Traits>
<DistrictReplaces>
<Row CivUniqueDistrictType="DISTRICT_XIANCHENG" ReplacesDistrictType="DISTRICT_NEIGHBORHOOD"/>
</DistrictReplaces>
<Districts>
<Row DistrictType="DISTRICT_XIANCHENG" Name="LOC_DISTRICT_XIANCHENG_NAME" Description="LOC_DISTRICT_XIANCHENG_DESCRIPTION" PrereqCivic="CIVIC_HUMANISM" PlunderType="PLUNDER_GOLD" PlunderAmount="50" AdvisorType="ADVISOR_GENERIC" Cost="60" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false" OnePerCity="false" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="true" HitPoints="50"CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="NO_DOMAIN" Housing="6" CityStrengthModifier="3" TraitType="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG"/>
</Districts>
<District_Adjacencies>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_GOLD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_FOOD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_River_GOLD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_River_FOOD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_GOLD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_FOOD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_River_GOLD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_River_FOOD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_GOLD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_FOOD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_PRODUCTION"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_River_GOLD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_River_FOOD"/>
</District_Adjacencies>
<Adjacency_YieldChanges>
<Row ID="NEIGHBORHOOD_GOLD" Description="LOC_DISTRICT_NEIGHBORHOOD_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="NEIGHBORHOOD_FOOD" Description="LOC_DISTRICT_NEIGHBORHOOD_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="NEIGHBORHOOD_River_GOLD" Description="LOC_DISTRICT_NEIGHBORHOOD_RIVER_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="NEIGHBORHOOD_River_FOOD" Description="LOC_DISTRICT_NEIGHBORHOOD_RIVER_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="XIANCHENG_GOLD" Description="LOC_DISTRICT_XIANCHENG_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_FOOD" Description="LOC_DISTRICT_XIANCHENG_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_PRODUCTION" Description="LOC_DISTRICT_XIANCHENG_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_River_GOLD" Description="LOC_DISTRICT_XIANCHENG_RIVER_GOLD" YieldType="YIELD_GOLD" YieldChange="2" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="XIANCHENG_River_FOOD" Description="LOC_DISTRICT_XIANCHENG_RIVER_FOOD" YieldType="YIELD_FOOD" YieldChange="2" TilesRequired="1" AdjacentRiver="true"/>
</Adjacency_YieldChanges>
<District_TradeRouteYields>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="2"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="2"/>
</District_TradeRouteYields>
<District_CitizenYieldChanges>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_FOOD" YieldChange="4"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
</District_CitizenYieldChanges>
<DistrictModifiers>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_FOOD</ModifierId>
</Row>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_GOLD</ModifierId>
</Row>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
</Row>
</DistrictModifiers>
<Modifiers>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FOOD</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_GOLD</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_PRODUCTION</Value>
</Row>
</ModifierArguments>
</GameData>
<!--NEW District-->
<Types>
<Row Type="DISTRICT_XIANCHENG" Kind="KIND_DISTRICT"/>
<Row Type="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG" Kind="KIND_TRAIT"/>
</Types>
<Traits>
<Row TraitType="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG" Name="LOC_TRAIT_CIVILIZATION_DISTRICT_XIANCHENG_NAME" Description="LOC_TRAIT_CIVILIZATION_DISTRICT_XIANCHENG_DESCRIPTION"/>
</Traits>
<DistrictReplaces>
<Row CivUniqueDistrictType="DISTRICT_XIANCHENG" ReplacesDistrictType="DISTRICT_NEIGHBORHOOD"/>
</DistrictReplaces>
<Districts>
<Row DistrictType="DISTRICT_XIANCHENG" Name="LOC_DISTRICT_XIANCHENG_NAME" Description="LOC_DISTRICT_XIANCHENG_DESCRIPTION" PrereqCivic="CIVIC_HUMANISM" PlunderType="PLUNDER_GOLD" PlunderAmount="50" AdvisorType="ADVISOR_GENERIC" Cost="60" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false" OnePerCity="false" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="true" HitPoints="50"CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="NO_DOMAIN" Housing="6" CityStrengthModifier="3" TraitType="TRAIT_CIVILIZATION_DISTRICT_XIANCHENG"/>
</Districts>
<District_Adjacencies>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_GOLD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_FOOD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_River_GOLD"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldChangeId="NEIGHBORHOOD_River_FOOD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_GOLD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_FOOD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_River_GOLD"/>
<Row DistrictType="DISTRICT_MBANZA" YieldChangeId="NEIGHBORHOOD_River_FOOD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_GOLD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_FOOD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_PRODUCTION"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_River_GOLD"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldChangeId="XIANCHENG_River_FOOD"/>
</District_Adjacencies>
<Adjacency_YieldChanges>
<Row ID="NEIGHBORHOOD_GOLD" Description="LOC_DISTRICT_NEIGHBORHOOD_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="NEIGHBORHOOD_FOOD" Description="LOC_DISTRICT_NEIGHBORHOOD_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="NEIGHBORHOOD_River_GOLD" Description="LOC_DISTRICT_NEIGHBORHOOD_RIVER_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="NEIGHBORHOOD_River_FOOD" Description="LOC_DISTRICT_NEIGHBORHOOD_RIVER_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="XIANCHENG_GOLD" Description="LOC_DISTRICT_XIANCHENG_GOLD" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_FOOD" Description="LOC_DISTRICT_XIANCHENG_FOOD" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_PRODUCTION" Description="LOC_DISTRICT_XIANCHENG_PRODUCTION" YieldType="YIELD_PRODUCTION" YieldChange="1" TilesRequired="2" OtherDistrictAdjacent="true"/>
<Row ID="XIANCHENG_River_GOLD" Description="LOC_DISTRICT_XIANCHENG_RIVER_GOLD" YieldType="YIELD_GOLD" YieldChange="2" TilesRequired="1" AdjacentRiver="true"/>
<Row ID="XIANCHENG_River_FOOD" Description="LOC_DISTRICT_XIANCHENG_RIVER_FOOD" YieldType="YIELD_FOOD" YieldChange="2" TilesRequired="1" AdjacentRiver="true"/>
</Adjacency_YieldChanges>
<District_TradeRouteYields>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="2"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_GOLD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="2" YieldChangeAsInternationalDestination="2"/>
</District_TradeRouteYields>
<District_CitizenYieldChanges>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_NEIGHBORHOOD" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_MBANZA" YieldType="YIELD_FOOD" YieldChange="2"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_FOOD" YieldChange="4"/>
<Row DistrictType="DISTRICT_XIANCHENG" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
</District_CitizenYieldChanges>
<DistrictModifiers>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_FOOD</ModifierId>
</Row>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_GOLD</ModifierId>
</Row>
<Row>
<DistrictType>DISTRICT_XIANCHENG</DistrictType>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
</Row>
</DistrictModifiers>
<Modifiers>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_DISTRICT_ADJUST_YIELD_CHANGE</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_FOOD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FOOD</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_GOLD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_GOLD</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>XIANCHENG_PRODUCTION</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_PRODUCTION</Value>
</Row>
</ModifierArguments>
</GameData>
if possible, please help me to create a model for this new distrct, thanks.