FrostEmpyrean
Chieftain
- Joined
- Dec 12, 2019
- Messages
- 5
ALL Units should lower the City Population by 1 ( like Settlers do ) when made. This works out in that fighting Wars would decrease your 'Productive Population' in the City, and after the War, Units can 'Retire' and become 'Productive Population' yet again. If Units die, a Population is lost forever. This would make fighting Wars with more Units instead of better Units would be punished, and fighting long Wars would have a negative impact on Production.
I feel that this would be better than the current War Weariness, which now decreases Production as well, but through the lack of Amenities instead, which I feel isn't realistic. This also means that losing many Units in War would set your City back a great deal ( like IRL ). However, if this is the case, Domination Civilizations will find it much harder to conquer Cities and win Domination Victories. I think that while they could gain new Population through conquering Cities, it is possible to overextend themselves and collapse ( which is also realistic ). This would make War less likely to be declared ( especially in early-game when Populations are low ).
Giving Domination Civilizations like Mongolia Growth Bonuses in certain Eras would probably counterbalance this new mechanic, and also make them a bit better if you're not going for a Domination Victory.
Now, is it possible to make such a Mod, or does it already exist? ( If it does, please redirect it to me ) Also, would the AI be able to consider this when making their moves? Thanks!
Note: If Builders use a Population and after using up their Charges, they disappear instead of returning to the City, does that mean they were slaves that were overworked to death? It would be nice to be able to take War Prisoners from Cities when razing them.
I feel that this would be better than the current War Weariness, which now decreases Production as well, but through the lack of Amenities instead, which I feel isn't realistic. This also means that losing many Units in War would set your City back a great deal ( like IRL ). However, if this is the case, Domination Civilizations will find it much harder to conquer Cities and win Domination Victories. I think that while they could gain new Population through conquering Cities, it is possible to overextend themselves and collapse ( which is also realistic ). This would make War less likely to be declared ( especially in early-game when Populations are low ).
Giving Domination Civilizations like Mongolia Growth Bonuses in certain Eras would probably counterbalance this new mechanic, and also make them a bit better if you're not going for a Domination Victory.
Now, is it possible to make such a Mod, or does it already exist? ( If it does, please redirect it to me ) Also, would the AI be able to consider this when making their moves? Thanks!
Note: If Builders use a Population and after using up their Charges, they disappear instead of returning to the City, does that mean they were slaves that were overworked to death? It would be nice to be able to take War Prisoners from Cities when razing them.